misc: chore: Use explicit types in the Avalonia project

This commit is contained in:
Evan Husted 2025-01-25 14:00:23 -06:00
parent 3b5f6170d1
commit be3bd0bcb5
69 changed files with 367 additions and 348 deletions

View file

@ -238,10 +238,10 @@ namespace Ryujinx.Ava
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds;
var windowYOffset = bounds.Y + window.MenuBarHeight;
var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
Point point = e.GetCurrentPoint(window).Position;
Rect bounds = RendererHost.EmbeddedWindow.Bounds;
double windowYOffset = bounds.Y + window.MenuBarHeight;
double windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
if (!_viewModel.ShowMenuAndStatusBar)
{
@ -265,10 +265,10 @@ namespace Ryujinx.Ava
if (sender is MainWindow window)
{
var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds;
var windowYOffset = bounds.Y + window.MenuBarHeight;
var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
Point point = e.GetCurrentPoint(window).Position;
Rect bounds = RendererHost.EmbeddedWindow.Bounds;
double windowYOffset = bounds.Y + window.MenuBarHeight;
double windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
if (!_viewModel.ShowMenuAndStatusBar)
{
@ -435,7 +435,7 @@ namespace Ryujinx.Ava
return;
}
var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
SKColorType colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
using SKBitmap bitmap = new(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
Marshal.Copy(e.Data, 0, bitmap.GetPixels(), e.Data.Length);
@ -448,7 +448,7 @@ namespace Ryujinx.Ava
float scaleX = e.FlipX ? -1 : 1;
float scaleY = e.FlipY ? -1 : 1;
var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
SKMatrix matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
canvas.SetMatrix(matrix);
canvas.DrawBitmap(bitmap, SKPoint.Empty);
@ -467,8 +467,8 @@ namespace Ryujinx.Ava
private static void SaveBitmapAsPng(SKBitmap bitmap, string path)
{
using var data = bitmap.Encode(SKEncodedImageFormat.Png, 100);
using var stream = File.OpenWrite(path);
using SKData data = bitmap.Encode(SKEncodedImageFormat.Png, 100);
using FileStream stream = File.OpenWrite(path);
data.SaveTo(stream);
}
@ -923,7 +923,7 @@ namespace Ryujinx.Ava
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
var isGALThreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
bool isGALThreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (isGALThreaded)
{
renderer = new ThreadedRenderer(renderer);
@ -932,7 +932,7 @@ namespace Ryujinx.Ava
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}");
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value;
MemoryConfiguration memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value;
Device = new Switch(new HLEConfiguration(
VirtualFileSystem,
@ -970,7 +970,7 @@ namespace Ryujinx.Ava
private static IHardwareDeviceDriver InitializeAudio()
{
var availableBackends = new List<AudioBackend>
List<AudioBackend> availableBackends = new List<AudioBackend>
{
AudioBackend.SDL2,
AudioBackend.SoundIo,