Use unique temporary variables for function call parameters on SPIR-V (#5757)

* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
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gdkchan 2023-10-04 19:46:11 -03:00 committed by GitHub
parent f61b7818c3
commit a0af6e4d07
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7 changed files with 33 additions and 49 deletions

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@ -161,7 +161,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.EnterBlock(function.MainBlock);
Declarations.DeclareLocals(context, function);
Declarations.DeclareLocalForArgs(context, info.Functions);
Generate(context, function.MainBlock);