Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

View file

@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 0, 1);
_reservedConstantBuffers = 1; // For the support buffer.