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UI: Refresh game list when emulated Switch language is changed (to show different logos/names)
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parent
0965ee905d
commit
a4b5304935
3 changed files with 14 additions and 27 deletions
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@ -49,8 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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private int _graphicsBackendMultithreadingIndex;
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private int _graphicsBackendMultithreadingIndex;
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private float _volume;
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private float _volume;
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[ObservableProperty] private bool _isVulkanAvailable = true;
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[ObservableProperty] private bool _isVulkanAvailable = true;
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[ObservableProperty] private bool _gameDirectoryChanged;
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[ObservableProperty] private bool _gameListNeedsRefresh;
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[ObservableProperty] private bool _autoloadDirectoryChanged;
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private readonly List<string> _gpuIds = [];
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private readonly List<string> _gpuIds = [];
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private int _graphicsBackendIndex;
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private int _graphicsBackendIndex;
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private int _scalingFilter;
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private int _scalingFilter;
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@ -593,16 +592,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
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config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
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config.FocusLostActionType.Value = (FocusLostType)FocusLostActionType;
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config.FocusLostActionType.Value = (FocusLostType)FocusLostActionType;
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if (GameDirectoryChanged)
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{
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config.UI.GameDirs.Value = [..GameDirectories];
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config.UI.GameDirs.Value = [..GameDirectories];
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}
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if (AutoloadDirectoryChanged)
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{
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config.UI.AutoloadDirs.Value = [..AutoloadDirectories];
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config.UI.AutoloadDirs.Value = [..AutoloadDirectories];
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}
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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{
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@ -623,8 +614,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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// System
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// System
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config.System.Region.Value = (Region)Region;
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config.System.Region.Value = (Region)Region;
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config.System.Language.Value = (Language)Language;
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if (config.System.Language.Value != (Language)Language)
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GameListNeedsRefresh = true;
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config.System.Language.Value = (Language)Language;
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if (_validTzRegions.Contains(TimeZone))
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if (_validTzRegions.Contains(TimeZone))
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{
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{
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config.System.TimeZone.Value = TimeZone;
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config.System.TimeZone.Value = TimeZone;
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@ -715,8 +709,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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SaveSettingsEvent?.Invoke();
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SaveSettingsEvent?.Invoke();
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GameDirectoryChanged = false;
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GameListNeedsRefresh = false;
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AutoloadDirectoryChanged = false;
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}
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}
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private static void RevertIfNotSaved()
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private static void RevertIfNotSaved()
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@ -37,10 +37,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
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addDirBox.Clear();
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addDirBox.Clear();
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if (isGameList)
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ViewModel.GameListNeedsRefresh = true;
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ViewModel.GameDirectoryChanged = true;
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else
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ViewModel.AutoloadDirectoryChanged = true;
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}
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}
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else
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else
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{
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{
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@ -50,10 +47,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
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{
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{
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directories.Add(folder.Value.Path.LocalPath);
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directories.Add(folder.Value.Path.LocalPath);
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if (isGameList)
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ViewModel.GameListNeedsRefresh = true;
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ViewModel.GameDirectoryChanged = true;
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else
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ViewModel.AutoloadDirectoryChanged = true;
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}
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}
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}
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}
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}
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}
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@ -65,7 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
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foreach (string path in new List<string>(GameDirsList.SelectedItems.Cast<string>()))
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foreach (string path in new List<string>(GameDirsList.SelectedItems.Cast<string>()))
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{
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{
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ViewModel.GameDirectories.Remove(path);
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ViewModel.GameDirectories.Remove(path);
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ViewModel.GameDirectoryChanged = true;
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ViewModel.GameListNeedsRefresh = true;
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}
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}
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if (GameDirsList.ItemCount > 0)
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if (GameDirsList.ItemCount > 0)
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@ -81,7 +75,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
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foreach (string path in new List<string>(AutoloadDirsList.SelectedItems.Cast<string>()))
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foreach (string path in new List<string>(AutoloadDirsList.SelectedItems.Cast<string>()))
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{
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{
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ViewModel.AutoloadDirectories.Remove(path);
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ViewModel.AutoloadDirectories.Remove(path);
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ViewModel.AutoloadDirectoryChanged = true;
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ViewModel.GameListNeedsRefresh = true;
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}
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}
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if (AutoloadDirsList.ItemCount > 0)
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if (AutoloadDirsList.ItemCount > 0)
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@ -45,7 +45,7 @@ namespace Ryujinx.Ava.UI.Windows
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{
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{
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InputPage.InputView?.SaveCurrentProfile();
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InputPage.InputView?.SaveCurrentProfile();
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if (Owner is MainWindow window && (ViewModel.GameDirectoryChanged || ViewModel.AutoloadDirectoryChanged))
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if (Owner is MainWindow window && ViewModel.GameListNeedsRefresh)
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{
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{
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window.LoadApplications();
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window.LoadApplications();
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}
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}
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