mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-25 06:17:10 +02:00
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
This commit is contained in:
parent
9b94662b4b
commit
c6f8bfed90
39 changed files with 1091 additions and 311 deletions
|
@ -58,10 +58,20 @@ namespace Ryujinx.ShaderTools
|
|||
return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
|
||||
}
|
||||
|
||||
public int QuerySamplerArrayLengthFromPool()
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
|
||||
public int QueryTextureArrayLengthFromPool()
|
||||
{
|
||||
return DefaultArrayLength;
|
||||
}
|
||||
}
|
||||
|
||||
private class Options
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue