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https://git.ryujinx.app/ryubing/ryujinx.git
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
This commit is contained in:
parent
9b94662b4b
commit
c6f8bfed90
39 changed files with 1091 additions and 311 deletions
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@ -6,7 +6,6 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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@ -352,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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arrayDecl = "[]";
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}
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string samplerTypeName = definition.Type.ToGlslSamplerType();
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string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();
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string layout = string.Empty;
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@ -639,14 +639,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
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{
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TextureDefinition definition = context.Properties.Textures[texOp.Binding];
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string name = definition.Name;
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TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding];
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string name = textureDefinition.Name;
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if (definition.ArrayLength != 1)
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if (textureDefinition.ArrayLength != 1)
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{
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name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
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}
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if (texOp.IsSeparate)
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{
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TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding];
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string samplerName = samplerDefinition.Name;
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if (samplerDefinition.ArrayLength != 1)
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{
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samplerName = $"{samplerName}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
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}
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name = $"{texOp.Type.ToGlslSamplerType()}({name}, {samplerName})";
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}
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return name;
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}
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@ -160,37 +160,49 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
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var dim = (sampler.Type & SamplerType.Mask) switch
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SpvInstruction imageType;
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SpvInstruction sampledImageType;
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if (sampler.Type != SamplerType.None)
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{
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SamplerType.Texture1D => Dim.Dim1D,
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SamplerType.Texture2D => Dim.Dim2D,
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SamplerType.Texture3D => Dim.Dim3D,
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SamplerType.TextureCube => Dim.Cube,
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SamplerType.TextureBuffer => Dim.Buffer,
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_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
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};
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var dim = (sampler.Type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => Dim.Dim1D,
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SamplerType.Texture2D => Dim.Dim2D,
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SamplerType.Texture3D => Dim.Dim3D,
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SamplerType.TextureCube => Dim.Cube,
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SamplerType.TextureBuffer => Dim.Buffer,
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_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
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};
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var imageType = context.TypeImage(
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context.TypeFP32(),
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dim,
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sampler.Type.HasFlag(SamplerType.Shadow),
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sampler.Type.HasFlag(SamplerType.Array),
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sampler.Type.HasFlag(SamplerType.Multisample),
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1,
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ImageFormat.Unknown);
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imageType = context.TypeImage(
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context.TypeFP32(),
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dim,
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sampler.Type.HasFlag(SamplerType.Shadow),
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sampler.Type.HasFlag(SamplerType.Array),
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sampler.Type.HasFlag(SamplerType.Multisample),
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1,
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ImageFormat.Unknown);
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var sampledImageType = context.TypeSampledImage(imageType);
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var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
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sampledImageType = context.TypeSampledImage(imageType);
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}
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else
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{
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imageType = sampledImageType = context.TypeSampler();
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}
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var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
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var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
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var sampledImageArrayPointerType = sampledImagePointerType;
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if (sampler.ArrayLength == 0)
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{
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var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
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var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
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sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
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}
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else if (sampler.ArrayLength != 1)
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{
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var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
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var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
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sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
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}
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@ -838,16 +838,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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SamplerDeclaration declaration = context.Samplers[texOp.Binding];
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SpvInstruction image = declaration.Image;
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if (declaration.IsIndexed)
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{
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SpvInstruction textureIndex = Src(AggregateType.S32);
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image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
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}
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image = context.Load(declaration.SampledImageType, image);
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SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
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int pCount = texOp.Type.GetDimensions();
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@ -1171,16 +1162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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SamplerDeclaration declaration = context.Samplers[texOp.Binding];
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SpvInstruction image = declaration.Image;
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if (declaration.IsIndexed)
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{
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SpvInstruction textureIndex = Src(AggregateType.S32);
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image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
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}
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image = context.Load(declaration.SampledImageType, image);
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SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
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int coordsCount = texOp.Type.GetDimensions();
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@ -1449,17 +1431,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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int srcIndex = 0;
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SamplerDeclaration declaration = context.Samplers[texOp.Binding];
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SpvInstruction image = declaration.Image;
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SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
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if (declaration.IsIndexed)
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{
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SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
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image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
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}
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image = context.Load(declaration.SampledImageType, image);
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image = context.Image(declaration.ImageType, image);
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SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
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@ -1471,17 +1447,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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AstTextureOperation texOp = (AstTextureOperation)operation;
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int srcIndex = 0;
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SamplerDeclaration declaration = context.Samplers[texOp.Binding];
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SpvInstruction image = declaration.Image;
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SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
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if (declaration.IsIndexed)
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{
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SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
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image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
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}
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image = context.Load(declaration.SampledImageType, image);
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image = context.Image(declaration.ImageType, image);
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if (texOp.Index == 3)
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@ -1506,8 +1476,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (hasLod)
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{
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int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
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var lod = context.GetS32(operation.GetSource(lodSrcIndex));
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var lod = context.GetS32(operation.GetSource(srcIndex));
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result = context.ImageQuerySizeLod(resultType, image, lod);
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}
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else
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@ -1905,6 +1874,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex)
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{
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SpvInstruction image = declaration.Image;
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if (declaration.IsIndexed)
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{
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SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
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image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
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}
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if (texOp.IsSeparate)
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{
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image = context.Load(declaration.ImageType, image);
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SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding];
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SpvInstruction sampler = samplerDeclaration.Image;
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if (samplerDeclaration.IsIndexed)
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{
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SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
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sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex);
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}
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sampler = context.Load(samplerDeclaration.ImageType, sampler);
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image = context.SampledImage(declaration.SampledImageType, image, sampler);
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}
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else
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{
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image = context.Load(declaration.SampledImageType, image);
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}
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return image;
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}
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private static OperationResult GenerateUnary(
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CodeGenContext context,
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AstOperation operation,
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@ -26,13 +26,6 @@ namespace Ryujinx.Graphics.Shader
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/// <returns>Span of the memory location</returns>
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ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
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/// <summary>
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/// Gets the size in bytes of a bound constant buffer for the current shader stage.
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/// </summary>
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/// <param name="slot">The number of the constant buffer to get the size from</param>
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/// <returns>Size in bytes</returns>
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int QueryTextureArrayLengthFromBuffer(int slot);
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/// <summary>
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/// Queries the binding number of a constant buffer.
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/// </summary>
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@ -298,6 +291,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host API support for separate textures and samplers.
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/// </summary>
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/// <returns>True if the API supports samplers and textures to be combined on the shader, false otherwise</returns>
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bool QueryHostSupportsSeparateSampler()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU shader ballot support.
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/// </summary>
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@ -388,6 +390,12 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Gets the maximum number of samplers that the bound texture pool may have.
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/// </summary>
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/// <returns>Maximum amount of samplers that the pool may have</returns>
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int QuerySamplerArrayLengthFromPool();
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/// <summary>
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/// Queries sampler type information.
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/// </summary>
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@ -399,6 +407,19 @@ namespace Ryujinx.Graphics.Shader
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return SamplerType.Texture2D;
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}
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/// <summary>
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/// Gets the size in bytes of a bound constant buffer for the current shader stage.
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/// </summary>
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/// <param name="slot">The number of the constant buffer to get the size from</param>
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/// <returns>Size in bytes</returns>
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int QueryTextureArrayLengthFromBuffer(int slot);
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/// <summary>
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/// Gets the maximum number of textures that the bound texture pool may have.
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/// </summary>
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/// <returns>Maximum amount of textures that the pool may have</returns>
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int QueryTextureArrayLengthFromPool();
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/// <summary>
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/// Queries texture coordinate normalization information.
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/// </summary>
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@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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newSources[index] = source;
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if (source != null && source.Type == OperandType.LocalVariable)
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{
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source.UseOps.Add(this);
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}
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_sources = newSources;
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}
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@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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public TextureFlags Flags { get; private set; }
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public int Binding { get; private set; }
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public int SamplerBinding { get; private set; }
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public TextureOperation(
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Instruction inst,
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@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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Format = format;
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Flags = flags;
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Binding = binding;
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SamplerBinding = -1;
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}
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public void TurnIntoArray(int binding)
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@ -32,6 +34,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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Binding = binding;
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}
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public void TurnIntoArray(int textureBinding, int samplerBinding)
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{
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TurnIntoArray(textureBinding);
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SamplerBinding = samplerBinding;
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}
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public void SetBinding(int binding)
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{
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if ((Flags & TextureFlags.Bindless) != 0)
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@ -69,6 +69,7 @@ namespace Ryujinx.Graphics.Shader
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{
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string typeName = (type & SamplerType.Mask) switch
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{
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SamplerType.None => "sampler",
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SamplerType.Texture1D => "sampler1D",
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SamplerType.TextureBuffer => "samplerBuffer",
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SamplerType.Texture2D => "sampler2D",
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@ -95,6 +96,31 @@ namespace Ryujinx.Graphics.Shader
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return typeName;
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}
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public static string ToGlslTextureType(this SamplerType type)
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{
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string typeName = (type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => "texture1D",
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SamplerType.TextureBuffer => "textureBuffer",
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SamplerType.Texture2D => "texture2D",
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SamplerType.Texture3D => "texture3D",
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SamplerType.TextureCube => "textureCube",
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_ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
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};
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if ((type & SamplerType.Multisample) != 0)
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{
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typeName += "MS";
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}
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if ((type & SamplerType.Array) != 0)
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{
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typeName += "Array";
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}
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return typeName;
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}
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public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
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{
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string typeName = (type & SamplerType.Mask) switch
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@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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public TextureFlags Flags { get; }
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public int Binding { get; }
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public int SamplerBinding { get; }
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public bool IsSeparate => SamplerBinding >= 0;
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public AstTextureOperation(
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Instruction inst,
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@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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TextureFormat format,
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TextureFlags flags,
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int binding,
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int samplerBinding,
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int index,
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params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
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{
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@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Format = format;
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Flags = flags;
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Binding = binding;
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SamplerBinding = samplerBinding;
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}
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}
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}
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@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
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{
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return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
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return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources);
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}
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int componentsCount = BitOperations.PopCount((uint)operation.Index);
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@ -5,25 +5,39 @@ namespace Ryujinx.Graphics.Shader
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public int Set { get; }
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public int Binding { get; }
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public int ArrayLength { get; }
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public bool Separate { get; }
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public string Name { get; }
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public SamplerType Type { get; }
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public TextureFormat Format { get; }
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public TextureUsageFlags Flags { get; }
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public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
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public TextureDefinition(
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int set,
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int binding,
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int arrayLength,
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bool separate,
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string name,
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SamplerType type,
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TextureFormat format,
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TextureUsageFlags flags)
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{
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Set = set;
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Binding = binding;
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ArrayLength = arrayLength;
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Separate = separate;
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Name = name;
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Type = type;
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Format = format;
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Flags = flags;
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}
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public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
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{
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||||
}
|
||||
|
||||
public TextureDefinition SetFlag(TextureUsageFlags flag)
|
||||
{
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader
|
|||
public readonly int HandleIndex;
|
||||
public readonly int ArrayLength;
|
||||
|
||||
public readonly bool Separate;
|
||||
|
||||
public readonly TextureUsageFlags Flags;
|
||||
|
||||
public TextureDescriptor(
|
||||
|
@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
int cbufSlot,
|
||||
int handleIndex,
|
||||
int arrayLength,
|
||||
bool separate,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Binding = binding;
|
||||
|
@ -30,6 +33,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
CbufSlot = cbufSlot;
|
||||
HandleIndex = handleIndex;
|
||||
ArrayLength = arrayLength;
|
||||
Separate = separate;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
SeparateSamplerHandle = 1,
|
||||
SeparateSamplerId = 2,
|
||||
SeparateConstantSamplerHandle = 3,
|
||||
Direct = 4,
|
||||
}
|
||||
|
||||
public static class TextureHandle
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
@ -31,7 +32,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp) &&
|
||||
!GenerateBindlessAccess(block, resourceManager, gpuAccessor, texOp, node))
|
||||
{
|
||||
// If we can't do bindless elimination, remove the texture operation.
|
||||
// Set any destination variables to zero.
|
||||
|
@ -46,6 +48,88 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
private static bool GenerateBindlessAccess(
|
||||
BasicBlock block,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TextureOperation texOp,
|
||||
LinkedListNode<INode> node)
|
||||
{
|
||||
if (!gpuAccessor.QueryHostSupportsSeparateSampler())
|
||||
{
|
||||
// We depend on combining samplers and textures in the shader being supported for this.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand nvHandle = texOp.GetSource(0);
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
handleOp.StorageKind != StorageKind.Input)
|
||||
{
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input.
|
||||
// This is an artificial limitation to prevent it from being used in cases where it
|
||||
// would have a large performance impact of loading all textures in the pool.
|
||||
// It might be removed in the future, if we can mitigate the performance impact.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand textureHandle = OperandHelper.Local();
|
||||
Operand samplerHandle = OperandHelper.Local();
|
||||
Operand textureIndex = OperandHelper.Local();
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20)));
|
||||
|
||||
int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool());
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, textureIndex, textureHandle, OperandHelper.Const(texturePoolLength - 1)));
|
||||
|
||||
texOp.SetSource(0, textureIndex);
|
||||
|
||||
bool hasSampler = !texOp.Inst.IsImage();
|
||||
|
||||
int textureBinding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
0,
|
||||
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
|
||||
texturePoolLength,
|
||||
hasSampler);
|
||||
|
||||
if (hasSampler)
|
||||
{
|
||||
Operand samplerIndex = OperandHelper.Local();
|
||||
|
||||
int samplerPoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QuerySamplerArrayLengthFromPool());
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, samplerIndex, samplerHandle, OperandHelper.Const(samplerPoolLength - 1)));
|
||||
|
||||
texOp.InsertSource(1, samplerIndex);
|
||||
|
||||
int samplerBinding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
SamplerType.None,
|
||||
texOp.Format,
|
||||
TextureFlags.None,
|
||||
0,
|
||||
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
|
||||
samplerPoolLength);
|
||||
|
||||
texOp.TurnIntoArray(textureBinding, samplerBinding);
|
||||
}
|
||||
else
|
||||
{
|
||||
texOp.TurnIntoArray(textureBinding);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
private const int HardcodedArrayLengthOgl = 4;
|
||||
|
||||
// 1 and 0 elements are not considered arrays anymore.
|
||||
private const int MinimumArrayLength = 2;
|
||||
public const int MinimumArrayLength = 2;
|
||||
|
||||
public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
|
||||
{
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, bool Separate, SamplerType Type, TextureFormat Format);
|
||||
|
||||
private struct TextureMeta
|
||||
{
|
||||
|
@ -225,7 +225,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int arrayLength = 1)
|
||||
int arrayLength = 1,
|
||||
bool separate = false)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
bool isImage = inst.IsImage();
|
||||
|
@ -239,7 +240,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
format = TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
|
||||
int binding = GetTextureOrImageBinding(
|
||||
cbufSlot,
|
||||
handle,
|
||||
arrayLength,
|
||||
type,
|
||||
format,
|
||||
isImage,
|
||||
intCoords,
|
||||
isWrite,
|
||||
accurateType,
|
||||
coherent,
|
||||
separate);
|
||||
|
||||
_gpuAccessor.RegisterTexture(handle, cbufSlot);
|
||||
|
||||
|
@ -256,9 +268,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool intCoords,
|
||||
bool write,
|
||||
bool accurateType,
|
||||
bool coherent)
|
||||
bool coherent,
|
||||
bool separate)
|
||||
{
|
||||
var dimensions = type.GetDimensions();
|
||||
var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
|
||||
var dict = isImage ? _usedImages : _usedTextures;
|
||||
|
||||
var usageFlags = TextureUsageFlags.None;
|
||||
|
@ -290,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
// For array textures, we also want to use type as key,
|
||||
// since we may have texture handles stores in the same buffer, but for textures with different types.
|
||||
var keyType = arrayLength > 1 ? type : SamplerType.None;
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
|
||||
var meta = new TextureMeta()
|
||||
{
|
||||
AccurateType = accurateType,
|
||||
|
@ -332,6 +345,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
}
|
||||
else if (type == SamplerType.None)
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"s_tcb_{handle:X}" : $"s_cb{cbufSlot}_{handle:X}";
|
||||
}
|
||||
else
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
|
||||
|
@ -341,6 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
isImage ? 3 : 2,
|
||||
binding,
|
||||
arrayLength,
|
||||
separate,
|
||||
$"{_stagePrefix}_{nameSuffix}",
|
||||
meta.Type,
|
||||
info.Format,
|
||||
|
@ -495,6 +513,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
info.Separate,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
|
||||
|
@ -514,6 +533,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
info.Separate,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
if (Stage == ShaderStage.Vertex)
|
||||
{
|
||||
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
|
||||
|
||||
int inputMap = _program.AttributeUsage.UsedInputAttributes;
|
||||
|
@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int location = BitOperations.TrailingZeroCount(inputMap);
|
||||
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
|
||||
TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
|
||||
|
||||
inputMap &= ~(1 << location);
|
||||
|
@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
else if (Stage == ShaderStage.Geometry)
|
||||
{
|
||||
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
|
||||
|
||||
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue