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2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
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10 changed files with 101 additions and 36 deletions
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@ -261,6 +261,19 @@
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IsVisible="{Binding !ShowLoadProgress}"
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Text="{Binding GpuNameText}"
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TextAlignment="Start" />
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<Border
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Width="2"
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Height="12"
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Margin="0"
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BorderBrush="Gray"
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BorderThickness="1"
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IsVisible="{Binding ShowRightmostSeparator}" />
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<TextBlock
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Name="ShaderCount"
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Margin="5,0,5,0"
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HorizontalAlignment="Left"
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VerticalAlignment="Center"
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Text="{Binding ShaderCountText}" />
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</StackPanel>
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<StackPanel
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Grid.Column="3"
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