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Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation * Add UseHypervisor Setting * Add basic MacOS support to Avalonia * Fix initialization * Fix GTK build * Fix/silence warnings * Change exceptions to asserts on HvAddressSpaceRange * Replace DllImport with LibraryImport * Fix LibraryImport * Remove unneeded usings * Revert outdated change * Set DiskCacheLoadState when using hypervisor too * Fix HvExecutionContext PC value * Address PR feedback * Use existing entitlements.xml file on distribution folder --------- Co-authored-by: riperiperi <rhy3756547@hotmail.com>
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33 changed files with 2939 additions and 45 deletions
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Ryujinx.Cpu/AppleHv/HvIpaAllocator.cs
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Ryujinx.Cpu/AppleHv/HvIpaAllocator.cs
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using System;
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namespace Ryujinx.Cpu.AppleHv
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{
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class HvIpaAllocator
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{
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private const ulong AllocationGranule = 1UL << 14;
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private const ulong IpaRegionSize = 1UL << 35;
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private readonly PrivateMemoryAllocator.Block _block;
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public HvIpaAllocator()
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{
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_block = new PrivateMemoryAllocator.Block(null, IpaRegionSize);
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}
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public ulong Allocate(ulong size, ulong alignment = AllocationGranule)
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{
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ulong offset = _block.Allocate(size, alignment);
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if (offset == PrivateMemoryAllocator.InvalidOffset)
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{
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throw new InvalidOperationException($"No enough free IPA memory to allocate 0x{size:X} bytes with alignment 0x{alignment:X}.");
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}
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return offset;
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}
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public void Free(ulong offset, ulong size)
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{
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_block.Free(offset, size);
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}
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}
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}
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