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https://git.ryujinx.app/ryubing/ryujinx.git
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Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
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d7c6474729
commit
c0f2491eae
24 changed files with 365 additions and 113 deletions
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@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Vulkan
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{
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class TextureArray : ITextureArray
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class TextureArray : ResourceArray, ITextureArray
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{
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private readonly VulkanRenderer _gd;
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@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
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private HashSet<TextureStorage> _storages;
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private DescriptorSet[] _cachedDescriptorSets;
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private int _cachedCommandBufferIndex;
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private int _cachedSubmissionCount;
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private ShaderCollection _cachedDscProgram;
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private int _cachedDscSetIndex;
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private int _cachedDscIndex;
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private readonly bool _isBuffer;
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private int _bindCount;
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public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
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{
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_gd = gd;
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@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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_cachedDescriptorSets = null;
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if (_bindCount != 0)
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{
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_gd.PipelineInternal.ForceTextureDirty();
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}
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SetDirty(_gd);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
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TextureView dummyTexture,
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SamplerHolder dummySampler)
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{
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if (_cachedDescriptorSets != null)
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if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
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{
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// We still need to ensure the current command buffer holds a reference to all used textures.
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@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
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GetBufferViews(cbs);
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}
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return _cachedDescriptorSets;
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return sets;
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}
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_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
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var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
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DescriptorSetTemplate template = program.Templates[setIndex];
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DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
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@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
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tu.Push(GetBufferViews(cbs));
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}
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var sets = dsc.GetSets();
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templateUpdater.Commit(_gd, device, sets[0]);
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_cachedDescriptorSets = sets;
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_cachedDscProgram = program;
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_cachedDscSetIndex = setIndex;
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return sets;
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}
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public void IncrementBindCount()
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{
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_bindCount++;
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}
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public void DecrementBindCount()
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{
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int newBindCount = --_bindCount;
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Debug.Assert(newBindCount >= 0);
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}
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}
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}
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