misc: chore: Use explicit types in input projects

This commit is contained in:
Evan Husted 2025-01-25 14:09:05 -06:00
parent 1712d69dcd
commit ac401034d7
8 changed files with 20 additions and 18 deletions

View file

@ -373,7 +373,7 @@ namespace Ryujinx.Input.SDL2
if (HasConfiguration)
{
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId> joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if (joyconStickConfig != null)
{

View file

@ -55,7 +55,7 @@ namespace Ryujinx.Input.SDL2
public IEnumerable<IGamepad> GetGamepads()
{
foreach (var keyboardId in _keyboardIdentifers)
foreach (string keyboardId in _keyboardIdentifers)
{
yield return GetGamepad(keyboardId);
}