misc: chore: Use explicit types in common project

This commit is contained in:
Evan Husted 2025-01-25 14:04:12 -06:00
parent 97188556d8
commit a97fd4beb1
15 changed files with 59 additions and 56 deletions

View file

@ -1,5 +1,6 @@
using MsgPack;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Common.Utilities
@ -18,7 +19,7 @@ namespace Ryujinx.Common.Utilities
public static string Format(MessagePackObject obj)
{
var builder = new IndentedStringBuilder();
IndentedStringBuilder builder = new IndentedStringBuilder();
FormatMsgPackObj(obj, builder);
@ -41,7 +42,7 @@ namespace Ryujinx.Common.Utilities
}
else
{
var literal = obj.ToObject();
object literal = obj.ToObject();
if (literal is String)
{
@ -88,7 +89,7 @@ namespace Ryujinx.Common.Utilities
{
builder.Append("[ ");
foreach (var b in arr)
foreach (byte b in arr)
{
builder.Append("0x");
builder.Append(ToHexChar(b >> 4));
@ -111,7 +112,7 @@ namespace Ryujinx.Common.Utilities
builder.Append("0x");
}
foreach (var b in arr)
foreach (byte b in arr)
{
builder.Append(ToHexChar(b >> 4));
builder.Append(ToHexChar(b & 0xF));
@ -122,7 +123,7 @@ namespace Ryujinx.Common.Utilities
private static void FormatMsgPackMap(MessagePackObject obj, IndentedStringBuilder builder)
{
var map = obj.AsDictionary();
MessagePackObjectDictionary map = obj.AsDictionary();
builder.Append('{');
@ -130,7 +131,7 @@ namespace Ryujinx.Common.Utilities
builder.IncreaseIndent()
.AppendLine();
foreach (var item in map)
foreach (KeyValuePair<MessagePackObject, MessagePackObject> item in map)
{
FormatMsgPackObj(item.Key, builder);
@ -154,11 +155,11 @@ namespace Ryujinx.Common.Utilities
private static void FormatMsgPackArray(MessagePackObject obj, IndentedStringBuilder builder)
{
var arr = obj.AsList();
IList<MessagePackObject> arr = obj.AsList();
builder.Append("[ ");
foreach (var item in arr)
foreach (MessagePackObject item in arr)
{
FormatMsgPackObj(item, builder);