Merge shader branch, adding support for GLSL decompilation, a macro

interpreter, and a rewrite of the GPU code.
This commit is contained in:
gdkchan 2018-04-08 16:17:35 -03:00
parent 7acd0e0122
commit b9aa3966c0
77 changed files with 5301 additions and 766 deletions

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@ -1,468 +0,0 @@
using System;
using System.Drawing;
namespace Ryujinx.Graphics.Gpu
{
static class BCn
{
public static byte[] DecodeBC1(NsGpuTexture Tex, int Offset)
{
int W = (Tex.Width + 3) / 4;
int H = (Tex.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Tile = BCnDecodeTile(Tex.Data, IOffs, true);
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = Tile[TOffset + 3];
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC2(NsGpuTexture Tex, int Offset)
{
int W = (Tex.Width + 3) / 4;
int H = (Tex.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false);
int AlphaLow = Get32(Tex.Data, IOffs + 0);
int AlphaHigh = Get32(Tex.Data, IOffs + 4);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
ulong Alpha = (AlphaCh >> (TY * 16 + TX * 4)) & 0xf;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = (byte)(Alpha | (Alpha << 4));
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC3(NsGpuTexture Tex, int Offset)
{
int W = (Tex.Width + 3) / 4;
int H = (Tex.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Offset + Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Tile = BCnDecodeTile(Tex.Data, IOffs + 8, false);
byte[] Alpha = new byte[8];
Alpha[0] = Tex.Data[IOffs + 0];
Alpha[1] = Tex.Data[IOffs + 1];
CalculateBC3Alpha(Alpha);
int AlphaLow = Get32(Tex.Data, IOffs + 2);
int AlphaHigh = Get16(Tex.Data, IOffs + 6);
ulong AlphaCh = (uint)AlphaLow | (ulong)AlphaHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte AlphaPx = Alpha[(AlphaCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = Tile[TOffset + 0];
Output[OOffset + 1] = Tile[TOffset + 1];
Output[OOffset + 2] = Tile[TOffset + 2];
Output[OOffset + 3] = AlphaPx;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC4(NsGpuTexture Tex, int Offset)
{
int W = (Tex.Width + 3) / 4;
int H = (Tex.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 8);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress64(X, Y) * 8;
byte[] Red = new byte[8];
Red[0] = Tex.Data[IOffs + 0];
Red[1] = Tex.Data[IOffs + 1];
CalculateBC3Alpha(Red);
int RedLow = Get32(Tex.Data, IOffs + 2);
int RedHigh = Get16(Tex.Data, IOffs + 6);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
int TOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red[(RedCh >> (TY * 12 + TX * 3)) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
}
return Output;
}
public static byte[] DecodeBC5(NsGpuTexture Tex, int Offset, bool SNorm)
{
int W = (Tex.Width + 3) / 4;
int H = (Tex.Height + 3) / 4;
byte[] Output = new byte[W * H * 64];
SwizzleAddr Swizzle = new SwizzleAddr(W, H, 4);
for (int Y = 0; Y < H; Y++)
{
for (int X = 0; X < W; X++)
{
int IOffs = Swizzle.GetSwizzledAddress128(X, Y) * 16;
byte[] Red = new byte[8];
byte[] Green = new byte[8];
Red[0] = Tex.Data[IOffs + 0];
Red[1] = Tex.Data[IOffs + 1];
Green[0] = Tex.Data[IOffs + 8];
Green[1] = Tex.Data[IOffs + 9];
if (SNorm)
{
CalculateBC3AlphaS(Red);
CalculateBC3AlphaS(Green);
}
else
{
CalculateBC3Alpha(Red);
CalculateBC3Alpha(Green);
}
int RedLow = Get32(Tex.Data, IOffs + 2);
int RedHigh = Get16(Tex.Data, IOffs + 6);
int GreenLow = Get32(Tex.Data, IOffs + 10);
int GreenHigh = Get16(Tex.Data, IOffs + 14);
ulong RedCh = (uint)RedLow | (ulong)RedHigh << 32;
ulong GreenCh = (uint)GreenLow | (ulong)GreenHigh << 32;
int TOffset = 0;
if (SNorm)
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
RedPx += 0x80;
GreenPx += 0x80;
float NX = (RedPx / 255f) * 2 - 1;
float NY = (GreenPx / 255f) * 2 - 1;
float NZ = (float)Math.Sqrt(1 - (NX * NX + NY * NY));
Output[OOffset + 0] = Clamp((NZ + 1) * 0.5f);
Output[OOffset + 1] = Clamp((NY + 1) * 0.5f);
Output[OOffset + 2] = Clamp((NX + 1) * 0.5f);
Output[OOffset + 3] = 0xff;
TOffset += 4;
}
}
}
else
{
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Shift = TY * 12 + TX * 3;
int OOffset = (X * 4 + TX + (Y * 4 + TY) * W * 4) * 4;
byte RedPx = Red [(RedCh >> Shift) & 7];
byte GreenPx = Green[(GreenCh >> Shift) & 7];
Output[OOffset + 0] = RedPx;
Output[OOffset + 1] = RedPx;
Output[OOffset + 2] = RedPx;
Output[OOffset + 3] = GreenPx;
TOffset += 4;
}
}
}
}
}
return Output;
}
private static byte Clamp(float Value)
{
if (Value > 1)
{
return 0xff;
}
else if (Value < 0)
{
return 0;
}
else
{
return (byte)(Value * 0xff);
}
}
private static void CalculateBC3Alpha(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if (Alpha[0] > Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * Alpha[0] + (i - 1) * Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0;
}
else /* i == 7 */
{
Alpha[i] = 0xff;
}
}
}
private static void CalculateBC3AlphaS(byte[] Alpha)
{
for (int i = 2; i < 8; i++)
{
if ((sbyte)Alpha[0] > (sbyte)Alpha[1])
{
Alpha[i] = (byte)(((8 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i < 6)
{
Alpha[i] = (byte)(((6 - i) * (sbyte)Alpha[0] + (i - 1) * (sbyte)Alpha[1]) / 7);
}
else if (i == 6)
{
Alpha[i] = 0x80;
}
else /* i == 7 */
{
Alpha[i] = 0x7f;
}
}
}
private static byte[] BCnDecodeTile(
byte[] Input,
int Offset,
bool IsBC1)
{
Color[] CLUT = new Color[4];
int c0 = Get16(Input, Offset + 0);
int c1 = Get16(Input, Offset + 2);
CLUT[0] = DecodeRGB565(c0);
CLUT[1] = DecodeRGB565(c1);
CLUT[2] = CalculateCLUT2(CLUT[0], CLUT[1], c0, c1, IsBC1);
CLUT[3] = CalculateCLUT3(CLUT[0], CLUT[1], c0, c1, IsBC1);
int Indices = Get32(Input, Offset + 4);
int IdxShift = 0;
byte[] Output = new byte[4 * 4 * 4];
int OOffset = 0;
for (int TY = 0; TY < 4; TY++)
{
for (int TX = 0; TX < 4; TX++)
{
int Idx = (Indices >> IdxShift) & 3;
IdxShift += 2;
Color Pixel = CLUT[Idx];
Output[OOffset + 0] = Pixel.R;
Output[OOffset + 1] = Pixel.G;
Output[OOffset + 2] = Pixel.B;
Output[OOffset + 3] = Pixel.A;
OOffset += 4;
}
}
return Output;
}
private static Color CalculateCLUT2(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return Color.FromArgb(
(2 * C0.R + C1.R) / 3,
(2 * C0.G + C1.G) / 3,
(2 * C0.B + C1.B) / 3);
}
else
{
return Color.FromArgb(
(C0.R + C1.R) / 2,
(C0.G + C1.G) / 2,
(C0.B + C1.B) / 2);
}
}
private static Color CalculateCLUT3(Color C0, Color C1, int c0, int c1, bool IsBC1)
{
if (c0 > c1 || !IsBC1)
{
return
Color.FromArgb(
(2 * C1.R + C0.R) / 3,
(2 * C1.G + C0.G) / 3,
(2 * C1.B + C0.B) / 3);
}
return Color.Transparent;
}
private static Color DecodeRGB565(int Value)
{
int B = ((Value >> 0) & 0x1f) << 3;
int G = ((Value >> 5) & 0x3f) << 2;
int R = ((Value >> 11) & 0x1f) << 3;
return Color.FromArgb(
R | (R >> 5),
G | (G >> 6),
B | (B >> 5));
}
private static int Get16(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8;
}
private static int Get32(byte[] Data, int Address)
{
return
Data[Address + 0] << 0 |
Data[Address + 1] << 8 |
Data[Address + 2] << 16 |
Data[Address + 3] << 24;
}
}
}

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@ -0,0 +1,57 @@
namespace Ryujinx.Graphics.Gpu
{
class BlockLinearSwizzle : ISwizzle
{
private int BhShift;
private int BppShift;
private int BhMask;
private int XShift;
private int GobStride;
public BlockLinearSwizzle(int Width, int Bpp, int BlockHeight = 16)
{
BhMask = (BlockHeight * 8) - 1;
BhShift = CountLsbZeros(BlockHeight * 8);
BppShift = CountLsbZeros(Bpp);
int WidthInGobs = Width * Bpp / 64;
GobStride = 512 * BlockHeight * WidthInGobs;
XShift = CountLsbZeros(512 * BlockHeight);
}
private int CountLsbZeros(int Value)
{
int Count = 0;
while (((Value >> Count) & 1) == 0)
{
Count++;
}
return Count;
}
public int GetSwizzleOffset(int X, int Y)
{
X <<= BppShift;
int Position = (Y >> BhShift) * GobStride;
Position += (X >> 6) << XShift;
Position += ((Y & BhMask) >> 3) << 9;
Position += ((X & 0x3f) >> 5) << 8;
Position += ((Y & 0x07) >> 1) << 6;
Position += ((X & 0x1f) >> 4) << 5;
Position += ((Y & 0x01) >> 0) << 4;
Position += ((X & 0x0f) >> 0) << 0;
return Position;
}
}
}

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@ -0,0 +1,11 @@
using ChocolArm64.Memory;
namespace Ryujinx.Graphics.Gpu
{
interface INvGpuEngine
{
int[] Registers { get; }
void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry);
}
}

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@ -0,0 +1,7 @@
namespace Ryujinx.Graphics.Gpu
{
interface ISwizzle
{
int GetSwizzleOffset(int X, int Y);
}
}

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@ -0,0 +1,20 @@
namespace Ryujinx.Graphics.Gpu
{
class LinearSwizzle : ISwizzle
{
private int Bpp;
private int Stride;
public LinearSwizzle(int Width, int Bpp)
{
this.Bpp = Bpp;
Stride = Width * Bpp;
}
public int GetSwizzleOffset(int X, int Y)
{
return X * Bpp + Y * Stride;
}
}
}

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@ -0,0 +1,420 @@
using ChocolArm64.Memory;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu
{
class MacroInterpreter
{
private enum AssignmentOperation
{
IgnoreAndFetch = 0,
Move = 1,
MoveAndSetMaddr = 2,
FetchAndSend = 3,
MoveAndSend = 4,
FetchAndSetMaddr = 5,
MoveAndSetMaddrThenFetchAndSend = 6,
MoveAndSetMaddrThenSendHigh = 7
}
private enum AluOperation
{
AluReg = 0,
AddImmediate = 1,
BitfieldReplace = 2,
BitfieldExtractLslImm = 3,
BitfieldExtractLslReg = 4,
ReadImmediate = 5
}
private enum AluRegOperation
{
Add = 0,
AddWithCarry = 1,
Subtract = 2,
SubtractWithBorrow = 3,
BitwiseExclusiveOr = 8,
BitwiseOr = 9,
BitwiseAnd = 10,
BitwiseAndNot = 11,
BitwiseNotAnd = 12
}
private NvGpuFifo PFifo;
private INvGpuEngine Engine;
public Queue<int> Fifo { get; private set; }
private int[] Gprs;
private int MethAddr;
private int MethIncr;
private bool Carry;
private int OpCode;
private int PipeOp;
private long Pc;
public MacroInterpreter(NvGpuFifo PFifo, INvGpuEngine Engine)
{
this.PFifo = PFifo;
this.Engine = Engine;
Fifo = new Queue<int>();
Gprs = new int[8];
}
public void Execute(AMemory Memory, long Position, int Param)
{
Reset();
Gprs[1] = Param;
Pc = Position;
FetchOpCode(Memory);
while (Step(Memory));
//Due to the delay slot, we still need to execute
//one more instruction before we actually exit.
Step(Memory);
}
private void Reset()
{
for (int Index = 0; Index < Gprs.Length; Index++)
{
Gprs[Index] = 0;
}
MethAddr = 0;
MethIncr = 0;
Carry = false;
}
private bool Step(AMemory Memory)
{
long BaseAddr = Pc - 4;
FetchOpCode(Memory);
if ((OpCode & 7) < 7)
{
//Operation produces a value.
AssignmentOperation AsgOp = (AssignmentOperation)((OpCode >> 4) & 7);
int Result = GetAluResult();
switch (AsgOp)
{
//Fetch parameter and ignore result.
case AssignmentOperation.IgnoreAndFetch:
{
SetDstGpr(FetchParam());
break;
}
//Move result.
case AssignmentOperation.Move:
{
SetDstGpr(Result);
break;
}
//Move result and use as Method Address.
case AssignmentOperation.MoveAndSetMaddr:
{
SetDstGpr(Result);
SetMethAddr(Result);
break;
}
//Fetch parameter and send result.
case AssignmentOperation.FetchAndSend:
{
SetDstGpr(FetchParam());
Send(Memory, Result);
break;
}
//Move and send result.
case AssignmentOperation.MoveAndSend:
{
SetDstGpr(Result);
Send(Memory, Result);
break;
}
//Fetch parameter and use result as Method Address.
case AssignmentOperation.FetchAndSetMaddr:
{
SetDstGpr(FetchParam());
SetMethAddr(Result);
break;
}
//Move result and use as Method Address, then fetch and send paramter.
case AssignmentOperation.MoveAndSetMaddrThenFetchAndSend:
{
SetDstGpr(Result);
SetMethAddr(Result);
Send(Memory, FetchParam());
break;
}
//Move result and use as Method Address, then send bits 17:12 of result.
case AssignmentOperation.MoveAndSetMaddrThenSendHigh:
{
SetDstGpr(Result);
SetMethAddr(Result);
Send(Memory, (Result >> 12) & 0x3f);
break;
}
}
}
else
{
//Branch.
bool OnNotZero = ((OpCode >> 4) & 1) != 0;
bool Taken = OnNotZero
? GetGprA() != 0
: GetGprA() == 0;
if (Taken)
{
Pc = BaseAddr + (GetImm() << 2);
bool NoDelays = (OpCode & 0x20) != 0;
if (NoDelays)
{
FetchOpCode(Memory);
}
return true;
}
}
bool Exit = (OpCode & 0x80) != 0;
return !Exit;
}
private void FetchOpCode(AMemory Memory)
{
OpCode = PipeOp;
PipeOp = Memory.ReadInt32(Pc);
Pc += 4;
}
private int GetAluResult()
{
AluOperation Op = (AluOperation)(OpCode & 7);
switch (Op)
{
case AluOperation.AluReg:
{
AluRegOperation AluOp = (AluRegOperation)((OpCode >> 17) & 0x1f);
return GetAluResult(AluOp, GetGprA(), GetGprB());
}
case AluOperation.AddImmediate:
{
return GetGprA() + GetImm();
}
case AluOperation.BitfieldReplace:
case AluOperation.BitfieldExtractLslImm:
case AluOperation.BitfieldExtractLslReg:
{
int BfSrcBit = (OpCode >> 17) & 0x1f;
int BfSize = (OpCode >> 22) & 0x1f;
int BfDstBit = (OpCode >> 27) & 0x1f;
int BfMask = (1 << BfSize) - 1;
int Dst = GetGprA();
int Src = GetGprB();
switch (Op)
{
case AluOperation.BitfieldReplace:
{
Src = (int)((uint)Src >> BfSrcBit) & BfMask;
Dst &= ~(BfMask << BfDstBit);
Dst |= Src << BfDstBit;
return Dst;
}
case AluOperation.BitfieldExtractLslImm:
{
Src = (int)((uint)Src >> Dst) & BfMask;
return Src << BfDstBit;
}
case AluOperation.BitfieldExtractLslReg:
{
Src = (int)((uint)Src >> BfSrcBit) & BfMask;
return Src << Dst;
}
}
break;
}
case AluOperation.ReadImmediate:
{
return Read(GetGprA() + GetImm());
}
}
throw new ArgumentException(nameof(OpCode));
}
private int GetAluResult(AluRegOperation AluOp, int A, int B)
{
switch (AluOp)
{
case AluRegOperation.Add:
{
ulong Result = (ulong)A + (ulong)B;
Carry = Result > 0xffffffff;
return (int)Result;
}
case AluRegOperation.AddWithCarry:
{
ulong Result = (ulong)A + (ulong)B + (Carry ? 1UL : 0UL);
Carry = Result > 0xffffffff;
return (int)Result;
}
case AluRegOperation.Subtract:
{
ulong Result = (ulong)A - (ulong)B;
Carry = Result < 0x100000000;
return (int)Result;
}
case AluRegOperation.SubtractWithBorrow:
{
ulong Result = (ulong)A - (ulong)B - (Carry ? 0UL : 1UL);
Carry = Result < 0x100000000;
return (int)Result;
}
case AluRegOperation.BitwiseExclusiveOr: return A ^ B;
case AluRegOperation.BitwiseOr: return A | B;
case AluRegOperation.BitwiseAnd: return A & B;
case AluRegOperation.BitwiseAndNot: return A & ~B;
case AluRegOperation.BitwiseNotAnd: return ~(A & B);
}
throw new ArgumentOutOfRangeException(nameof(AluOp));
}
private int GetImm()
{
//Note: The immediate is signed, the sign-extension is intended here.
return OpCode >> 14;
}
private void SetMethAddr(int Value)
{
MethAddr = (Value >> 0) & 0xfff;
MethIncr = (Value >> 12) & 0x3f;
}
private void SetDstGpr(int Value)
{
Gprs[(OpCode >> 8) & 7] = Value;
}
private int GetGprA()
{
return GetGprValue((OpCode >> 11) & 7);
}
private int GetGprB()
{
return GetGprValue((OpCode >> 14) & 7);
}
private int GetGprValue(int Index)
{
return Index != 0 ? Gprs[Index] : 0;
}
private int FetchParam()
{
int Value;
//If we don't have any parameters in the FIFO,
//keep running the PFIFO engine until it writes the parameters.
while (!Fifo.TryDequeue(out Value))
{
if (!PFifo.Step())
{
return 0;
}
}
return Value;
}
private int Read(int Reg)
{
return Engine.Registers[Reg];
}
private void Send(AMemory Memory, int Value)
{
NsGpuPBEntry PBEntry = new NsGpuPBEntry(MethAddr, 0, Value);
Engine.CallMethod(Memory, PBEntry);
MethAddr += MethIncr;
}
}
}

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@ -1,5 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
@ -9,7 +9,13 @@ namespace Ryujinx.Graphics.Gpu
internal NsGpuMemoryMgr MemoryMgr { get; private set; }
internal NsGpuPGraph PGraph { get; private set; }
public NvGpuFifo Fifo;
internal NvGpuEngine3d Engine3d;
private Thread FifoProcessing;
private bool KeepRunning;
public NsGpu(IGalRenderer Renderer)
{
@ -17,7 +23,15 @@ namespace Ryujinx.Graphics.Gpu
MemoryMgr = new NsGpuMemoryMgr();
PGraph = new NsGpuPGraph(this);
Fifo = new NvGpuFifo(this);
Engine3d = new NvGpuEngine3d(this);
KeepRunning = true;
FifoProcessing = new Thread(ProcessFifo);
FifoProcessing.Start();
}
public long GetCpuAddr(long Position)
@ -35,11 +49,6 @@ namespace Ryujinx.Graphics.Gpu
return MemoryMgr.Map(CpuAddr, GpuAddr, Size);
}
public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
{
PGraph.ProcessPushBuffer(PushBuffer, Memory);
}
public long ReserveMemory(long Size, long Align)
{
return MemoryMgr.Reserve(Size, Align);
@ -49,5 +58,15 @@ namespace Ryujinx.Graphics.Gpu
{
return MemoryMgr.Reserve(GpuAddr, Size, Align);
}
private void ProcessFifo()
{
while (KeepRunning)
{
Fifo.DispatchCalls();
Thread.Yield();
}
}
}
}

View file

@ -1,13 +1,11 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
namespace Ryujinx.Graphics.Gpu
{
public struct NsGpuPBEntry
{
public NsGpuRegister Register { get; private set; }
public int Method { get; private set; }
public int SubChannel { get; private set; }
@ -15,65 +13,11 @@ namespace Ryujinx.Graphics.Gpu
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
public NsGpuPBEntry(NsGpuRegister Register, int SubChannel, params int[] Arguments)
public NsGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
{
this.Register = Register;
this.Method = Method;
this.SubChannel = SubChannel;
this.m_Arguments = Arguments;
}
public static NsGpuPBEntry[] DecodePushBuffer(byte[] Data)
{
using (MemoryStream MS = new MemoryStream(Data))
{
BinaryReader Reader = new BinaryReader(MS);
List<NsGpuPBEntry> GpFifos = new List<NsGpuPBEntry>();
bool CanRead() => MS.Position + 4 <= MS.Length;
while (CanRead())
{
int Packed = Reader.ReadInt32();
int Reg = (Packed << 2) & 0x7ffc;
int SubC = (Packed >> 13) & 7;
int Args = (Packed >> 16) & 0x1fff;
int Mode = (Packed >> 29) & 7;
if (Mode == 4)
{
//Inline Mode.
GpFifos.Add(new NsGpuPBEntry((NsGpuRegister)Reg, SubC, Args));
}
else
{
//Word mode.
if (Mode == 1)
{
//Sequential Mode.
for (int Index = 0; Index < Args && CanRead(); Index++, Reg += 4)
{
GpFifos.Add(new NsGpuPBEntry((NsGpuRegister)Reg, SubC, Reader.ReadInt32()));
}
}
else
{
//Non-Sequential Mode.
int[] Arguments = new int[Args];
for (int Index = 0; Index < Args && CanRead(); Index++)
{
Arguments[Index] = Reader.ReadInt32();
}
GpFifos.Add(new NsGpuPBEntry((NsGpuRegister)Reg, SubC, Arguments));
}
}
}
return GpFifos.ToArray();
}
}
}
}

View file

@ -1,305 +0,0 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu
{
class NsGpuPGraph
{
private NsGpu Gpu;
private uint[] Registers;
public NsGpuEngine[] SubChannels;
private Dictionary<long, int> CurrentVertexBuffers;
public NsGpuPGraph(NsGpu Gpu)
{
this.Gpu = Gpu;
Registers = new uint[0x1000];
SubChannels = new NsGpuEngine[8];
CurrentVertexBuffers = new Dictionary<long, int>();
}
public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
{
bool HasQuery = false;
foreach (NsGpuPBEntry Entry in PushBuffer)
{
if (Entry.Arguments.Count == 1)
{
SetRegister(Entry.Register, (uint)Entry.Arguments[0]);
}
switch (Entry.Register)
{
case NsGpuRegister.BindChannel:
if (Entry.Arguments.Count > 0)
{
SubChannels[Entry.SubChannel] = (NsGpuEngine)Entry.Arguments[0];
}
break;
case NsGpuRegister._3dVertexArray0Fetch:
SendVertexBuffers(Memory);
break;
case NsGpuRegister._3dCbData0:
if (GetRegister(NsGpuRegister._3dCbPos) == 0x20)
{
SendTexture(Memory);
}
break;
case NsGpuRegister._3dQueryAddressHigh:
case NsGpuRegister._3dQueryAddressLow:
case NsGpuRegister._3dQuerySequence:
case NsGpuRegister._3dQueryGet:
HasQuery = true;
break;
case NsGpuRegister._3dSetShader:
uint ShaderPrg = (uint)Entry.Arguments[0];
uint ShaderId = (uint)Entry.Arguments[1];
uint CodeAddr = (uint)Entry.Arguments[2];
uint ShaderType = (uint)Entry.Arguments[3];
uint CodeEnd = (uint)Entry.Arguments[4];
SendShader(
Memory,
ShaderPrg,
ShaderId,
CodeAddr,
ShaderType,
CodeEnd);
break;
}
}
if (HasQuery)
{
long Position =
(long)GetRegister(NsGpuRegister._3dQueryAddressHigh) << 32 |
(long)GetRegister(NsGpuRegister._3dQueryAddressLow) << 0;
uint Seq = GetRegister(NsGpuRegister._3dQuerySequence);
uint Get = GetRegister(NsGpuRegister._3dQueryGet);
uint Mode = Get & 3;
if (Mode == 0)
{
//Write
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
if (Position != -1)
{
Gpu.Renderer.QueueAction(delegate()
{
Memory.WriteUInt32(Position, Seq);
});
}
}
}
}
private void SendVertexBuffers(AMemory Memory)
{
long Position =
(long)GetRegister(NsGpuRegister._3dVertexArray0StartHigh) << 32 |
(long)GetRegister(NsGpuRegister._3dVertexArray0StartLow) << 0;
long Limit =
(long)GetRegister(NsGpuRegister._3dVertexArray0LimitHigh) << 32 |
(long)GetRegister(NsGpuRegister._3dVertexArray0LimitLow) << 0;
int VbIndex = CurrentVertexBuffers.Count;
if (!CurrentVertexBuffers.TryAdd(Position, VbIndex))
{
VbIndex = CurrentVertexBuffers[Position];
}
if (Limit != 0)
{
long Size = (Limit - Position) + 1;
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
if (Position != -1)
{
byte[] Buffer = AMemoryHelper.ReadBytes(Memory, Position, Size);
int Stride = (int)GetRegister(NsGpuRegister._3dVertexArray0Fetch) & 0xfff;
List<GalVertexAttrib> Attribs = new List<GalVertexAttrib>();
for (int Attr = 0; Attr < 16; Attr++)
{
int Packed = (int)GetRegister(NsGpuRegister._3dVertexAttrib0Format + Attr * 4);
GalVertexAttrib Attrib = new GalVertexAttrib(Attr,
(Packed >> 0) & 0x1f,
((Packed >> 6) & 0x1) != 0,
(Packed >> 7) & 0x3fff,
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
(GalVertexAttribType)((Packed >> 27) & 0x7),
((Packed >> 31) & 0x1) != 0);
if (Attrib.Offset < Stride)
{
Attribs.Add(Attrib);
}
}
Gpu.Renderer.QueueAction(delegate()
{
Gpu.Renderer.SendVertexBuffer(VbIndex, Buffer, Stride, Attribs.ToArray());
});
}
}
}
private void SendTexture(AMemory Memory)
{
long TicPos = (long)GetRegister(NsGpuRegister._3dTicAddressHigh) << 32 |
(long)GetRegister(NsGpuRegister._3dTicAddressLow) << 0;
uint CbData = GetRegister(NsGpuRegister._3dCbData0);
uint TicIndex = (CbData >> 0) & 0xfffff;
uint TscIndex = (CbData >> 20) & 0xfff; //I guess?
TicPos = Gpu.MemoryMgr.GetCpuAddr(TicPos + TicIndex * 0x20);
if (TicPos != -1)
{
int Word0 = Memory.ReadInt32(TicPos + 0x0);
int Word1 = Memory.ReadInt32(TicPos + 0x4);
int Word2 = Memory.ReadInt32(TicPos + 0x8);
int Word3 = Memory.ReadInt32(TicPos + 0xc);
int Word4 = Memory.ReadInt32(TicPos + 0x10);
int Word5 = Memory.ReadInt32(TicPos + 0x14);
int Word6 = Memory.ReadInt32(TicPos + 0x18);
int Word7 = Memory.ReadInt32(TicPos + 0x1c);
long TexAddress = Word1;
TexAddress |= (long)(Word2 & 0xff) << 32;
TexAddress = Gpu.MemoryMgr.GetCpuAddr(TexAddress);
if (TexAddress != -1)
{
NsGpuTextureFormat Format = (NsGpuTextureFormat)(Word0 & 0x7f);
int Width = (Word4 & 0xffff) + 1;
int Height = (Word5 & 0xffff) + 1;
byte[] Buffer = GetDecodedTexture(Memory, Format, TexAddress, Width, Height);
if (Buffer != null)
{
Gpu.Renderer.QueueAction(delegate()
{
Gpu.Renderer.SendR8G8B8A8Texture(0, Buffer, Width, Height);
});
}
}
}
}
private void SendShader(
AMemory Memory,
uint ShaderPrg,
uint ShaderId,
uint CodeAddr,
uint ShaderType,
uint CodeEnd)
{
long CodePos = Gpu.MemoryMgr.GetCpuAddr(CodeAddr);
byte[] Data = AMemoryHelper.ReadBytes(Memory, CodePos, 0x300);
}
private static byte[] GetDecodedTexture(
AMemory Memory,
NsGpuTextureFormat Format,
long Position,
int Width,
int Height)
{
byte[] Data = null;
switch (Format)
{
case NsGpuTextureFormat.BC1:
{
int Size = (Width * Height) >> 1;
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
Data = BCn.DecodeBC1(new NsGpuTexture()
{
Width = Width,
Height = Height,
Data = Data
}, 0);
break;
}
case NsGpuTextureFormat.BC2:
{
int Size = Width * Height;
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
Data = BCn.DecodeBC2(new NsGpuTexture()
{
Width = Width,
Height = Height,
Data = Data
}, 0);
break;
}
case NsGpuTextureFormat.BC3:
{
int Size = Width * Height;
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
Data = BCn.DecodeBC3(new NsGpuTexture()
{
Width = Width,
Height = Height,
Data = Data
}, 0);
break;
}
//default: throw new NotImplementedException(Format.ToString());
}
return Data;
}
public uint GetRegister(NsGpuRegister Register)
{
return Registers[((int)Register >> 2) & 0xfff];
}
public void SetRegister(NsGpuRegister Register, uint Value)
{
Registers[((int)Register >> 2) & 0xfff] = Value;
}
}
}

View file

@ -1,94 +0,0 @@
namespace Ryujinx.Graphics.Gpu
{
public enum NsGpuRegister
{
BindChannel = 0,
_2dClipEnable = 0x0290,
_2dOperation = 0x02ac,
_3dGlobalBase = 0x02c8,
_3dRt0AddressHigh = 0x0800,
_3dRt0AddressLow = 0x0804,
_3dRt0Horiz = 0x0808,
_3dRt0Vert = 0x080c,
_3dRt0Format = 0x0810,
_3dRt0BlockDimensions = 0x0814,
_3dRt0ArrayMode = 0x0818,
_3dRt0LayerStride = 0x081c,
_3dRt0BaseLayer = 0x0820,
_3dViewportScaleX = 0x0a00,
_3dViewportScaleY = 0x0a04,
_3dViewportScaleZ = 0x0a08,
_3dViewportTranslateX = 0x0a0c,
_3dViewportTranslateY = 0x0a10,
_3dViewportTranslateZ = 0x0a14,
_3dViewportHoriz = 0x0c00,
_3dViewportVert = 0x0c04,
_3dDepthRangeNear = 0x0c08,
_3dDepthRangeFar = 0x0c0c,
_3dClearColorR = 0x0d80,
_3dClearColorG = 0x0d84,
_3dClearColorB = 0x0d88,
_3dClearColorA = 0x0d8c,
_3dScreenScissorHoriz = 0x0ff4,
_3dScreenScissorVert = 0x0ff8,
_3dVertexAttrib0Format = 0x1160,
_3dVertexAttrib1Format = 0x1164,
_3dVertexAttrib2Format = 0x1168,
_3dVertexAttrib3Format = 0x116c,
_3dVertexAttrib4Format = 0x1170,
_3dVertexAttrib5Format = 0x1174,
_3dVertexAttrib6Format = 0x1178,
_3dVertexAttrib7Format = 0x117c,
_3dVertexAttrib8Format = 0x1180,
_3dVertexAttrib9Format = 0x1184,
_3dVertexAttrib10Format = 0x1188,
_3dVertexAttrib11Format = 0x118c,
_3dVertexAttrib12Format = 0x1190,
_3dVertexAttrib13Format = 0x1194,
_3dVertexAttrib14Format = 0x1198,
_3dVertexAttrib15Format = 0x119c,
_3dScreenYControl = 0x13ac,
_3dTscAddressHigh = 0x155c,
_3dTscAddressLow = 0x1560,
_3dTscLimit = 0x1564,
_3dTicAddressHigh = 0x1574,
_3dTicAddressLow = 0x1578,
_3dTicLimit = 0x157c,
_3dMultiSampleMode = 0x15d0,
_3dVertexEndGl = 0x1614,
_3dVertexBeginGl = 0x1618,
_3dQueryAddressHigh = 0x1b00,
_3dQueryAddressLow = 0x1b04,
_3dQuerySequence = 0x1b08,
_3dQueryGet = 0x1b0c,
_3dVertexArray0Fetch = 0x1c00,
_3dVertexArray0StartHigh = 0x1c04,
_3dVertexArray0StartLow = 0x1c08,
_3dVertexArray1Fetch = 0x1c10, //todo: the rest
_3dVertexArray0LimitHigh = 0x1f00,
_3dVertexArray0LimitLow = 0x1f04,
_3dCbSize = 0x2380,
_3dCbAddressHigh = 0x2384,
_3dCbAddressLow = 0x2388,
_3dCbPos = 0x238c,
_3dCbData0 = 0x2390,
_3dCbData1 = 0x2394,
_3dCbData2 = 0x2398,
_3dCbData3 = 0x239c,
_3dCbData4 = 0x23a0,
_3dCbData5 = 0x23a4,
_3dCbData6 = 0x23a8,
_3dCbData7 = 0x23ac,
_3dCbData8 = 0x23b0,
_3dCbData9 = 0x23b4,
_3dCbData10 = 0x23b8,
_3dCbData11 = 0x23bc,
_3dCbData12 = 0x23c0,
_3dCbData13 = 0x23c4,
_3dCbData14 = 0x23c8,
_3dCbData15 = 0x23cc,
_3dSetShader = 0x3890
}
}

View file

@ -1,10 +0,0 @@
namespace Ryujinx.Graphics.Gpu
{
struct NsGpuTexture
{
public int Width;
public int Height;
public byte[] Data;
}
}

View file

@ -1,9 +0,0 @@
namespace Ryujinx.Graphics.Gpu
{
enum NsGpuTextureFormat
{
BC1 = 0x24,
BC2 = 0x25,
BC3 = 0x26
}
}

View file

@ -1,13 +1,11 @@
namespace Ryujinx.Graphics.Gpu
{
enum NsGpuEngine
enum NvGpuEngine
{
None = 0,
_2d = 0x902d,
_3d = 0xb197,
Compute = 0xb1c0,
Kepler = 0xa140,
Dma = 0xb0b5,
GpFifo = 0xb06f
Dma = 0xb0b5
}
}

View file

@ -0,0 +1,469 @@
using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu
{
class NvGpuEngine3d : INvGpuEngine
{
public int[] Registers { get; private set; }
private NsGpu Gpu;
private Dictionary<int, NvGpuMethod> Methods;
private struct ConstBuffer
{
public bool Enabled;
public long Position;
public int Size;
}
private ConstBuffer[] Cbs;
private bool HasDataToRender;
public NvGpuEngine3d(NsGpu Gpu)
{
this.Gpu = Gpu;
Registers = new int[0xe00];
Methods = new Dictionary<int, NvGpuMethod>();
void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
{
while (Count-- > 0)
{
Methods.Add(Meth, Method);
Meth += Stride;
}
}
AddMethod(0x585, 1, 1, VertexEndGl);
AddMethod(0x674, 1, 1, ClearBuffers);
AddMethod(0x6c3, 1, 1, QueryControl);
AddMethod(0x8e4, 16, 1, CbData);
AddMethod(0x904, 1, 1, CbBind);
Cbs = new ConstBuffer[18];
}
public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
{
Method(Memory, PBEntry);
}
else
{
WriteRegister(PBEntry);
}
}
private void VertexEndGl(AMemory Memory, NsGpuPBEntry PBEntry)
{
SetFrameBuffer(0);
long[] Tags = UploadShaders(Memory);
Gpu.Renderer.BindProgram();
SetAlphaBlending();
UploadTextures(Memory, Tags);
UploadUniforms(Memory);
UploadVertexArrays(Memory);
HasDataToRender = true;
}
private void ClearBuffers(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (HasDataToRender)
{
HasDataToRender = false;
Gpu.Renderer.DrawFrameBuffer(0);
}
int Arg0 = PBEntry.Arguments[0];
int FbIndex = (Arg0 >> 6) & 0xf;
int Layer = (Arg0 >> 10) & 0x3ff;
GalClearBufferFlags Flags = (GalClearBufferFlags)(Arg0 & 0x3f);
SetFrameBuffer(0);
Gpu.Renderer.ClearBuffers(Layer, Flags);
}
private void SetFrameBuffer(int FbIndex)
{
int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
Gpu.Renderer.SetFb(FbIndex, Width, Height);
Gpu.Renderer.BindFrameBuffer(FbIndex);
}
private long[] UploadShaders(AMemory Memory)
{
long[] Tags = new long[5];
long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
for (int Index = 0; Index < 6; Index++)
{
int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + Index * 0x10);
int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + Index * 0x10);
//Note: Vertex Program (B) is always enabled.
bool Enable = (Control & 1) != 0 || Index == 1;
if (!Enable)
{
continue;
}
long Tag = BasePosition + (uint)Offset;
long Position = Gpu.GetCpuAddr(Tag);
//TODO: Find a better way to calculate the size.
int Size = 0x20000;
byte[] Code = AMemoryHelper.ReadBytes(Memory, Position, (uint)Size);
GalShaderType ShaderType = GetTypeFromProgram(Index);
Tags[(int)ShaderType] = Tag;
Gpu.Renderer.CreateShader(Tag, ShaderType, Code);
Gpu.Renderer.BindShader(Tag);
}
return Tags;
}
private static GalShaderType GetTypeFromProgram(int Program)
{
switch (Program)
{
case 0:
case 1: return GalShaderType.Vertex;
case 2: return GalShaderType.TessControl;
case 3: return GalShaderType.TessEvaluation;
case 4: return GalShaderType.Geometry;
case 5: return GalShaderType.Fragment;
}
throw new ArgumentOutOfRangeException(nameof(Program));
}
private void SetAlphaBlending()
{
bool BlendEnableMaster = (ReadRegister(NvGpuEngine3dReg.BlendEnableMaster) & 1) != 0;
Gpu.Renderer.SetBlendEnable(BlendEnableMaster);
bool BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.BlendSeparateAlpha) & 1) != 0;
GalBlendEquation EquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendEquationRgb);
GalBlendFactor FuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncSrcRgb);
GalBlendFactor FuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncDstRgb);
if (BlendSeparateAlpha)
{
GalBlendEquation EquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendEquationAlpha);
GalBlendFactor FuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncSrcAlpha);
GalBlendFactor FuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncDstAlpha);
Gpu.Renderer.SetBlendSeparate(
EquationRgb,
EquationAlpha,
FuncSrcRgb,
FuncDstRgb,
FuncSrcAlpha,
FuncDstAlpha);
}
else
{
Gpu.Renderer.SetBlend(EquationRgb, FuncSrcRgb, FuncDstRgb);
}
}
private void UploadTextures(AMemory Memory, long[] Tags)
{
long BaseShPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
int TextureCbIndex = ReadRegister(NvGpuEngine3dReg.TextureCbIndex);
long BasePosition = Cbs[TextureCbIndex].Position;
long Size = (uint)Cbs[TextureCbIndex].Size;
int TexIndex = 0;
for (int Index = 0; Index < Tags.Length; Index++)
{
foreach (ShaderDeclInfo DeclInfo in Gpu.Renderer.GetTextureUsage(Tags[Index]))
{
long Position = BasePosition + Index * Size;
UploadTexture(Memory, Position, TexIndex, DeclInfo.Index);
Gpu.Renderer.SetUniform1(DeclInfo.Name, TexIndex);
TexIndex++;
}
}
}
private void UploadTexture(AMemory Memory, long BasePosition, int TexIndex, int HndIndex)
{
long Position = BasePosition + HndIndex * 4;
int TextureHandle = Memory.ReadInt32(Position);
int TicIndex = (TextureHandle >> 0) & 0xfffff;
int TscIndex = (TextureHandle >> 20) & 0xfff;
TryGetCpuAddr(NvGpuEngine3dReg.TexHeaderPoolOffset, out long TicPosition);
TryGetCpuAddr(NvGpuEngine3dReg.TexSamplerPoolOffset, out long TscPosition);
TicPosition += TicIndex * 0x20;
TscPosition += TscIndex * 0x20;
Gpu.Renderer.SetTexture(TexIndex, TextureFactory.MakeTexture(Gpu, Memory, TicPosition));
Gpu.Renderer.SetSampler(TexIndex, TextureFactory.MakeSampler(Gpu, Memory, TscPosition));
}
private void UploadUniforms(AMemory Memory)
{
long BasePosition = MakeInt64From2xInt32(NvGpuEngine3dReg.ShaderAddress);
for (int Index = 0; Index < 5; Index++)
{
int Control = ReadRegister(NvGpuEngine3dReg.ShaderNControl + (Index + 1) * 0x10);
int Offset = ReadRegister(NvGpuEngine3dReg.ShaderNOffset + (Index + 1) * 0x10);
//Note: Vertex Program (B) is always enabled.
bool Enable = (Control & 1) != 0 || Index == 0;
if (!Enable)
{
continue;
}
for (int Cbuf = 0; Cbuf < Cbs.Length; Cbuf++)
{
ConstBuffer Cb = Cbs[Cbuf];
if (Cb.Enabled)
{
long CbPosition = Cb.Position + Index * Cb.Size;
byte[] Data = AMemoryHelper.ReadBytes(Memory, CbPosition, (uint)Cb.Size);
Gpu.Renderer.SetConstBuffer(BasePosition + (uint)Offset, Cbuf, Data);
}
}
}
}
private void UploadVertexArrays(AMemory Memory)
{
long IndexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.IndexArrayAddress);
int IndexSize = ReadRegister(NvGpuEngine3dReg.IndexArrayFormat);
int IndexFirst = ReadRegister(NvGpuEngine3dReg.IndexBatchFirst);
int IndexCount = ReadRegister(NvGpuEngine3dReg.IndexBatchCount);
GalIndexFormat IndexFormat = (GalIndexFormat)IndexSize;
IndexSize = 1 << IndexSize;
if (IndexSize > 4)
{
throw new InvalidOperationException();
}
if (IndexSize != 0)
{
IndexPosition = Gpu.GetCpuAddr(IndexPosition);
int BufferSize = IndexCount * IndexSize;
byte[] Data = AMemoryHelper.ReadBytes(Memory, IndexPosition, BufferSize);
Gpu.Renderer.SetIndexArray(Data, IndexFormat);
}
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
for (int Attr = 0; Attr < 16; Attr++)
{
int Packed = ReadRegister(NvGpuEngine3dReg.VertexAttribNFormat + Attr);
int ArrayIndex = Packed & 0x1f;
if (Attribs[ArrayIndex] == null)
{
Attribs[ArrayIndex] = new List<GalVertexAttrib>();
}
Attribs[ArrayIndex].Add(new GalVertexAttrib(
((Packed >> 6) & 0x1) != 0,
(Packed >> 7) & 0x3fff,
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
(GalVertexAttribType)((Packed >> 27) & 0x7),
((Packed >> 31) & 0x1) != 0));
}
for (int Index = 0; Index < 32; Index++)
{
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
bool Enable = (Control & 0x1000) != 0;
if (!Enable)
{
continue;
}
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 4);
long Size = (VertexEndPos - VertexPosition) + 1;
int Stride = Control & 0xfff;
VertexPosition = Gpu.GetCpuAddr(VertexPosition);
byte[] Data = AMemoryHelper.ReadBytes(Memory, VertexPosition, Size);
GalVertexAttrib[] AttribArray = Attribs[Index]?.ToArray() ?? new GalVertexAttrib[0];
Gpu.Renderer.SetVertexArray(Index, Stride, Data, AttribArray);
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
if (IndexCount != 0)
{
Gpu.Renderer.DrawElements(Index, IndexFirst, PrimType);
}
else
{
Gpu.Renderer.DrawArrays(Index, PrimType);
}
}
}
private void QueryControl(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (TryGetCpuAddr(NvGpuEngine3dReg.QueryAddress, out long Position))
{
int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
int Mode = Ctrl & 3;
if (Mode == 0)
{
//Write.
Memory.WriteInt32(Position, Seq);
}
}
WriteRegister(PBEntry);
}
private void CbData(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (TryGetCpuAddr(NvGpuEngine3dReg.ConstBufferNAddress, out long Position))
{
int Offset = ReadRegister(NvGpuEngine3dReg.ConstBufferNOffset);
foreach (int Arg in PBEntry.Arguments)
{
Memory.WriteInt32(Position + Offset, Arg);
Offset += 4;
}
WriteRegister(NvGpuEngine3dReg.ConstBufferNOffset, Offset);
}
}
private void CbBind(AMemory Memory, NsGpuPBEntry PBEntry)
{
int Index = PBEntry.Arguments[0];
bool Enabled = (Index & 1) != 0;
Index = (Index >> 4) & 0x1f;
if (TryGetCpuAddr(NvGpuEngine3dReg.ConstBufferNAddress, out long Position))
{
Cbs[Index].Position = Position;
Cbs[Index].Enabled = Enabled;
Cbs[Index].Size = ReadRegister(NvGpuEngine3dReg.ConstBufferNSize);
}
}
private int ReadCb(AMemory Memory, int Cbuf, int Offset)
{
long Position = Cbs[Cbuf].Position;
int Value = Memory.ReadInt32(Position + Offset);
return Value;
}
private bool TryGetCpuAddr(NvGpuEngine3dReg Reg, out long Position)
{
Position = MakeInt64From2xInt32(Reg);
Position = Gpu.GetCpuAddr(Position);
return Position != -1;
}
private long MakeInt64From2xInt32(NvGpuEngine3dReg Reg)
{
return
(long)Registers[(int)Reg + 0] << 32 |
(uint)Registers[(int)Reg + 1];
}
private void WriteRegister(NsGpuPBEntry PBEntry)
{
int ArgsCount = PBEntry.Arguments.Count;
if (ArgsCount > 0)
{
Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
}
}
private int ReadRegister(NvGpuEngine3dReg Reg)
{
return Registers[(int)Reg];
}
private void WriteRegister(NvGpuEngine3dReg Reg, int Value)
{
Registers[(int)Reg] = Value;
}
}
}

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namespace Ryujinx.Graphics.Gpu
{
enum NvGpuEngine3dReg
{
FrameBufferNAddress = 0x200,
FrameBufferNWidth = 0x202,
FrameBufferNHeight = 0x203,
FrameBufferNFormat = 0x204,
VertexAttribNFormat = 0x458,
BlendSeparateAlpha = 0x4cf,
BlendEquationRgb = 0x4d0,
BlendFuncSrcRgb = 0x4d1,
BlendFuncDstRgb = 0x4d2,
BlendEquationAlpha = 0x4d3,
BlendFuncSrcAlpha = 0x4d4,
BlendFuncDstAlpha = 0x4d6,
BlendEnableMaster = 0x4d7,
VertexArrayElemBase = 0x50d,
TexHeaderPoolOffset = 0x55d,
TexSamplerPoolOffset = 0x557,
ShaderAddress = 0x582,
VertexBeginGl = 0x586,
IndexArrayAddress = 0x5f2,
IndexArrayEndAddr = 0x5f4,
IndexArrayFormat = 0x5f6,
IndexBatchFirst = 0x5f7,
IndexBatchCount = 0x5f8,
QueryAddress = 0x6c0,
QuerySequence = 0x6c2,
QueryControl = 0x6c3,
VertexArrayNControl = 0x700,
VertexArrayNAddress = 0x701,
VertexArrayNDivisor = 0x703,
VertexArrayNEndAddr = 0x7c0,
ShaderNControl = 0x800,
ShaderNOffset = 0x801,
ShaderNMaxGprs = 0x803,
ShaderNType = 0x804,
ConstBufferNSize = 0x8e0,
ConstBufferNAddress = 0x8e1,
ConstBufferNOffset = 0x8e3,
TextureCbIndex = 0x982
}
}

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using ChocolArm64.Memory;
using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Gpu
{
public class NvGpuFifo
{
private const int MacrosCount = 0x80;
private const int MacroIndexMask = MacrosCount - 1;
private NsGpu Gpu;
private ConcurrentQueue<(AMemory, NsGpuPBEntry)> BufferQueue;
private NvGpuEngine[] SubChannels;
private struct CachedMacro
{
public long Position { get; private set; }
private MacroInterpreter Interpreter;
public CachedMacro(NvGpuFifo PFifo, INvGpuEngine Engine, long Position)
{
this.Position = Position;
Interpreter = new MacroInterpreter(PFifo, Engine);
}
public void PushParam(int Param)
{
Interpreter?.Fifo.Enqueue(Param);
}
public void Execute(AMemory Memory, int Param)
{
Interpreter?.Execute(Memory, Position, Param);
}
}
private long CurrMacroPosition;
private int CurrMacroBindIndex;
private CachedMacro[] Macros;
public NvGpuFifo(NsGpu Gpu)
{
this.Gpu = Gpu;
BufferQueue = new ConcurrentQueue<(AMemory, NsGpuPBEntry)>();
SubChannels = new NvGpuEngine[8];
Macros = new CachedMacro[MacrosCount];
}
public void PushBuffer(AMemory Memory, NsGpuPBEntry[] Buffer)
{
foreach (NsGpuPBEntry PBEntry in Buffer)
{
BufferQueue.Enqueue((Memory, PBEntry));
}
}
public void DispatchCalls()
{
while (Step());
}
public bool Step()
{
if (BufferQueue.TryDequeue(out (AMemory Memory, NsGpuPBEntry PBEntry) Tuple))
{
CallMethod(Tuple.Memory, Tuple.PBEntry);
return true;
}
return false;
}
private void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0x80)
{
switch ((NvGpuFifoMeth)PBEntry.Method)
{
case NvGpuFifoMeth.BindChannel:
{
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
SubChannels[PBEntry.SubChannel] = Engine;
break;
}
case NvGpuFifoMeth.SetMacroUploadAddress:
{
CurrMacroPosition = (long)((ulong)PBEntry.Arguments[0] << 2);
break;
}
case NvGpuFifoMeth.SendMacroCodeData:
{
long Position = Gpu.GetCpuAddr(CurrMacroPosition);
foreach (int Arg in PBEntry.Arguments)
{
Memory.WriteInt32(Position, Arg);
CurrMacroPosition += 4;
Position += 4;
}
break;
}
case NvGpuFifoMeth.SetMacroBindingIndex:
{
CurrMacroBindIndex = PBEntry.Arguments[0];
break;
}
case NvGpuFifoMeth.BindMacro:
{
long Position = (long)((ulong)PBEntry.Arguments[0] << 2);
Position = Gpu.GetCpuAddr(Position);
Macros[CurrMacroBindIndex] = new CachedMacro(this, Gpu.Engine3d, Position);
break;
}
}
}
else
{
switch (SubChannels[PBEntry.SubChannel])
{
case NvGpuEngine._3d: Call3dMethod(Memory, PBEntry); break;
}
}
}
private void Call3dMethod(AMemory Memory, NsGpuPBEntry PBEntry)
{
if (PBEntry.Method < 0xe00)
{
Gpu.Engine3d.CallMethod(Memory, PBEntry);
}
else
{
int MacroIndex = (PBEntry.Method >> 1) & MacroIndexMask;
if ((PBEntry.Method & 1) != 0)
{
foreach (int Arg in PBEntry.Arguments)
{
Macros[MacroIndex].PushParam(Arg);
}
}
else
{
Macros[MacroIndex].Execute(Memory, PBEntry.Arguments[0]);
}
}
}
}
}

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namespace Ryujinx.Graphics.Gpu
{
enum NvGpuFifoMeth
{
BindChannel = 0,
SetMacroUploadAddress = 0x45,
SendMacroCodeData = 0x46,
SetMacroBindingIndex = 0x47,
BindMacro = 0x48
}
}

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using ChocolArm64.Memory;
namespace Ryujinx.Graphics.Gpu
{
delegate void NvGpuMethod(AMemory Memory, NsGpuPBEntry PBEntry);
}

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using System.Collections.Generic;
using System.IO;
namespace Ryujinx.Graphics.Gpu
{
public static class NvGpuPushBuffer
{
private enum SubmissionMode
{
Incrementing = 1,
NonIncrementing = 3,
Immediate = 4,
IncrementOnce = 5
}
public static NsGpuPBEntry[] Decode(byte[] Data)
{
using (MemoryStream MS = new MemoryStream(Data))
{
BinaryReader Reader = new BinaryReader(MS);
List<NsGpuPBEntry> PushBuffer = new List<NsGpuPBEntry>();
bool CanRead() => MS.Position + 4 <= MS.Length;
while (CanRead())
{
int Packed = Reader.ReadInt32();
int Meth = (Packed >> 0) & 0x1fff;
int SubC = (Packed >> 13) & 7;
int Args = (Packed >> 16) & 0x1fff;
int Mode = (Packed >> 29) & 7;
switch ((SubmissionMode)Mode)
{
case SubmissionMode.Incrementing:
{
for (int Index = 0; Index < Args && CanRead(); Index++, Meth++)
{
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
}
break;
}
case SubmissionMode.NonIncrementing:
{
int[] Arguments = new int[Args];
for (int Index = 0; Index < Arguments.Length; Index++)
{
if (!CanRead())
{
break;
}
Arguments[Index] = Reader.ReadInt32();
}
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Arguments));
break;
}
case SubmissionMode.Immediate:
{
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Args));
break;
}
case SubmissionMode.IncrementOnce:
{
if (CanRead())
{
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
}
if (CanRead() && Args > 1)
{
int[] Arguments = new int[Args - 1];
for (int Index = 0; Index < Arguments.Length && CanRead(); Index++)
{
Arguments[Index] = Reader.ReadInt32();
}
PushBuffer.Add(new NsGpuPBEntry(Meth + 1, SubC, Arguments));
}
break;
}
}
}
return PushBuffer.ToArray();
}
}
}
}

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using System;
namespace Ryujinx.Graphics.Gpu
{
class SwizzleAddr
{
private int Width;
private int XB;
private int YB;
public SwizzleAddr(int Width, int Height, int Pad)
{
int W = Pow2RoundUp(Width);
int H = Pow2RoundUp(Height);
XB = CountZeros(W);
YB = CountZeros(H);
int HH = H >> 1;
if (!IsPow2(Height) && Height <= HH + HH / 3 && YB > 3)
{
YB--;
}
this.Width = RoundSize(Width, Pad);
}
private static int Pow2RoundUp(int Value)
{
Value--;
Value |= (Value >> 1);
Value |= (Value >> 2);
Value |= (Value >> 4);
Value |= (Value >> 8);
Value |= (Value >> 16);
return ++Value;
}
private static bool IsPow2(int Value)
{
return Value != 0 && (Value & (Value - 1)) == 0;
}
private static int CountZeros(int Value)
{
int Count = 0;
for (int i = 0; i < 32; i++)
{
if ((Value & (1 << i)) != 0)
{
break;
}
Count++;
}
return Count;
}
private static int RoundSize(int Size, int Pad)
{
int Mask = Pad - 1;
if ((Size & Mask) != 0)
{
Size &= ~Mask;
Size += Pad;
}
return Size;
}
public int GetSwizzledAddress8(int X, int Y)
{
return GetSwizzledAddress(X, Y, 4);
}
public int GetSwizzledAddress16(int X, int Y)
{
return GetSwizzledAddress(X, Y, 3);
}
public int GetSwizzledAddress32(int X, int Y)
{
return GetSwizzledAddress(X, Y, 2);
}
public int GetSwizzledAddress64(int X, int Y)
{
return GetSwizzledAddress(X, Y, 1);
}
public int GetSwizzledAddress128(int X, int Y)
{
return GetSwizzledAddress(X, Y, 0);
}
private int GetSwizzledAddress(int X, int Y, int XBase)
{
/*
* Examples of patterns:
* x x y x y y x y 0 0 0 0 64 x 64 dxt5
* x x x x x y y y y x y y x y 0 0 0 0 512 x 512 dxt5
* y x x x x x x y y y y x y y x y 0 0 0 0 1024 x 1024 dxt5
* y y x x x x x x y y y y x y y x y x 0 0 0 2048 x 2048 dxt1
* y y y x x x x x x y y y y x y y x y x x 0 0 1024 x 1024 rgba8888
*
* Read from right to left, LSB first.
*/
int XCnt = XBase;
int YCnt = 1;
int XUsed = 0;
int YUsed = 0;
int Address = 0;
while (XUsed < XBase + 2 && XUsed + XCnt < XB)
{
int XMask = (1 << XCnt) - 1;
int YMask = (1 << YCnt) - 1;
Address |= (X & XMask) << XUsed + YUsed;
Address |= (Y & YMask) << XUsed + YUsed + XCnt;
X >>= XCnt;
Y >>= YCnt;
XUsed += XCnt;
YUsed += YCnt;
XCnt = Math.Min(XB - XUsed, 1);
YCnt = Math.Min(YB - YUsed, YCnt << 1);
}
Address |= (X + Y * (Width >> XUsed)) << (XUsed + YUsed);
return Address;
}
}
}

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using Ryujinx.Graphics.Gal;
namespace Ryujinx.Graphics.Gpu
{
struct Texture
{
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int BlockHeight { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalTextureFormat Format { get; private set; }
public Texture(
long Position,
int Width,
int Height,
int BlockHeight,
TextureSwizzle Swizzle,
GalTextureFormat Format)
{
this.Position = Position;
this.Width = Width;
this.Height = Height;
this.BlockHeight = BlockHeight;
this.Swizzle = Swizzle;
this.Format = Format;
}
}
}

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using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Graphics.Gpu
{
static class TextureFactory
{
public static GalTexture MakeTexture(NsGpu Gpu, AMemory Memory, long TicPosition)
{
int[] Tic = ReadWords(Memory, TicPosition, 8);
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
long TextureAddress = (uint)Tic[1];
TextureAddress |= (long)((ushort)Tic[2]) << 32;
TextureAddress = Gpu.GetCpuAddr(TextureAddress);
TextureSwizzle Swizzle = (TextureSwizzle)((Tic[2] >> 21) & 7);
int BlockHeightLog2 = (Tic[3] >> 3) & 7;
int BlockHeight = 1 << BlockHeightLog2;
int Width = (Tic[4] & 0xffff) + 1;
int Height = (Tic[5] & 0xffff) + 1;
Texture Texture = new Texture(
TextureAddress,
Width,
Height,
BlockHeight,
Swizzle,
Format);
byte[] Data = TextureReader.Read(Memory, Texture);
return new GalTexture(Data, Width, Height, Format);
}
public static GalTextureSampler MakeSampler(NsGpu Gpu, AMemory Memory, long TscPosition)
{
int[] Tsc = ReadWords(Memory, TscPosition, 8);
GalTextureWrap AddressU = (GalTextureWrap)((Tsc[0] >> 0) & 7);
GalTextureWrap AddressV = (GalTextureWrap)((Tsc[0] >> 3) & 7);
GalTextureWrap AddressP = (GalTextureWrap)((Tsc[0] >> 6) & 7);
GalTextureFilter MagFilter = (GalTextureFilter) ((Tsc[1] >> 0) & 3);
GalTextureFilter MinFilter = (GalTextureFilter) ((Tsc[1] >> 4) & 3);
GalTextureMipFilter MipFilter = (GalTextureMipFilter)((Tsc[1] >> 6) & 3);
GalColorF BorderColor = new GalColorF(
BitConverter.Int32BitsToSingle(Tsc[4]),
BitConverter.Int32BitsToSingle(Tsc[5]),
BitConverter.Int32BitsToSingle(Tsc[6]),
BitConverter.Int32BitsToSingle(Tsc[7]));
return new GalTextureSampler(
AddressU,
AddressV,
AddressP,
MinFilter,
MagFilter,
MipFilter,
BorderColor);
}
private static int[] ReadWords(AMemory Memory, long Position, int Count)
{
int[] Words = new int[Count];
for (int Index = 0; Index < Count; Index++, Position += 4)
{
Words[Index] = Memory.ReadInt32(Position);
}
return Words;
}
}
}

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using ChocolArm64.Memory;
using Ryujinx.Graphics.Gal;
using System;
namespace Ryujinx.Graphics.Gpu
{
static class TextureReader
{
public static byte[] Read(AMemory Memory, Texture Texture)
{
switch (Texture.Format)
{
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
}
throw new NotImplementedException(Texture.Format.ToString());
}
private unsafe static byte[] Read4Bpp(AMemory Memory, Texture Texture)
{
int Width = Texture.Width;
int Height = Texture.Height;
byte[] Output = new byte[Width * Height * 4];
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 4, Texture.BlockHeight);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
int Pixel = Memory.ReadInt32Unchecked(Texture.Position + Offset);
*(int*)(BuffPtr + OutOffs) = Pixel;
OutOffs += 4;
}
}
return Output;
}
private unsafe static byte[] Read8Bpt4x4(AMemory Memory, Texture Texture)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;
byte[] Output = new byte[Width * Height * 8];
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 8, Texture.BlockHeight);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Tile = Memory.ReadInt64Unchecked(Texture.Position + Offset);
*(long*)(BuffPtr + OutOffs) = Tile;
OutOffs += 8;
}
}
return Output;
}
private unsafe static byte[] Read16Bpt4x4(AMemory Memory, Texture Texture)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;
byte[] Output = new byte[Width * Height * 16];
ISwizzle Swizzle = GetSwizzle(Texture.Swizzle, Width, 16, Texture.BlockHeight);
fixed (byte* BuffPtr = Output)
{
long OutOffs = 0;
for (int Y = 0; Y < Height; Y++)
for (int X = 0; X < Width; X++)
{
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
long Tile0 = Memory.ReadInt64Unchecked(Texture.Position + Offset + 0);
long Tile1 = Memory.ReadInt64Unchecked(Texture.Position + Offset + 8);
*(long*)(BuffPtr + OutOffs + 0) = Tile0;
*(long*)(BuffPtr + OutOffs + 8) = Tile1;
OutOffs += 16;
}
}
return Output;
}
private static ISwizzle GetSwizzle(TextureSwizzle Swizzle, int Width, int Bpp, int BlockHeight)
{
switch (Swizzle)
{
case TextureSwizzle.Pitch:
case TextureSwizzle.PitchColorKey:
return new LinearSwizzle(Width, Bpp);
case TextureSwizzle.BlockLinear:
case TextureSwizzle.BlockLinearColorKey:
return new BlockLinearSwizzle(Width, Bpp, BlockHeight);
}
throw new NotImplementedException(Swizzle.ToString());
}
}
}

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namespace Ryujinx.Graphics.Gpu
{
enum TextureSwizzle
{
_1dBuffer = 0,
PitchColorKey = 1,
Pitch = 2,
BlockLinear = 3,
BlockLinearColorKey = 4
}
}