UI: Compatibility List Viewer

This commit is contained in:
Evan Husted 2025-01-06 07:31:57 -06:00
parent 9726b0feb0
commit c4cc657b89
13 changed files with 612 additions and 1 deletions

View file

@ -0,0 +1,28 @@
using Avalonia.Data.Converters;
using Avalonia.Media;
using Gommon;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
namespace Ryujinx.Ava.UI.Helpers
{
public class PlayabilityStatusConverter : IValueConverter
{
private static readonly Lazy<PlayabilityStatusConverter> _shared = new(() => new());
public static PlayabilityStatusConverter Shared => _shared.Value;
public object Convert(object? value, Type _, object? __, CultureInfo ___) =>
value.Cast<LocaleKeys>() switch
{
LocaleKeys.CompatibilityListNothing or
LocaleKeys.CompatibilityListBoots or
LocaleKeys.CompatibilityListMenus => Brushes.Red,
LocaleKeys.CompatibilityListIngame => Brushes.Yellow,
_ => Brushes.ForestGreen
};
public object ConvertBack(object? value, Type _, object? __, CultureInfo ___)
=> throw new NotSupportedException();
}
}

View file

@ -304,6 +304,10 @@
Header="{ext:Locale MenuBarHelpCheckForUpdates}"
Icon="{ext:Icon mdi-update}"
ToolTip.Tip="{ext:Locale CheckUpdatesTooltip}" />
<MenuItem
Click="OpenCompatibilityList"
Header="{ext:Locale CompatibilityListOpen}"
Icon="{ext:Icon mdi-gamepad}"/>
<Separator />
<MenuItem VerticalAlignment="Center" Header="{ext:Locale MenuBarHelpFaqAndGuides}" Icon="{ext:Icon fa-solid fa-question}" >
<MenuItem

View file

@ -8,6 +8,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
@ -225,5 +226,7 @@ namespace Ryujinx.Ava.UI.Views.Main
public async void OpenAboutWindow(object sender, RoutedEventArgs e) => await AboutWindow.Show();
public void CloseWindow(object sender, RoutedEventArgs e) => Window.Close();
private async void OpenCompatibilityList(object sender, RoutedEventArgs e) => await CompatibilityList.Show();
}
}