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infra: Custom Update server instead of direct GitLab API calls
This reduces the amount of requests for an update from 3 if an update is needed, or 2 if not; to 1 if an update is needed, and none if an update is not. The difference comes from using this update server to check if an update is needed, and not GETing a snippet content for the release channels.
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4 changed files with 60 additions and 97 deletions
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@ -6,7 +6,6 @@ using ICSharpCode.SharpZipLib.Tar;
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using ICSharpCode.SharpZipLib.Zip;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Common.Models.Github;
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using Ryujinx.Ava.Common.Models.GitLab;
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using Ryujinx.Ava.UI.Helpers;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Common;
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@ -33,19 +32,14 @@ namespace Ryujinx.Ava.Systems
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internal static partial class Updater
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{
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private static readonly GithubReleasesJsonSerializerContext _ghSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly GitLabReleasesJsonSerializerContext _glSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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private static readonly string _platformExt = BuildPlatformExtension();
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private static readonly string _homeDir = AppDomain.CurrentDomain.BaseDirectory;
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private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
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private static readonly string _updatePublishDir = Path.Combine(_updateDir, "publish");
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private const int ConnectionCount = 4;
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private static string _buildVer;
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private static readonly string _platformExt = BuildPlatformExtension();
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private static string _buildUrl;
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private static long _buildSize;
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private static bool _updateSuccessful;
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@ -168,7 +162,7 @@ namespace Ryujinx.Ava.Systems
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HttpClient result = new();
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// Required by GitHub to interact with APIs.
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result.DefaultRequestHeaders.Add("User-Agent", "Ryujinx-Updater/1.0.0");
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result.DefaultRequestHeaders.Add("User-Agent", $"Ryujinx-Updater/{ReleaseInformation.Version}");
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return result;
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}
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