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https://git.ryujinx.app/ryubing/ryujinx.git
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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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parent
fa32ef9275
commit
9c6071a645
51 changed files with 364 additions and 496 deletions
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@ -177,13 +177,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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resultHandler(null, (ulong)_state.State.SemaphorePayload);
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break;
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case ReportCounterType.SamplesPassed:
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counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false);
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float scale = _channel.TextureManager.RenderTargetScale;
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float divisor = scale * scale;
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counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, divisor, false);
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break;
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case ReportCounterType.PrimitivesGenerated:
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counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false);
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counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, 1f, false);
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break;
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case ReportCounterType.TransformFeedbackPrimitivesWritten:
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counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false);
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counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, 1f, false);
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break;
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}
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@ -495,6 +495,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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clipRegionHeight = color.Height / samplesInY;
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}
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if (!_context.Capabilities.SupportsBgraFormat)
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{
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_context.SupportBufferUpdater.SetRenderTargetIsBgra(index, color.Format.IsBgr());
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}
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}
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}
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@ -539,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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if (oldScale != _channel.TextureManager.RenderTargetScale)
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{
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_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
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_context.SupportBufferUpdater.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
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UpdateViewportTransform();
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UpdateScissorState();
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@ -758,9 +763,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
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_context.Renderer.Pipeline.SetViewports(viewports, disableTransform);
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_context.Renderer.Pipeline.SetViewports(viewports);
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_currentSpecState.SetViewportTransformDisable(_state.State.ViewportTransformEnable == 0);
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_context.SupportBufferUpdater.SetViewportTransformDisable(
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viewports[0].Region.Width,
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viewports[0].Region.Height,
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_channel.TextureManager.RenderTargetScale,
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disableTransform);
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_currentSpecState.SetViewportTransformDisable(disableTransform);
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_currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne);
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}
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@ -85,6 +85,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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internal ConcurrentDictionary<ulong, PhysicalMemory> PhysicalMemoryRegistry { get; }
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/// <summary>
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/// Support buffer updater.
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/// </summary>
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internal SupportBufferUpdater SupportBufferUpdater { get; }
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/// <summary>
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/// Host hardware capabilities.
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/// </summary>
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@ -125,6 +130,8 @@ namespace Ryujinx.Graphics.Gpu
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PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
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SupportBufferUpdater = new SupportBufferUpdater(renderer);
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_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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}
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@ -399,6 +406,8 @@ namespace Ryujinx.Graphics.Gpu
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physicalMemory.Dispose();
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}
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SupportBufferUpdater.Dispose();
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PhysicalMemoryRegistry.Clear();
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RunDeferredActions();
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@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Debug.Assert(!isView);
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TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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SynchronizeMemory(); // Load the data.
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if (ScaleMode == TextureScaleMode.Scaled)
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@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture = _context.Renderer.CreateTexture(createInfo);
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}
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}
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}
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@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (storage == null)
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{
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TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale);
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storage = _context.Renderer.CreateTexture(createInfo, scale);
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storage = _context.Renderer.CreateTexture(createInfo);
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}
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if (copy)
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@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_lastFragmentTotal = fragmentTotal;
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_context.Renderer.Pipeline.UpdateRenderScale(_scales, total, fragmentTotal);
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_context.SupportBufferUpdater.UpdateRenderScale(_scales, total, fragmentTotal);
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_scaleChanged = false;
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}
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@ -478,6 +478,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Force rebind after doing compute work.
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Rebind();
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_context.SupportBufferUpdater.Commit();
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}
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/// <summary>
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@ -686,6 +688,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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CommitBufferTextureBindings();
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_rebind = false;
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_context.SupportBufferUpdater.Commit();
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}
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/// <summary>
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232
src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs
Normal file
232
src/Ryujinx.Graphics.Gpu/Memory/SupportBufferUpdater.cs
Normal file
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@ -0,0 +1,232 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Support buffer data updater.
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/// </summary>
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class SupportBufferUpdater : IDisposable
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{
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private SupportBuffer _data;
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private BufferHandle _handle;
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private readonly IRenderer _renderer;
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private int _startOffset = -1;
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private int _endOffset = -1;
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/// <summary>
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/// Creates a new instance of the support buffer updater.
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/// </summary>
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/// <param name="renderer">Renderer that the support buffer will be used with</param>
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public SupportBufferUpdater(IRenderer renderer)
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{
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_renderer = renderer;
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var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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_data.RenderScale.AsSpan().Fill(defaultScale);
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DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
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}
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/// <summary>
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/// Mark a region of the support buffer as modified and needing to be sent to the GPU.
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/// </summary>
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/// <param name="startOffset">Start offset of the region in bytes</param>
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/// <param name="byteSize">Size of the region in bytes</param>
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private void MarkDirty(int startOffset, int byteSize)
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{
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int endOffset = startOffset + byteSize;
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if (_startOffset == -1)
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{
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_startOffset = startOffset;
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_endOffset = endOffset;
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}
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else
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{
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if (startOffset < _startOffset)
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{
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_startOffset = startOffset;
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}
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if (endOffset > _endOffset)
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{
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_endOffset = endOffset;
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}
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}
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}
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/// <summary>
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/// Marks the fragment render scale count as being modified.
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/// </summary>
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private void DirtyFragmentRenderScaleCount()
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{
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MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
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}
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/// <summary>
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/// Marks data of a given type as being modified.
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/// </summary>
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/// <typeparam name="T">Type of the data</typeparam>
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/// <param name="baseOffset">Base offset of the data in bytes</param>
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/// <param name="offset">Index of the data, in elements</param>
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/// <param name="count">Number of elements</param>
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private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
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{
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int elemSize = Unsafe.SizeOf<T>();
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MarkDirty(baseOffset + offset * elemSize, count * elemSize);
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}
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/// <summary>
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/// Marks render scales as being modified.
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/// </summary>
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/// <param name="offset">Index of the first scale that was modified</param>
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/// <param name="count">Number of modified scales</param>
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private void DirtyRenderScale(int offset, int count)
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{
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DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
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}
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/// <summary>
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/// Marks render target BGRA format state as modified.
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/// </summary>
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/// <param name="offset">Index of the first render target that had its BGRA format modified</param>
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/// <param name="count">Number of render targets</param>
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private void DirtyFragmentIsBgra(int offset, int count)
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{
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DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
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}
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/// <summary>
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/// Updates the inverse viewport vector.
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/// </summary>
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/// <param name="data">Inverse viewport vector</param>
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private void UpdateViewportInverse(Vector4<float> data)
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{
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_data.ViewportInverse = data;
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MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
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}
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/// <summary>
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/// Sets the scale of all output render targets (they should all have the same scale).
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/// </summary>
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/// <param name="scale">Scale value</param>
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public void SetRenderTargetScale(float scale)
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{
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_data.RenderScale[0].X = scale;
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DirtyRenderScale(0, 1); // Just the first element.
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}
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/// <summary>
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/// Updates the render scales for shader input textures or images.
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/// </summary>
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/// <param name="scales">Scale values</param>
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/// <param name="totalCount">Total number of scales across all stages</param>
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/// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
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public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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{
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bool changed = false;
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for (int index = 0; index < totalCount; index++)
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{
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if (_data.RenderScale[1 + index].X != scales[index])
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{
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_data.RenderScale[1 + index].X = scales[index];
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changed = true;
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}
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}
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// Only update fragment count if there are scales after it for the vertex stage.
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if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
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{
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_data.FragmentRenderScaleCount.X = fragmentCount;
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DirtyFragmentRenderScaleCount();
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}
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if (changed)
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{
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DirtyRenderScale(0, 1 + totalCount);
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}
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}
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/// <summary>
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/// Sets whether the format of a given render target is a BGRA format.
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/// </summary>
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/// <param name="index">Render target index</param>
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/// <param name="isBgra">True if the format is BGRA< false otherwise</param>
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public void SetRenderTargetIsBgra(int index, bool isBgra)
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{
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bool isBgraChanged = (_data.FragmentIsBgra[index].X != 0) != isBgra;
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if (isBgraChanged)
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{
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_data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
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DirtyFragmentIsBgra(index, 1);
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}
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}
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/// <summary>
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/// Sets whether a viewport has transform disabled.
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/// </summary>
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/// <param name="viewportWidth">Value used as viewport width</param>
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/// <param name="viewportHeight">Value used as viewport height</param>
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/// <param name="scale">Render target scale</param>
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/// <param name="disableTransform">True if transform is disabled, false otherwise</param>
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public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
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{
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float disableTransformF = disableTransform ? 1.0f : 0.0f;
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if (_data.ViewportInverse.W != disableTransformF || disableTransform)
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{
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UpdateViewportInverse(new Vector4<float>
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{
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X = scale * 2f / viewportWidth,
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Y = scale * 2f / viewportHeight,
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Z = 1,
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W = disableTransformF
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});
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}
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}
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/// <summary>
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/// Submits all pending buffer updates to the GPU.
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/// </summary>
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public void Commit()
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{
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if (_startOffset != -1)
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{
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if (_handle == BufferHandle.Null)
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{
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_handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
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_renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
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var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
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_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
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}
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ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
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_renderer.SetBufferData(_handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset));
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_startOffset = -1;
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_endOffset = -1;
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}
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}
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/// <summary>
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/// Destroys the support buffer.
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/// </summary>
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public void Dispose()
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{
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if (_handle != BufferHandle.Null)
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{
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_renderer.DeleteBuffer(_handle);
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_handle = BufferHandle.Null;
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}
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}
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}
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}
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@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
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AddUsage(SupportBufferStages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 0, 1);
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_reservedConstantBuffers = 1; // For the support buffer.
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@ -208,7 +208,16 @@ namespace Ryujinx.Graphics.Gpu
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texture.SynchronizeMemory();
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ImageCrop crop = pt.Crop;
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ImageCrop crop = new ImageCrop(
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(int)(pt.Crop.Left * texture.ScaleFactor),
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(int)MathF.Ceiling(pt.Crop.Right * texture.ScaleFactor),
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(int)(pt.Crop.Top * texture.ScaleFactor),
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(int)MathF.Ceiling(pt.Crop.Bottom * texture.ScaleFactor),
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pt.Crop.FlipX,
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pt.Crop.FlipY,
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pt.Crop.IsStretched,
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pt.Crop.AspectRatioX,
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pt.Crop.AspectRatioY);
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if (texture.Info.Width > pt.Info.Width || texture.Info.Height > pt.Info.Height)
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{
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