misc: chore: Use explicit types in the Avalonia project

This commit is contained in:
Evan Husted 2025-01-25 14:00:23 -06:00
parent 3b5f6170d1
commit be3bd0bcb5
69 changed files with 367 additions and 348 deletions

View file

@ -1,6 +1,7 @@
using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.ViewModels.Input;
using System.Threading.Tasks;
@ -17,7 +18,7 @@ namespace Ryujinx.Ava.UI.Views.Input
public MotionInputView(ControllerInputViewModel viewModel)
{
var config = viewModel.Config;
GamepadInputConfig config = viewModel.Config;
_viewModel = new MotionInputViewModel
{
@ -49,7 +50,7 @@ namespace Ryujinx.Ava.UI.Views.Input
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewModel.Config;
GamepadInputConfig config = viewModel.Config;
config.Slot = content._viewModel.Slot;
config.Sensitivity = content._viewModel.Sensitivity;
config.GyroDeadzone = content._viewModel.GyroDeadzone;