misc: chore: Fix object creation in HLE project

This commit is contained in:
Evan Husted 2025-01-26 15:15:26 -06:00
parent f1fd5c9366
commit beab133c8d
48 changed files with 194 additions and 194 deletions

View file

@ -22,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
{
public bool NeedsRealId => true;
private static InitializeMessage InitializeMemory = new InitializeMessage();
private static InitializeMessage InitializeMemory = new();
private const int InactiveTimeout = 6000;
private const int FailureTimeout = 4000;
@ -31,16 +31,16 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
private bool _useP2pProxy;
private NetworkError _lastError;
private readonly ManualResetEvent _connected = new ManualResetEvent(false);
private readonly ManualResetEvent _error = new ManualResetEvent(false);
private readonly ManualResetEvent _scan = new ManualResetEvent(false);
private readonly ManualResetEvent _reject = new ManualResetEvent(false);
private readonly AutoResetEvent _apConnected = new AutoResetEvent(false);
private readonly ManualResetEvent _connected = new(false);
private readonly ManualResetEvent _error = new(false);
private readonly ManualResetEvent _scan = new(false);
private readonly ManualResetEvent _reject = new(false);
private readonly AutoResetEvent _apConnected = new(false);
private readonly RyuLdnProtocol _protocol;
private readonly NetworkTimeout _timeout;
private readonly List<NetworkInfo> _availableGames = new List<NetworkInfo>();
private readonly List<NetworkInfo> _availableGames = new();
private DisconnectReason _disconnectReason;
private P2pProxyServer _hostedProxy;
@ -490,7 +490,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
SendAsync(_protocol.Encode(PacketId.CreateAccessPoint, request, advertiseData));
// Send a network change event with dummy data immediately. Necessary to avoid crashes in some games
NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
NetworkChangeEventArgs networkChangeEvent = new(new NetworkInfo()
{
Common = new CommonNetworkInfo()
{
@ -610,7 +610,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
SendAsync(_protocol.Encode(PacketId.Connect, request));
NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
NetworkChangeEventArgs networkChangeEvent = new(new NetworkInfo()
{
Common = request.NetworkInfo.Common,
Ldn = request.NetworkInfo.Ldn