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Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts * Replace VariableType uses with AggregateType and delete VariableType * Support new local vector types on SPIR-V and GLSL * Start using vector outputs for texture operations * Use vectors on more texture operations * Use vector output for ImageLoad operations * Replace all uses of single destination texture constructors with multi destination ones * Update textureGatherOffsets replacement to split vector operations * Shader cache version bump Co-authored-by: Ac_K <Acoustik666@gmail.com>
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37 changed files with 1100 additions and 747 deletions
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@ -12,7 +12,14 @@
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ElementTypeMask = 0xff,
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Vector = 1 << 8,
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Array = 1 << 9
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ElementCountShift = 8,
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ElementCountMask = 3 << ElementCountShift,
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Scalar = 0 << ElementCountShift,
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Vector2 = 1 << ElementCountShift,
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Vector3 = 2 << ElementCountShift,
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Vector4 = 3 << ElementCountShift,
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Array = 1 << 10
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}
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}
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