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Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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d7c6474729
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24 changed files with 365 additions and 113 deletions
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@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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CodeGenContext context = new(info, parameters, instPool, integerPool);
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context.AddCapability(Capability.Shader);
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context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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context.AddCapability(Capability.GroupNonUniformBallot);
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context.AddCapability(Capability.GroupNonUniformShuffle);
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context.AddCapability(Capability.GroupNonUniformVote);
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@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddCapability(Capability.ImageQuery);
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context.AddCapability(Capability.SampledBuffer);
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if (parameters.HostCapabilities.SupportsShaderFloat64)
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{
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context.AddCapability(Capability.Float64);
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}
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if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
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{
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context.AddCapability(Capability.TransformFeedback);
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@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (parameters.Definitions.Stage == ShaderStage.Fragment)
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{
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
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{
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context.AddCapability(Capability.Geometry);
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}
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