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72
Ryujinx/OsHle/Objects/FspSrvIFile.cs
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72
Ryujinx/OsHle/Objects/FspSrvIFile.cs
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using ChocolArm64.Memory;
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using System;
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using System.IO;
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namespace Ryujinx.OsHle.Objects
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{
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class FspSrvIFile : IDisposable
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{
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public Stream BaseStream { get; private set; }
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public FspSrvIFile(Stream BaseStream)
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{
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this.BaseStream = BaseStream;
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}
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public static long Read(ServiceCtx Context)
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{
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FspSrvIFile File = Context.GetObject<FspSrvIFile>();
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long Position = Context.Request.ReceiveBuff[0].Position;
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long Zero = Context.RequestData.ReadInt64();
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long Offset = Context.RequestData.ReadInt64();
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long Size = Context.RequestData.ReadInt64();
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byte[] Data = new byte[Size];
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int ReadSize = File.BaseStream.Read(Data, 0, (int)Size);
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AMemoryHelper.WriteBytes(Context.Memory, Position, Data);
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//TODO: Use ReadSize, we need to return the size that was REALLY read from the file.
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//This is a workaround because we are doing something wrong and the game expects to read
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//data from a file that doesn't yet exists -- and breaks if it can't read anything.
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Context.ResponseData.Write((long)Size);
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return 0;
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}
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public static long Write(ServiceCtx Context)
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{
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FspSrvIFile File = Context.GetObject<FspSrvIFile>();
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long Position = Context.Request.SendBuff[0].Position;
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long Zero = Context.RequestData.ReadInt64();
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long Offset = Context.RequestData.ReadInt64();
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long Size = Context.RequestData.ReadInt64();
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byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, Position, (int)Size);
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File.BaseStream.Seek(Offset, SeekOrigin.Begin);
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File.BaseStream.Write(Data, 0, (int)Size);
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && BaseStream != null)
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{
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BaseStream.Dispose();
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}
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}
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}
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}
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