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Validation Project v2 (#444)
Refactor of the Validation System for more ease of use in the future. The project now builds a standalone executable and executes it before the main project is built or published. Since it is now a standalone executable we are also able to use .NET Core features as we are no longer locked to netstandard. The project currently includes 1 task, LocalesValidationTask, that will check if the locales.json file has any of the following issues: The json is invalid. The json has locales with missing languages. The json has locales with langauges that are just duplicates of the en_US field. If the project is built or published locally it will also fix any missing languages or duplicate fields. --------- Co-authored-by: Evan Husted <gr33m11@gmail.com> Co-authored-by: Evan Husted <greem@greemdev.net>
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8 changed files with 327 additions and 239 deletions
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@ -13,9 +13,13 @@
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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<Target Name="BuildValidationProj" BeforeTargets="BeforeRebuild">
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<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Targets="Rebuild">
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</MSBuild>
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<Target Name="BuildValidationProj" BeforeTargets="BeforeBuild">
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<Message Text="Building Validation Project for $(TargetFramework)" Importance="high" Condition="'$(RuntimeIdentifier)' == ''" />
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<Message Text="Building Validation Project for $(TargetFramework) with runtime $(RuntimeIdentifier)" Importance="high" Condition="'$(RuntimeIdentifier)' != ''" />
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<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --ucr true" Condition="'$(RuntimeIdentifier)' == ''" />
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<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --runtime $(RuntimeIdentifier)" Condition="'$(RuntimeIdentifier)' != ''" />
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<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Properties="Configuration=Debug" />
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</Target>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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