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Unified locales (#391)
Use 1 locales file instead of individual files for each langauge. This makes it easier to keep track of what is missing. The PR will automatically fix missing locales and throw an error if anything is incorrect, by running the emulator. That way the person adding a new locale or new language can just run the emulator once to populate all the fields, so they can easily begin translating.
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parent
0adaa4cb96
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28 changed files with 21728 additions and 16810 deletions
11
Ryujinx.sln
11
Ryujinx.sln
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@ -84,12 +84,14 @@ EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
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ProjectSection(SolutionItems) = preProject
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.editorconfig = .editorconfig
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.github\workflows\build.yml = .github\workflows\build.yml
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.github\workflows\canary.yml = .github\workflows\canary.yml
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Directory.Packages.props = Directory.Packages.props
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.github/workflows/release.yml = .github/workflows/release.yml
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.github/workflows/canary.yml = .github/workflows/canary.yml
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.github/workflows/build.yml = .github/workflows/build.yml
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.github\workflows\release.yml = .github\workflows\release.yml
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -252,6 +254,9 @@ Global
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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