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misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS. * import ordering format fix * Update src/Ryujinx/Program.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * remove redundant load types --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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4 changed files with 16 additions and 61 deletions
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@ -177,8 +177,6 @@ namespace Ryujinx
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? appDataConfigurationPath
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: null;
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bool showVulkanPrompt = false;
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if (ConfigurationPath == null)
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{
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// No configuration, we load the default values and save it to disk
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@ -186,26 +184,17 @@ namespace Ryujinx
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ConfigurationState.Instance.LoadDefault();
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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showVulkanPrompt = true;
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}
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else
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{
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if (ConfigurationFileFormat.TryLoad(ConfigurationPath, out ConfigurationFileFormat configurationFileFormat))
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{
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ConfigurationLoadResult result = ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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if ((result & ConfigurationLoadResult.MigratedFromPreVulkan) != 0)
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{
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showVulkanPrompt = true;
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}
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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ConfigurationState.Instance.LoadDefault();
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showVulkanPrompt = true;
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Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location {ConfigurationPath}");
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}
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}
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@ -216,12 +205,10 @@ namespace Ryujinx
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if (CommandLineState.OverrideGraphicsBackend.ToLower() == "opengl")
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{
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
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showVulkanPrompt = false;
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}
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else if (CommandLineState.OverrideGraphicsBackend.ToLower() == "vulkan")
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{
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.Vulkan;
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showVulkanPrompt = false;
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}
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}
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@ -343,35 +330,6 @@ namespace Ryujinx
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}, TaskContinuationOptions.OnlyOnFaulted);
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}
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if (showVulkanPrompt)
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{
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var buttonTexts = new Dictionary<int, string>()
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{
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{ 0, "Yes (Vulkan)" },
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{ 1, "No (OpenGL)" },
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};
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ResponseType response = GtkDialog.CreateCustomDialog(
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"Ryujinx - Default graphics backend",
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"Use Vulkan as default graphics backend?",
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"Ryujinx now supports the Vulkan API. " +
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"Vulkan greatly improves shader compilation performance, " +
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"and fixes some graphical glitches; however, since it is a new feature, " +
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"you may experience some issues that did not occur with OpenGL.\n\n" +
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"Note that you will also lose any existing shader cache the first time you start a game " +
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"on version 1.1.200 onwards, because Vulkan required changes to the shader cache that makes it incompatible with previous versions.\n\n" +
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"Would you like to set Vulkan as the default graphics backend? " +
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"You can change this at any time on the settings window.",
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buttonTexts,
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MessageType.Question);
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = response == 0
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? GraphicsBackend.Vulkan
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: GraphicsBackend.OpenGl;
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ConfigurationState.Instance.ToFileFormat().SaveConfig(ConfigurationPath);
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}
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Application.Run();
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}
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