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UI: Localize LED color & hide it until it's functional
Also moved IgnoreApplet to the System config section object.
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parent
9c8055440e
commit
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9 changed files with 47 additions and 22 deletions
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@ -56,7 +56,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableDiscordIntegration = EnableDiscordIntegration,
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CheckUpdatesOnStart = CheckUpdatesOnStart,
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ShowConfirmExit = ShowConfirmExit,
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IgnoreApplet = IgnoreApplet,
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RememberWindowState = RememberWindowState,
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ShowTitleBar = ShowTitleBar,
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EnableHardwareAcceleration = EnableHardwareAcceleration,
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@ -78,6 +77,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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MemoryManagerMode = System.MemoryManagerMode,
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DramSize = System.DramSize,
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IgnoreMissingServices = System.IgnoreMissingServices,
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IgnoreApplet = System.IgnoreApplet,
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UseHypervisor = System.UseHypervisor,
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GuiColumns = new GuiColumns
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{
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@ -176,7 +176,6 @@ namespace Ryujinx.Ava.Utilities.Configuration
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EnableDiscordIntegration.Value = true;
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CheckUpdatesOnStart.Value = true;
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ShowConfirmExit.Value = true;
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IgnoreApplet.Value = false;
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RememberWindowState.Value = true;
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ShowTitleBar.Value = !OperatingSystem.IsWindows();
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EnableHardwareAcceleration.Value = true;
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@ -200,6 +199,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
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System.MemoryManagerMode.Value = MemoryManagerMode.HostMappedUnsafe;
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System.DramSize.Value = MemoryConfiguration.MemoryConfiguration4GiB;
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System.IgnoreMissingServices.Value = false;
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System.IgnoreApplet.Value = false;
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System.UseHypervisor.Value = true;
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Multiplayer.LanInterfaceId.Value = "0";
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Multiplayer.Mode.Value = MultiplayerMode.Disabled;
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