2 unmerged PRs from original Ryujinx:

Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
This commit is contained in:
Evan Husted 2024-10-24 14:14:12 -05:00
parent 7618ef134d
commit a01a06cd3f
10 changed files with 101 additions and 36 deletions

View file

@ -10,8 +10,10 @@ namespace Ryujinx.Ava.UI.Models
public string DockedMode { get; }
public string FifoStatus { get; }
public string GameStatus { get; }
public uint ShaderCount { get; }
public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus)
public StatusUpdatedEventArgs(bool vSyncEnabled, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
{
VSyncEnabled = vSyncEnabled;
VolumeStatus = volumeStatus;
@ -19,6 +21,7 @@ namespace Ryujinx.Ava.UI.Models
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
ShaderCount = shaderCount;
}
}
}