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https://git.ryujinx.app/ryubing/ryujinx.git
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2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
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7618ef134d
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10 changed files with 101 additions and 36 deletions
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@ -8,6 +8,7 @@ using Avalonia.Threading;
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using DynamicData;
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using DynamicData.Binding;
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using FluentAvalonia.UI.Controls;
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using Gommon;
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using LibHac.Common;
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using Ryujinx.Ava.Common;
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using Ryujinx.Ava.Common.Locale;
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@ -64,7 +65,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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private string _gameStatusText;
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private string _volumeStatusText;
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private string _gpuStatusText;
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private string _shaderCountText;
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private bool _isAmiiboRequested;
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private bool _showRightmostSeparator;
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private bool _isGameRunning;
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private bool _isFullScreen;
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private int _progressMaximum;
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@ -256,6 +259,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool ShowFirmwareStatus => !ShowLoadProgress;
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public bool ShowRightmostSeparator
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{
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get => _showRightmostSeparator;
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set
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{
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_showRightmostSeparator = value;
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OnPropertyChanged();
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}
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}
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public bool IsGameRunning
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{
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get => _isGameRunning;
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@ -506,6 +520,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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OnPropertyChanged();
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}
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}
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public string ShaderCountText
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{
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get => _shaderCountText;
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set
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{
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_shaderCountText = value;
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OnPropertyChanged();
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}
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}
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public string BackendText
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{
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@ -1187,8 +1211,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private void InitializeGame()
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{
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RendererHostControl.WindowCreated += RendererHost_Created;
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AppHost.StatusInitEvent += Init_StatusBar;
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AppHost.StatusUpdatedEvent += Update_StatusBar;
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AppHost.AppExit += AppHost_AppExit;
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@ -1215,18 +1238,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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private void Init_StatusBar(object sender, StatusInitEventArgs args)
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{
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if (ShowMenuAndStatusBar && !ShowLoadProgress)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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GpuNameText = args.GpuName;
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BackendText = args.GpuBackend;
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});
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}
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}
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private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
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{
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if (ShowMenuAndStatusBar && !ShowLoadProgress)
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@ -1249,6 +1260,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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GameStatusText = args.GameStatus;
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VolumeStatusText = args.VolumeStatus;
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FifoStatusText = args.FifoStatus;
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ShaderCountText = args.ShaderCount > 0 ? $"Compiling shaders: {args.ShaderCount}" : string.Empty;
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ShowRightmostSeparator = !ShaderCountText.IsNullOrEmpty();
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ShowStatusSeparator = true;
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});
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