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Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
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18 changed files with 538 additions and 74 deletions
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@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using Format = Ryujinx.Graphics.GAL.Format;
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using VkBuffer = Silk.NET.Vulkan.Buffer;
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using VkFormat = Silk.NET.Vulkan.Format;
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@ -12,6 +13,11 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class TextureStorage : IDisposable
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{
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private struct TextureSliceInfo
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{
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public int BindCount;
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}
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private const MemoryPropertyFlags DefaultImageMemoryFlags =
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MemoryPropertyFlags.DeviceLocalBit;
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@ -43,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Image _image;
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private readonly Auto<DisposableImage> _imageAuto;
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private readonly Auto<MemoryAllocation> _allocationAuto;
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private readonly int _depthOrLayers;
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private Auto<MemoryAllocation> _foreignAllocationAuto;
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private Dictionary<Format, TextureStorage> _aliasedStorages;
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@ -55,6 +62,9 @@ namespace Ryujinx.Graphics.Vulkan
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private int _viewsCount;
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private readonly ulong _size;
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private int _bindCount;
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private readonly TextureSliceInfo[] _slices;
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public VkFormat VkFormat { get; }
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public unsafe TextureStorage(
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@ -73,6 +83,7 @@ namespace Ryujinx.Graphics.Vulkan
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var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
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VkFormat = format;
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_depthOrLayers = info.GetDepthOrLayers();
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var type = info.Target.Convert();
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@ -80,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
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var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
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var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities);
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var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
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@ -148,6 +159,8 @@ namespace Ryujinx.Graphics.Vulkan
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InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
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}
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_slices = new TextureSliceInfo[levels * _depthOrLayers];
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}
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public TextureStorage CreateAliasedColorForDepthStorageUnsafe(Format format)
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@ -292,7 +305,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage)
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public static ImageUsageFlags GetImageUsage(Format format, Target target, in HardwareCapabilities capabilities)
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{
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var usage = DefaultUsageFlags;
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@ -305,11 +318,19 @@ namespace Ryujinx.Graphics.Vulkan
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usage |= ImageUsageFlags.ColorAttachmentBit;
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}
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bool supportsMsStorage = capabilities.SupportsShaderStorageImageMultisample;
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if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
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{
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usage |= ImageUsageFlags.StorageBit;
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}
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if (capabilities.SupportsAttachmentFeedbackLoop &&
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(usage & (ImageUsageFlags.DepthStencilAttachmentBit | ImageUsageFlags.ColorAttachmentBit)) != 0)
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{
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usage |= ImageUsageFlags.AttachmentFeedbackLoopBitExt;
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}
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return usage;
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}
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@ -510,6 +531,55 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public void AddBinding(TextureView view)
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{
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// Assumes a view only has a first level.
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int index = view.FirstLevel * _depthOrLayers + view.FirstLayer;
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int layers = view.Layers;
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for (int i = 0; i < layers; i++)
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{
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ref TextureSliceInfo info = ref _slices[index++];
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info.BindCount++;
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}
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_bindCount++;
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}
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public void ClearBindings()
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{
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if (_bindCount != 0)
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{
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Array.Clear(_slices, 0, _slices.Length);
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_bindCount = 0;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsBound(TextureView view)
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{
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if (_bindCount != 0)
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{
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int index = view.FirstLevel * _depthOrLayers + view.FirstLayer;
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int layers = view.Layers;
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for (int i = 0; i < layers; i++)
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{
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ref TextureSliceInfo info = ref _slices[index++];
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if (info.BindCount != 0)
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{
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return true;
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}
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}
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}
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return false;
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}
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public void IncrementViewsCount()
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{
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_viewsCount++;
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