metal: Try and see if this lets VSync turn off.

(cherry picked from commit 9558b37716)
This commit is contained in:
Evan Husted 2024-12-26 22:42:39 -06:00
parent 17233d30da
commit c9b2a6b1f1
5 changed files with 53 additions and 9 deletions

View file

@ -5,12 +5,9 @@
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpMetal" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Metal.SharpMetalExtensions\Ryujinx.Graphics.Metal.SharpMetalExtensions.csproj" />
</ItemGroup>
<ItemGroup>

View file

@ -1,6 +1,7 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.Effects;
using Ryujinx.Graphics.Metal.SharpMetalExtensions;
using SharpMetal.ObjectiveCCore;
using SharpMetal.QuartzCore;
using System;
@ -140,7 +141,15 @@ namespace Ryujinx.Graphics.Metal
public void ChangeVSyncMode(VSyncMode vSyncMode)
{
//_vSyncMode = vSyncMode;
switch (vSyncMode)
{
case VSyncMode.Unbounded:
_metalLayer.SetDisplaySyncEnabled(false);
break;
case VSyncMode.Switch:
_metalLayer.SetDisplaySyncEnabled(true);
break;
}
}
public void SetAntiAliasing(AntiAliasing effect)