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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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39 changed files with 1091 additions and 311 deletions
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@ -160,37 +160,49 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
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var dim = (sampler.Type & SamplerType.Mask) switch
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SpvInstruction imageType;
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SpvInstruction sampledImageType;
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if (sampler.Type != SamplerType.None)
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{
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SamplerType.Texture1D => Dim.Dim1D,
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SamplerType.Texture2D => Dim.Dim2D,
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SamplerType.Texture3D => Dim.Dim3D,
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SamplerType.TextureCube => Dim.Cube,
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SamplerType.TextureBuffer => Dim.Buffer,
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_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
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};
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var dim = (sampler.Type & SamplerType.Mask) switch
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{
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SamplerType.Texture1D => Dim.Dim1D,
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SamplerType.Texture2D => Dim.Dim2D,
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SamplerType.Texture3D => Dim.Dim3D,
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SamplerType.TextureCube => Dim.Cube,
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SamplerType.TextureBuffer => Dim.Buffer,
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_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
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};
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var imageType = context.TypeImage(
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context.TypeFP32(),
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dim,
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sampler.Type.HasFlag(SamplerType.Shadow),
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sampler.Type.HasFlag(SamplerType.Array),
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sampler.Type.HasFlag(SamplerType.Multisample),
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1,
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ImageFormat.Unknown);
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imageType = context.TypeImage(
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context.TypeFP32(),
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dim,
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sampler.Type.HasFlag(SamplerType.Shadow),
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sampler.Type.HasFlag(SamplerType.Array),
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sampler.Type.HasFlag(SamplerType.Multisample),
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1,
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ImageFormat.Unknown);
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var sampledImageType = context.TypeSampledImage(imageType);
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var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
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sampledImageType = context.TypeSampledImage(imageType);
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}
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else
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{
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imageType = sampledImageType = context.TypeSampler();
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}
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var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
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var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
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var sampledImageArrayPointerType = sampledImagePointerType;
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if (sampler.ArrayLength == 0)
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{
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var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
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var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
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sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
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}
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else if (sampler.ArrayLength != 1)
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{
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var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
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var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
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sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
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}
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