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misc: chore: Fix object creation in HLE project
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parent
f1fd5c9366
commit
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48 changed files with 194 additions and 194 deletions
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@ -22,7 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
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{
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public bool NeedsRealId => true;
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private static InitializeMessage InitializeMemory = new InitializeMessage();
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private static InitializeMessage InitializeMemory = new();
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private const int InactiveTimeout = 6000;
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private const int FailureTimeout = 4000;
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@ -31,16 +31,16 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
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private bool _useP2pProxy;
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private NetworkError _lastError;
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private readonly ManualResetEvent _connected = new ManualResetEvent(false);
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private readonly ManualResetEvent _error = new ManualResetEvent(false);
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private readonly ManualResetEvent _scan = new ManualResetEvent(false);
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private readonly ManualResetEvent _reject = new ManualResetEvent(false);
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private readonly AutoResetEvent _apConnected = new AutoResetEvent(false);
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private readonly ManualResetEvent _connected = new(false);
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private readonly ManualResetEvent _error = new(false);
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private readonly ManualResetEvent _scan = new(false);
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private readonly ManualResetEvent _reject = new(false);
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private readonly AutoResetEvent _apConnected = new(false);
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private readonly RyuLdnProtocol _protocol;
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private readonly NetworkTimeout _timeout;
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private readonly List<NetworkInfo> _availableGames = new List<NetworkInfo>();
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private readonly List<NetworkInfo> _availableGames = new();
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private DisconnectReason _disconnectReason;
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private P2pProxyServer _hostedProxy;
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@ -490,7 +490,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
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SendAsync(_protocol.Encode(PacketId.CreateAccessPoint, request, advertiseData));
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// Send a network change event with dummy data immediately. Necessary to avoid crashes in some games
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NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
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NetworkChangeEventArgs networkChangeEvent = new(new NetworkInfo()
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{
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Common = new CommonNetworkInfo()
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{
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@ -610,7 +610,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
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SendAsync(_protocol.Encode(PacketId.Connect, request));
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NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
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NetworkChangeEventArgs networkChangeEvent = new(new NetworkInfo()
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{
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Common = request.NetworkInfo.Common,
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Ldn = request.NetworkInfo.Ldn
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