2 unmerged PRs from original Ryujinx:

Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
This commit is contained in:
Evan Husted 2024-10-24 14:14:12 -05:00
parent 7618ef134d
commit a01a06cd3f
10 changed files with 101 additions and 36 deletions

View file

@ -41,10 +41,12 @@ namespace Ryujinx.Common
}
}
public static implicit operator T(ReactiveObject<T> obj)
{
return obj.Value;
}
public static implicit operator T(ReactiveObject<T> obj) => obj.Value;
}
public static class ReactiveObjectHelper
{
public static void Toggle(this ReactiveObject<bool> rBoolean) => rBoolean.Value = !rBoolean.Value;
}
public class ReactiveEventArgs<T>(T oldValue, T newValue)