Implement host tracked memory manager mode (#6356)

* Add host tracked memory manager mode

* Skipping flush is no longer needed

* Formatting + revert unrelated change

* LightningJit: Ensure that dest register is saved for load ops that do partial updates

* avoid allocations when doing address space lookup

Add missing improvement

* IsRmwMemory -> IsPartialRegisterUpdateMemory

* Ensure we iterate all private allocations in range

* PR feedback and potential fixes

* Simplified bridges a lot

* Skip calling SignalMappingChanged if Guest is true

* Late map bridge too

* Force address masking for prefetch instructions

* Reprotection for bridges

* Move partition list validation to separate debug method

* Move host tracked related classes to HostTracked folder

* New HostTracked namespace

* Move host tracked modes to the end of enum to avoid PPTC invalidation

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
This commit is contained in:
gdkchan 2024-03-26 23:33:24 -03:00 committed by GitHub
parent f6d24449b6
commit b323a01738
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30 changed files with 2648 additions and 76 deletions

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@ -143,7 +143,7 @@ namespace Ryujinx.Cpu
}
}
public PrivateMemoryAllocator(int blockAlignment, MemoryAllocationFlags allocationFlags) : base(blockAlignment, allocationFlags)
public PrivateMemoryAllocator(ulong blockAlignment, MemoryAllocationFlags allocationFlags) : base(blockAlignment, allocationFlags)
{
}
@ -180,10 +180,10 @@ namespace Ryujinx.Cpu
private readonly List<T> _blocks;
private readonly int _blockAlignment;
private readonly ulong _blockAlignment;
private readonly MemoryAllocationFlags _allocationFlags;
public PrivateMemoryAllocatorImpl(int blockAlignment, MemoryAllocationFlags allocationFlags)
public PrivateMemoryAllocatorImpl(ulong blockAlignment, MemoryAllocationFlags allocationFlags)
{
_blocks = new List<T>();
_blockAlignment = blockAlignment;
@ -212,7 +212,7 @@ namespace Ryujinx.Cpu
}
}
ulong blockAlignedSize = BitUtils.AlignUp(size, (ulong)_blockAlignment);
ulong blockAlignedSize = BitUtils.AlignUp(size, _blockAlignment);
var memory = new MemoryBlock(blockAlignedSize, _allocationFlags);
var newBlock = createBlock(memory, blockAlignedSize);