misc: chore: Use collection expressions in OpenGL project

This commit is contained in:
Evan Husted 2025-01-26 15:50:22 -06:00
parent aa0cb50c5d
commit a5dbcb75d0
8 changed files with 18 additions and 17 deletions

View file

@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.OpenGL
private ulong _firstHandle = 0;
private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
private readonly List<SyncHandle> _handles = new();
private readonly List<SyncHandle> _handles = [];
public void Create(ulong id)
{