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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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9b9ead94cd
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28 changed files with 806 additions and 118 deletions
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@ -141,6 +141,13 @@ namespace Ryujinx.Core.OsHle.Kernel
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private void SvcSetThreadCoreMask(AThreadState ThreadState)
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{
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//FIXME: This is wrong, but the "correct" way to handle
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//this svc causes deadlocks when more often.
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//There is probably something wrong with it still.
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ThreadState.X0 = 0;
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return;
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int Handle = (int)ThreadState.X0;
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int IdealCore = (int)ThreadState.X1;
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long CoreMask = (long)ThreadState.X2;
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@ -18,11 +18,12 @@ namespace Ryujinx.Core.OsHle.Services.Nifm
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetRequestState },
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{ 1, GetResult },
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{ 2, GetSystemEventReadableHandles },
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{ 3, Cancel },
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{ 4, Submit },
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{ 0, GetRequestState },
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{ 1, GetResult },
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{ 2, GetSystemEventReadableHandles },
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{ 3, Cancel },
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{ 4, Submit },
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{ 11, SetConnectionConfirmationOption }
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};
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Event = new KEvent();
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@ -69,6 +70,13 @@ namespace Ryujinx.Core.OsHle.Services.Nifm
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return 0;
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}
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public long SetConnectionConfirmationOption(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServiceNifm, "Stubbed.");
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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@ -1,3 +1,4 @@
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using Ryujinx.Core.Logging;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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@ -13,8 +14,15 @@ namespace Ryujinx.Core.OsHle.Services.Prepo
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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//...
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{ 10101, SaveReportWithUser }
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};
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}
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public static long SaveReportWithUser(ServiceCtx Context)
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{
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Context.Ns.Log.PrintStub(LogClass.ServicePrepo, "Stubbed.");
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return 0;
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}
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}
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}
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