Implement textureSamples texture query shader instruction (#5750)

* Implement textureSamples texture query shader instruction

* Shader cache version bump
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gdkchan 2023-10-03 19:43:11 -03:00 committed by GitHub
parent 8b2625b0be
commit a2a97e1b11
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12 changed files with 186 additions and 58 deletions

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@ -124,7 +124,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
Add(Instruction.TextureSample, AggregateType.FP32);
Add(Instruction.TextureSize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.TextureQuerySamples, AggregateType.S32, AggregateType.S32);
Add(Instruction.TextureQuerySize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
Add(Instruction.Truncate, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.UnpackDouble2x32, AggregateType.U32, AggregateType.FP64);
Add(Instruction.UnpackHalf2x16, AggregateType.FP32, AggregateType.U32);