misc: chore: Use collection expressions in OpenGL project

This commit is contained in:
Evan Husted 2025-01-26 15:50:22 -06:00
parent aa0cb50c5d
commit a5dbcb75d0
8 changed files with 18 additions and 17 deletions

View file

@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
{
if (!_textures.TryGetValue(view.Info, out List<DisposedTexture> list))
{
list = new List<DisposedTexture>();
list = [];
_textures.Add(view.Info, list);
}