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Resolve Image Usage Validation Error (#296)
This was a missed change that would resolve Image Usage validation error that is created fairly frequently. ``VUID-VkImageViewCreateInfo-pNext-02662(ERROR / SPEC): msgNum: -55646969 - Validation Error: [ VUID-VkImageViewCreateInfo-pNext-02662 ] Object 0: handle = 0x260b9d1f6b8, type = VK_OBJECT_TYPE_IMAGE; | MessageID = 0xfcaee507 | vkCreateImageView(): pCreateInfo->pNext<VkImageViewUsageCreateInfo>.usage (VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT) must not include any bits that were not set in VkImageCreateInfo::usage (VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) of the image. The Vulkan spec states: If the pNext chain includes a VkImageViewUsageCreateInfo structure, and image was not created with a VkImageStencilUsageCreateInfo structure included in the pNext chain of VkImageCreateInfo, its usage member must not include any bits that were not set in the usage member of the VkImageCreateInfo structure used to create image (https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-VkImageViewCreateInfo-pNext-02662) Objects: 1 [0] 0x260b9d1f6b8, type: 10, name: NULL ``
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4 changed files with 29 additions and 14 deletions
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@ -61,8 +61,11 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Textures.Add(this);
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities);
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bool isMsImageStorageSupported = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, isMsImageStorageSupported);
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var usage = TextureStorage.GetImageUsage(info.Format, gd.Capabilities, isMsImageStorageSupported, false);
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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