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initial commit
This commit is contained in:
parent
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commit
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10 changed files with 935 additions and 407 deletions
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@ -1,45 +1,68 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace Ryujinx.Memory.Range
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{
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public readonly struct RangeItem<TValue> where TValue : IRange
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{
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public readonly ulong Address;
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public readonly ulong EndAddress;
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public readonly TValue Value;
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public RangeItem(TValue value)
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{
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Value = value;
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Address = value.Address;
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EndAddress = value.Address + value.Size;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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return Address < endAddress && address < EndAddress;
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}
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}
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/// <summary>
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/// Result of an Overlaps Finder function.
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/// </summary>
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/// <remarks>
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/// startIndex is inclusive.
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/// endIndex is exclusive.
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/// </remarks>
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public readonly struct OverlapResult
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{
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public readonly int StartIndex = -1;
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public readonly int EndIndex = -1;
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public int Count => EndIndex - StartIndex;
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public OverlapResult(int startIndex, int endIndex)
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{
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this.StartIndex = startIndex;
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this.EndIndex = endIndex;
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}
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}
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/// <summary>
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/// Sorted list of ranges that supports binary search.
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/// </summary>
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/// <typeparam name="T">Type of the range.</typeparam>
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public class RangeList<T> : IEnumerable<T> where T : IRange
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{
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private readonly struct RangeItem<TValue> where TValue : IRange
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{
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public readonly ulong Address;
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public readonly ulong EndAddress;
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public readonly TValue Value;
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public RangeItem(TValue value)
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{
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Value = value;
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Address = value.Address;
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EndAddress = value.Address + value.Size;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool OverlapsWith(ulong address, ulong endAddress)
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{
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return Address < endAddress && address < EndAddress;
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}
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}
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private const int BackingInitialSize = 1024;
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private const int ArrayGrowthSize = 32;
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private RangeItem<T>[] _items;
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private readonly int _backingGrowthSize;
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public int Count { get; protected set; }
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public readonly ReaderWriterLockSlim Lock = new ReaderWriterLockSlim();
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/// <summary>
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/// Creates a new range list.
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@ -74,15 +97,10 @@ namespace Ryujinx.Memory.Range
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/// <returns>True if the item was located and updated, false otherwise</returns>
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public bool Update(T item)
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{
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int index = BinarySearch(item.Address);
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int index = BinarySearchLeftEdge(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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@ -129,7 +147,7 @@ namespace Ryujinx.Memory.Range
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void RemoveAt(int index)
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public void RemoveAt(int index)
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{
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if (index < --Count)
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{
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@ -137,6 +155,32 @@ namespace Ryujinx.Memory.Range
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}
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}
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public void RemoveRange(int start, int end)
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{
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if (end <= Count)
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{
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Array.Copy(_items, end, _items, start, Count - end);
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Count -= end - start;
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}
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else if (end == Count)
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{
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Count = start;
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}
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}
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public void RemoveRange(OverlapResult overlapResult)
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{
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if (overlapResult.EndIndex < Count)
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{
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Array.Copy(_items, overlapResult.EndIndex, _items, overlapResult.StartIndex, Count - overlapResult.EndIndex);
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Count -= overlapResult.Count;
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}
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else if (overlapResult.EndIndex == Count)
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{
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Count = overlapResult.StartIndex;
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}
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}
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/// <summary>
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/// Removes an item from the list.
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/// </summary>
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@ -144,15 +188,10 @@ namespace Ryujinx.Memory.Range
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/// <returns>True if the item was removed, or false if it was not found</returns>
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public bool Remove(T item)
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{
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int index = BinarySearch(item.Address);
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int index = BinarySearchLeftEdge(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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@ -180,15 +219,10 @@ namespace Ryujinx.Memory.Range
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/// <param name="item">The item to be updated</param>
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public void UpdateEndAddress(T item)
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{
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int index = BinarySearch(item.Address);
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int index = BinarySearchLeftEdge(item.Address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == item.Address)
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{
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index--;
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}
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while (index < Count)
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{
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if (_items[index].Value.Equals(item))
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@ -250,7 +284,7 @@ namespace Ryujinx.Memory.Range
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(T item, ref T[] output)
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public OverlapResult FindOverlaps(T item, ref RangeItem<T>[] output)
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{
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return FindOverlaps(item.Address, item.Size, ref output);
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}
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@ -262,33 +296,42 @@ namespace Ryujinx.Memory.Range
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlaps(ulong address, ulong size, ref T[] output)
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public OverlapResult FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
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{
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int outputIndex = 0;
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ulong endAddress = address + size;
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int endIndex = -1;
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for (int i = 0; i < Count; i++)
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{
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ref RangeItem<T> item = ref _items[i];
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if (item.Address >= endAddress)
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{
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endIndex = i;
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break;
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}
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if (item.OverlapsWith(address, endAddress))
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{
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = item.Value;
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outputIndex++;
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}
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}
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return outputIndex;
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if (endIndex == -1 && outputIndex > 0)
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{
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endIndex = Count;
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}
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if (endIndex - outputIndex >= 0)
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{
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Array.Resize(ref output, outputIndex);
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Array.Copy(_items, endIndex - outputIndex, output, 0, outputIndex);
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}
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return new OverlapResult(endIndex - outputIndex, endIndex);
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}
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/// <summary>
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@ -302,7 +345,7 @@ namespace Ryujinx.Memory.Range
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/// <param name="item">Item to check for overlaps</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(T item, ref T[] output)
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public OverlapResult FindOverlapsNonOverlapping(T item, ref RangeItem<T>[] output)
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{
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return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
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}
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@ -319,36 +362,64 @@ namespace Ryujinx.Memory.Range
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/// <param name="size">Size in bytes of the range</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of overlapping items found</returns>
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public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
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public OverlapResult FindOverlapsNonOverlapping(ulong address, ulong size, ref RangeItem<T>[] output)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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int outputIndex = 0;
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ulong endAddress = address + size;
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int index = BinarySearch(address, endAddress);
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(int index, int endIndex) = BinarySearchEdges(address, endAddress);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
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{
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index--;
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}
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do
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{
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = _items[index++].Value;
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}
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while (index < Count && _items[index].OverlapsWith(address, endAddress));
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Array.Resize(ref output, endIndex - index);
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Array.Copy(_items, index, output, 0, endIndex - index);
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}
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return outputIndex;
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return new OverlapResult(index, endIndex);
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}
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public OverlapResult FindOverlapsNonOverlappingAsSpan(ulong address, ulong size, out ReadOnlySpan<RangeItem<T>> span)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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ulong endAddress = address + size;
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(int index, int endIndex) = BinarySearchEdges(address, endAddress);
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if (index >= 0)
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{
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span = new ReadOnlySpan<RangeItem<T>>(_items, index, endIndex - index);
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return new OverlapResult(index, endIndex);
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}
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span = ReadOnlySpan<RangeItem<T>>.Empty;
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return new OverlapResult(index, endIndex);
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}
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/// <summary>
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/// Gets range of all items on the list overlapping the specified memory range.
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/// </summary>
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/// <remarks>
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/// This method only returns correct results if none of the items on the list overlaps with
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/// each other. If that is not the case, this method should not be used.
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/// This method is faster than the regular method to find all overlaps.
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/// </remarks>
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/// <param name="address">Start address of the range</param>
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/// <param name="size">Size in bytes of the range</param>
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/// <returns>Range information of overlapping items found</returns>
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public OverlapResult FindOverlapsNonOverlapping(ulong address, ulong size)
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{
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// This is a bit faster than FindOverlaps, but only works
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// when none of the items on the list overlaps with each other.
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ulong endAddress = address + size;
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(int index, int endIndex) = BinarySearchEdges(address, endAddress);
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return new OverlapResult(index, endIndex);
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}
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/// <summary>
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@ -357,38 +428,17 @@ namespace Ryujinx.Memory.Range
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/// <param name="address">Address to find</param>
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/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
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/// <returns>The number of matches found</returns>
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public int FindOverlaps(ulong address, ref T[] output)
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public OverlapResult FindOverlaps(ulong address, ref RangeItem<T>[] output)
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{
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int index = BinarySearch(address);
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int outputIndex = 0;
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(int index, int endIndex) = BinarySearchEdges(address);
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if (index >= 0)
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{
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while (index > 0 && _items[index - 1].Address == address)
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{
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index--;
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}
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while (index < Count)
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{
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ref RangeItem<T> overlap = ref _items[index++];
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if (overlap.Address != address)
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{
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break;
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}
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if (outputIndex == output.Length)
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{
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Array.Resize(ref output, outputIndex + ArrayGrowthSize);
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}
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output[outputIndex++] = overlap.Value;
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}
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Array.Resize(ref output, endIndex - index);
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Array.Copy(_items, index, output, 0, endIndex - index);
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}
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return outputIndex;
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return new OverlapResult(index, endIndex);
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}
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/// <summary>
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@ -427,6 +477,202 @@ namespace Ryujinx.Memory.Range
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return ~left;
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}
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/// <summary>
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/// Performs binary search on the internal list of items.
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/// </summary>
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/// <param name="address">Address to find</param>
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/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
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private int BinarySearchLeftEdge(ulong address)
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{
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if (Count == 0)
|
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return ~0;
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if (Count == 1)
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{
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ref RangeItem<T> item = ref _items[0];
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if (address == item.Address)
|
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{
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return 0;
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}
|
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if (address < item.Address)
|
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{
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return ~0;
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}
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else
|
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{
|
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return ~1;
|
||||
}
|
||||
}
|
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|
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int left = 0;
|
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int right = Count - 1;
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|
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while (left <= right)
|
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{
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int range = right - left;
|
||||
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int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.Address == address;
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
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return middle;
|
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else if (address < item.Address)
|
||||
return ~(right);
|
||||
else
|
||||
return ~(right + 1);
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
right = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search on the internal list of items.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
|
||||
private (int, int) BinarySearchEdges(ulong address)
|
||||
{
|
||||
if (Count == 0)
|
||||
return (~0, ~0);
|
||||
|
||||
if (Count == 1)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[0];
|
||||
|
||||
if (item.Address == address)
|
||||
{
|
||||
return (0, 1);
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
return (~0, ~0);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (~1, ~1);
|
||||
}
|
||||
}
|
||||
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
int leftEdge = -1;
|
||||
int rightEdgeMatch = -1;
|
||||
int rightEdgeNoMatch = -1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.Address == address;
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
{
|
||||
leftEdge = middle;
|
||||
break;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
return (~right, ~right);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (~(right + 1), ~(right + 1));
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
right = middle;
|
||||
if (rightEdgeMatch == -1)
|
||||
rightEdgeMatch = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
rightEdgeNoMatch = middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (left > right)
|
||||
{
|
||||
return (~left, ~left);
|
||||
}
|
||||
|
||||
if (rightEdgeMatch == -1)
|
||||
{
|
||||
return (leftEdge, leftEdge + 1);
|
||||
}
|
||||
|
||||
left = rightEdgeMatch;
|
||||
right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = right - (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.Address == address;
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
return (leftEdge, middle + 1);
|
||||
else
|
||||
return (leftEdge, middle);
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
left = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return (leftEdge, right + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
|
@ -464,6 +710,205 @@ namespace Ryujinx.Memory.Range
|
|||
return ~left;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
|
||||
private int BinarySearchLeftEdge(ulong address, ulong endAddress)
|
||||
{
|
||||
if (Count == 0)
|
||||
return ~0;
|
||||
|
||||
if (Count == 1)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[0];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
return ~0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ~1;
|
||||
}
|
||||
}
|
||||
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
return middle;
|
||||
else if (address < item.Address)
|
||||
return ~(right);
|
||||
else
|
||||
return ~(right + 1);
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
right = middle;
|
||||
}
|
||||
else if(address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
|
||||
private (int, int) BinarySearchEdges(ulong address, ulong endAddress)
|
||||
{
|
||||
if (Count == 0)
|
||||
return (~0, ~0);
|
||||
|
||||
if (Count == 1)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[0];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
return (0, 1);
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
return (~0, ~0);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (~1, ~1);
|
||||
}
|
||||
}
|
||||
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
int leftEdge = -1;
|
||||
int rightEdgeMatch = -1;
|
||||
int rightEdgeNoMatch = -1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
{
|
||||
leftEdge = middle;
|
||||
break;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
return (~right, ~right);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (~(right + 1), ~(right + 1));
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
right = middle;
|
||||
if (rightEdgeMatch == -1)
|
||||
rightEdgeMatch = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
rightEdgeNoMatch = middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (left > right)
|
||||
{
|
||||
return (~left, ~left);
|
||||
}
|
||||
|
||||
if (rightEdgeMatch == -1)
|
||||
{
|
||||
return (leftEdge, leftEdge + 1);
|
||||
}
|
||||
|
||||
left = rightEdgeMatch;
|
||||
right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = right - (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
return (leftEdge, middle + 1);
|
||||
else
|
||||
return (leftEdge, middle);
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
left = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return (leftEdge, right + 1);
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue