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misc: chore: Use collection expressions in OpenGL project
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8 changed files with 18 additions and 17 deletions
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@ -67,13 +67,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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GL.BindTexture(target, Handle);
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int[] swizzleRgba = new int[]
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{
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int[] swizzleRgba =
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[
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(int)Info.SwizzleR.Convert(),
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(int)Info.SwizzleG.Convert(),
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(int)Info.SwizzleB.Convert(),
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(int)Info.SwizzleA.Convert(),
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};
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(int)Info.SwizzleA.Convert()
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];
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if (Info.Format == Format.A1B5G5R5Unorm)
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{
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