mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-06-28 06:46:24 +02:00
misc: More cleanup changes
This commit is contained in:
parent
1800ecc1b4
commit
a13cf098b4
2 changed files with 18 additions and 27 deletions
|
@ -455,14 +455,14 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
|
||||
// Graphics
|
||||
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
|
||||
// Physical devices are queried asynchronously hence the prefered index config value is loaded in LoadAvailableGpus().
|
||||
// Physical devices are queried asynchronously hence the preferred index config value is loaded in LoadAvailableGpus().
|
||||
EnableShaderCache = config.Graphics.EnableShaderCache;
|
||||
EnableTextureRecompression = config.Graphics.EnableTextureRecompression;
|
||||
EnableMacroHLE = config.Graphics.EnableMacroHLE;
|
||||
EnableColorSpacePassthrough = config.Graphics.EnableColorSpacePassthrough;
|
||||
ResolutionScale = config.Graphics.ResScale == -1 ? 4 : config.Graphics.ResScale - 1;
|
||||
CustomResolutionScale = config.Graphics.ResScaleCustom;
|
||||
MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)(MathF.Log2(config.Graphics.MaxAnisotropy));
|
||||
MaxAnisotropy = config.Graphics.MaxAnisotropy == -1 ? 0 : (int)MathF.Log2(config.Graphics.MaxAnisotropy);
|
||||
AspectRatio = (int)config.Graphics.AspectRatio.Value;
|
||||
GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
|
||||
ShaderDumpPath = config.Graphics.ShadersDumpPath;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue