2 unmerged PRs from original Ryujinx:

Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
This commit is contained in:
Evan Husted 2024-10-24 14:14:12 -05:00
parent 7618ef134d
commit a01a06cd3f
10 changed files with 101 additions and 36 deletions

View file

@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.GAL
IPipeline Pipeline { get; }
IWindow Window { get; }
uint ProgramCount { get; }
void BackgroundContextAction(Action action, bool alwaysBackground = false);

View file

@ -55,6 +55,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private int _refProducerPtr;
private int _refConsumerPtr;
public uint ProgramCount { get; set; } = 0;
private Action _interruptAction;
private readonly object _interruptLock = new();
@ -307,6 +309,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Programs.Add(request);
ProgramCount++;
New<CreateProgramCommand>().Set(Ref((IProgramRequest)request));
QueueCommand();