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misc: chore: Use collection expressions in OpenGL project
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8 changed files with 18 additions and 17 deletions
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@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.OpenGL
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private ulong _firstHandle = 0;
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private static ClientWaitSyncFlags SyncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
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private readonly List<SyncHandle> _handles = new();
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private readonly List<SyncHandle> _handles = [];
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public void Create(ulong id)
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{
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