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Disallow concurrent fence waits on Adreno (#7001)
* Disallow concurrent fence waits on Adreno * Ensure locks are released if exceptions are thrown
This commit is contained in:
parent
cfc75d7e78
commit
a830eb666b
5 changed files with 108 additions and 22 deletions
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@ -10,12 +10,15 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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private Fence _fence;
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private int _referenceCount;
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private int _lock;
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private readonly bool _concurrentWaitUnsupported;
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private bool _disposed;
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public unsafe FenceHolder(Vk api, Device device)
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public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
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{
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_api = api;
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_device = device;
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_concurrentWaitUnsupported = concurrentWaitUnsupported;
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var fenceCreateInfo = new FenceCreateInfo
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{
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@ -47,6 +50,11 @@ namespace Ryujinx.Graphics.Vulkan
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}
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while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
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if (_concurrentWaitUnsupported)
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{
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AcquireLock();
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}
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fence = _fence;
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return true;
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}
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@ -57,6 +65,16 @@ namespace Ryujinx.Graphics.Vulkan
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return _fence;
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}
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public void PutLock()
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{
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Put();
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if (_concurrentWaitUnsupported)
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{
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ReleaseLock();
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}
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}
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public void Put()
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{
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if (Interlocked.Decrement(ref _referenceCount) == 0)
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@ -66,24 +84,67 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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private void AcquireLock()
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{
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while (!TryAcquireLock())
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{
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Thread.SpinWait(32);
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}
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}
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private bool TryAcquireLock()
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{
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return Interlocked.Exchange(ref _lock, 1) == 0;
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}
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private void ReleaseLock()
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{
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Interlocked.Exchange(ref _lock, 0);
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}
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public void Wait()
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{
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Span<Fence> fences = stackalloc Fence[]
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if (_concurrentWaitUnsupported)
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{
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_fence,
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};
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AcquireLock();
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FenceHelper.WaitAllIndefinitely(_api, _device, fences);
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try
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{
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FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
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}
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finally
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{
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ReleaseLock();
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}
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}
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else
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{
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FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
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}
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}
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public bool IsSignaled()
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{
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Span<Fence> fences = stackalloc Fence[]
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if (_concurrentWaitUnsupported)
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{
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_fence,
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};
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if (!TryAcquireLock())
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{
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return false;
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}
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return FenceHelper.AllSignaled(_api, _device, fences);
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try
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{
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return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
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}
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finally
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{
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ReleaseLock();
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}
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}
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else
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{
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return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
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}
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}
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public void Dispose()
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