Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

View file

@ -70,10 +70,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
}
}
public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, bool hostReserved)
public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, float divisor, bool hostReserved)
{
ThreadedHelpers.SpinUntilExchange(ref _createLock, 1, 0);
Base = renderer.ReportCounter(type, eventHandler, hostReserved || _reserved);
Base = renderer.ReportCounter(type, eventHandler, divisor, hostReserved || _reserved);
Volatile.Write(ref _createLock, 0);
}
}