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misc: chore: Use collection expressions in OpenGL project
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8 changed files with 18 additions and 17 deletions
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@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_textures.TryGetValue(view.Info, out List<DisposedTexture> list))
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{
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list = new List<DisposedTexture>();
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list = [];
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_textures.Add(view.Info, list);
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}
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