mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-06-28 00:16:23 +02:00
Merge branch 'memory-refactor' into 'master'
Memory RangeList Refactor See merge request [ryubing/ryujinx!46](https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/46)
This commit is contained in:
commit
ccf7bc9e0d
10 changed files with 723 additions and 506 deletions
|
@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong size,
|
||||
BufferStage stage,
|
||||
bool sparseCompatible,
|
||||
IEnumerable<Buffer> baseBuffers = null)
|
||||
ReadOnlySpan<RangeItem<Buffer>> baseBuffers)
|
||||
{
|
||||
_context = context;
|
||||
_physicalMemory = physicalMemory;
|
||||
|
@ -126,21 +126,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
_useGranular = size > GranularBufferThreshold;
|
||||
|
||||
IEnumerable<IRegionHandle> baseHandles = null;
|
||||
List<IRegionHandle> baseHandles = null;
|
||||
|
||||
if (baseBuffers != null)
|
||||
if (!baseBuffers.IsEmpty)
|
||||
{
|
||||
baseHandles = baseBuffers.SelectMany(buffer =>
|
||||
baseHandles = new List<IRegionHandle>();
|
||||
foreach (RangeItem<Buffer> buffer in baseBuffers)
|
||||
{
|
||||
if (buffer._useGranular)
|
||||
if (buffer.Value._useGranular)
|
||||
{
|
||||
return buffer._memoryTrackingGranular.GetHandles();
|
||||
baseHandles.AddRange((buffer.Value._memoryTrackingGranular.GetHandles()));
|
||||
}
|
||||
else
|
||||
{
|
||||
return Enumerable.Repeat(buffer._memoryTracking, 1);
|
||||
baseHandles.Add(buffer.Value._memoryTracking);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (_useGranular)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
@ -56,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="parent">Parent buffer</param>
|
||||
/// <param name="stage">Initial buffer stage</param>
|
||||
/// <param name="baseBuffers">Buffers to inherit state from</param>
|
||||
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, IEnumerable<Buffer> baseBuffers = null)
|
||||
public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, ReadOnlySpan<RangeItem<Buffer>> baseBuffers)
|
||||
{
|
||||
_size = (int)parent.Size;
|
||||
_systemMemoryType = context.Capabilities.MemoryType;
|
||||
|
@ -72,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferStage storageFlags = stage & BufferStage.StorageMask;
|
||||
|
||||
if (parent.Size > DeviceLocalSizeThreshold && baseBuffers == null)
|
||||
if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.IsEmpty)
|
||||
{
|
||||
_desiredType = BufferBackingType.DeviceMemory;
|
||||
}
|
||||
|
@ -100,11 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// TODO: Might be nice to force atomic access to be device local for any stage.
|
||||
}
|
||||
|
||||
if (baseBuffers != null)
|
||||
if (!baseBuffers.IsEmpty)
|
||||
{
|
||||
foreach (Buffer buffer in baseBuffers)
|
||||
foreach (RangeItem<Buffer> buffer in baseBuffers)
|
||||
{
|
||||
CombineState(buffer.BackingState);
|
||||
CombineState(buffer.Value.BackingState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,6 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
@ -42,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
private readonly RangeList<Buffer> _buffers;
|
||||
private readonly MultiRangeList<MultiRangeBuffer> _multiRangeBuffers;
|
||||
|
||||
private Buffer[] _bufferOverlaps;
|
||||
private RangeItem<Buffer>[] _bufferOverlaps;
|
||||
|
||||
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
|
||||
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
|
||||
|
@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_buffers = [];
|
||||
_multiRangeBuffers = [];
|
||||
|
||||
_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
|
||||
_bufferOverlaps = new RangeItem<Buffer>[OverlapsBufferInitialCapacity];
|
||||
|
||||
_dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
|
||||
|
||||
|
@ -79,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="e">Event arguments</param>
|
||||
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
||||
{
|
||||
Buffer[] overlaps = new Buffer[10];
|
||||
RangeItem<Buffer>[] overlaps = new RangeItem<Buffer>[10];
|
||||
int overlapCount;
|
||||
|
||||
MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
||||
|
@ -90,12 +89,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
lock (_buffers)
|
||||
{
|
||||
overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
|
||||
overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps).Count;
|
||||
}
|
||||
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
overlaps[i].Unmapped(subRange.Address, subRange.Size);
|
||||
overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -336,7 +335,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
|
||||
ulong alignedSize = alignedEndAddress - alignedAddress;
|
||||
|
||||
Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
|
||||
Buffer buffer = _buffers.FindOverlapFast(alignedAddress, alignedSize);
|
||||
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
|
||||
|
||||
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
||||
|
@ -403,7 +402,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
Buffer buffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
||||
Buffer buffer = _buffers.FindOverlapFast(subRange.Address, subRange.Size);
|
||||
|
||||
virtualBuffer.AddPhysicalDependency(buffer, subRange.Address, dstOffset, subRange.Size);
|
||||
physicalBuffers.Add(buffer);
|
||||
|
@ -495,10 +494,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
|
||||
{
|
||||
Buffer[] overlaps = _bufferOverlaps;
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
OverlapResult result = _buffers.FindOverlapsNonOverlappingAsSpan(address, size, out ReadOnlySpan<RangeItem<Buffer>> overlaps);
|
||||
|
||||
if (overlapsCount != 0)
|
||||
if (result.Count != 0)
|
||||
{
|
||||
// The buffer already exists. We can just return the existing buffer
|
||||
// if the buffer we need is fully contained inside the overlapping buffer.
|
||||
|
@ -507,7 +506,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// old buffer(s) to the new buffer.
|
||||
|
||||
ulong endAddress = address + size;
|
||||
Buffer overlap0 = overlaps[0];
|
||||
RangeItem<Buffer> overlap0 = overlaps[0];
|
||||
|
||||
if (overlap0.Address > address || overlap0.EndAddress < endAddress)
|
||||
{
|
||||
|
@ -522,51 +521,51 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// sequential memory.
|
||||
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
|
||||
// range crosses a page, and after alignment, ends having a size of 2 pages.
|
||||
if (overlapsCount == 1 &&
|
||||
if (result.Count == 1 &&
|
||||
address >= overlap0.Address &&
|
||||
endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
|
||||
{
|
||||
// Try to grow the buffer by 1.5x of its current size.
|
||||
// This improves performance in the cases where the buffer is resized often by small amounts.
|
||||
ulong existingSize = overlap0.Size;
|
||||
ulong existingSize = overlap0.Value.Size;
|
||||
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
||||
|
||||
size = Math.Max(size, growthSize);
|
||||
endAddress = address + size;
|
||||
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
result = _buffers.FindOverlapsNonOverlappingAsSpan(address, size, out overlaps);
|
||||
}
|
||||
|
||||
|
||||
address = Math.Min(address, overlaps[0].Address);
|
||||
endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
for (int index = 0; index < result.Count; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
RangeItem<Buffer> buffer = overlaps[index];
|
||||
|
||||
anySparseCompatible |= buffer.SparseCompatible;
|
||||
|
||||
address = Math.Min(address, buffer.Address);
|
||||
endAddress = Math.Max(endAddress, buffer.EndAddress);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Remove(buffer);
|
||||
}
|
||||
anySparseCompatible |= buffer.Value.SparseCompatible;
|
||||
}
|
||||
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps, overlapsCount);
|
||||
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps);
|
||||
|
||||
_buffers.RemoveRange(result);
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false);
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible: false, ReadOnlySpan<RangeItem<Buffer>>.Empty);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
}
|
||||
|
@ -582,22 +581,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="alignment">Alignment of the start address of the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, ulong alignment)
|
||||
{
|
||||
Buffer[] overlaps = _bufferOverlaps;
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
_buffers.Lock.EnterWriteLock();
|
||||
OverlapResult result = _buffers.FindOverlapsNonOverlappingAsSpan(address, size, out ReadOnlySpan<RangeItem<Buffer>> overlaps);
|
||||
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
|
||||
|
||||
if (overlapsCount != 0)
|
||||
if (result.Count != 0)
|
||||
{
|
||||
// If the buffer already exists, make sure if covers the entire range,
|
||||
// and make sure it is properly aligned, otherwise sparse mapping may fail.
|
||||
|
||||
ulong endAddress = address + size;
|
||||
Buffer overlap0 = overlaps[0];
|
||||
RangeItem<Buffer> overlap0 = overlaps[0];
|
||||
|
||||
if (overlap0.Address > address ||
|
||||
overlap0.EndAddress < endAddress ||
|
||||
(overlap0.Address & (alignment - 1)) != 0 ||
|
||||
(!overlap0.SparseCompatible && sparseAligned))
|
||||
(!overlap0.Value.SparseCompatible && sparseAligned))
|
||||
{
|
||||
// We need to make sure the new buffer is properly aligned.
|
||||
// However, after the range is aligned, it is possible that it
|
||||
|
@ -605,47 +604,36 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// and ensure we cover all overlaps.
|
||||
|
||||
int oldOverlapsCount;
|
||||
endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
|
||||
|
||||
do
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
|
||||
address = Math.Min(address, buffer.Address);
|
||||
endAddress = Math.Max(endAddress, buffer.EndAddress);
|
||||
}
|
||||
address = Math.Min(address, overlaps[0].Address);
|
||||
|
||||
address &= ~(alignment - 1);
|
||||
|
||||
oldOverlapsCount = overlapsCount;
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
|
||||
}
|
||||
while (oldOverlapsCount != overlapsCount);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
_buffers.Remove(overlaps[index]);
|
||||
}
|
||||
oldOverlapsCount = result.Count;
|
||||
result = _buffers.FindOverlapsNonOverlappingAsSpan(address, endAddress - address, out overlaps);
|
||||
}
|
||||
while (oldOverlapsCount != result.Count);
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps, overlapsCount);
|
||||
Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps);
|
||||
|
||||
_buffers.RemoveRange(result);
|
||||
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned);
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, stage, sparseAligned, ReadOnlySpan<RangeItem<Buffer>>.Empty);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
_buffers.Lock.ExitWriteLock();
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
}
|
||||
|
@ -660,19 +648,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="stage">The type of usage that created the buffer</param>
|
||||
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
||||
/// <param name="overlaps">Buffers overlapping the range</param>
|
||||
/// <param name="overlapsCount">Total of overlaps</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
|
||||
private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, ReadOnlySpan<RangeItem<Buffer>> overlaps)
|
||||
{
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
|
||||
|
||||
lock (_buffers)
|
||||
for (int index = 0; index < overlaps.Length; index++)
|
||||
{
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
Buffer buffer = overlaps[index].Value;
|
||||
|
||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||
|
||||
|
@ -688,6 +670,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
NotifyBuffersModified?.Invoke();
|
||||
|
||||
RecreateMultiRangeBuffers(address, size);
|
||||
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -909,7 +893,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
||||
Buffer subBuffer = _buffers.FindOverlapFast(subRange.Address, subRange.Size);
|
||||
|
||||
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
||||
|
||||
|
@ -957,7 +941,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (size != 0)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
buffer = _buffers.FindOverlapFast(address, size);
|
||||
|
||||
buffer.CopyFromDependantVirtualBuffers();
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
|
@ -969,7 +953,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
else
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, 1);
|
||||
buffer = _buffers.FindOverlapFast(address, 1);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
|
@ -1007,7 +991,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
if (size != 0)
|
||||
{
|
||||
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
||||
Buffer buffer = _buffers.FindOverlapFast(address, size);
|
||||
|
||||
if (copyBackVirtual)
|
||||
{
|
||||
|
|
|
@ -761,7 +761,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (!bounds.IsUnmapped)
|
||||
{
|
||||
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
|
||||
BufferRange range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, bufferStage | BufferStageUtils.FromUsage(bounds.Flags), isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range, bufferStage);
|
||||
|
@ -798,7 +798,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (!bounds.IsUnmapped)
|
||||
{
|
||||
bool isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
bool isWrite = (bounds.Flags & BufferUsageFlags.Write) == BufferUsageFlags.Write;
|
||||
BufferRange range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, BufferStageUtils.ComputeStorage(bounds.Flags), isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range, BufferStage.Compute);
|
||||
|
|
|
@ -2,7 +2,6 @@ using Ryujinx.Common.Pools;
|
|||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
|
@ -14,12 +13,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <summary>
|
||||
/// Start address of the range in guest memory.
|
||||
/// </summary>
|
||||
public ulong Address { get; }
|
||||
public ulong Address { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of the range in bytes.
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
public ulong Size { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// End address of the range in guest memory.
|
||||
|
@ -77,8 +76,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
private BufferMigration _source;
|
||||
private BufferModifiedRangeList _migrationTarget;
|
||||
|
||||
private readonly Lock _lock = new();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the modified range list has any entries or not.
|
||||
/// </summary>
|
||||
|
@ -86,10 +83,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
get
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return Count > 0;
|
||||
}
|
||||
Lock.EnterReadLock();
|
||||
bool result = Count > 0;
|
||||
Lock.ExitReadLock();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -114,33 +111,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="action">Action to perform for each remaining sub-range of the input range</param>
|
||||
public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
|
||||
{
|
||||
lock (_lock)
|
||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
bool lockOwner = Lock.IsReadLockHeld;
|
||||
if (!lockOwner)
|
||||
{
|
||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
Lock.EnterReadLock();
|
||||
}
|
||||
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
FindOverlapsNonOverlappingAsSpan(address, size, out ReadOnlySpan<RangeItem<BufferModifiedRange>> overlaps);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
// The start of the remaining region is uncovered by this overlap. Call the action for it.
|
||||
action(address, overlap.Address - address);
|
||||
}
|
||||
|
||||
// Remaining region is after this overlap.
|
||||
size -= overlap.EndAddress - address;
|
||||
address = overlap.EndAddress;
|
||||
// The start of the remaining region is uncovered by this overlap. Call the action for it.
|
||||
action(address, overlap.Address - address);
|
||||
}
|
||||
|
||||
if ((long)size > 0)
|
||||
{
|
||||
// If there is any region left after removing the overlaps, signal it.
|
||||
action(address, size);
|
||||
}
|
||||
// Remaining region is after this overlap.
|
||||
size -= overlap.EndAddress - address;
|
||||
address = overlap.EndAddress;
|
||||
}
|
||||
|
||||
if (!lockOwner)
|
||||
{
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
|
||||
if ((long)size > 0)
|
||||
{
|
||||
// If there is any region left after removing the overlaps, signal it.
|
||||
action(address, size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -152,51 +155,102 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size of the modified region in bytes</param>
|
||||
public void SignalModified(ulong address, ulong size)
|
||||
{
|
||||
// Must lock, as this can affect flushes from the background thread.
|
||||
lock (_lock)
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
Lock.EnterWriteLock();
|
||||
OverlapResult result = FindOverlapsNonOverlappingAsSpan(address, size,
|
||||
out ReadOnlySpan<RangeItem<BufferModifiedRange>> overlaps);
|
||||
|
||||
ulong endAddress = address + size;
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
|
||||
if (overlaps.Length == 0)
|
||||
{
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
BufferModifiedRange buffPost = null;
|
||||
bool extendsPost = false;
|
||||
bool extendsPre = false;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
if (overlaps.Length == 1)
|
||||
{
|
||||
if (overlaps[0].Address == address && overlaps[0].EndAddress == endAddress)
|
||||
{
|
||||
// The overlaps must be removed or split.
|
||||
overlaps[0].Value.SyncNumber = syncNumber;
|
||||
overlaps[0].Value.Parent = this;
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
if (overlaps[0].Address < address)
|
||||
{
|
||||
overlaps[0].Value.Size = address - overlaps[0].Address;
|
||||
|
||||
if (overlap.Address == address && overlap.Size == size)
|
||||
extendsPre = true;
|
||||
|
||||
if (overlaps[0].EndAddress > endAddress)
|
||||
{
|
||||
// Region already exists. Just update the existing sync number.
|
||||
overlap.SyncNumber = syncNumber;
|
||||
overlap.Parent = this;
|
||||
|
||||
return;
|
||||
buffPost = new BufferModifiedRange(endAddress, overlaps[0].EndAddress - endAddress,
|
||||
overlaps[0].Value.SyncNumber, overlaps[0].Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
Remove(overlap);
|
||||
|
||||
if (overlap.Address < address && overlap.EndAddress > address)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (overlaps[0].EndAddress > endAddress)
|
||||
{
|
||||
// A split item must be created behind this overlap.
|
||||
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
|
||||
overlaps[0].Value.Size = overlaps[0].EndAddress - endAddress;
|
||||
overlaps[0].Value.Address = endAddress;
|
||||
}
|
||||
|
||||
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
|
||||
else
|
||||
{
|
||||
// A split item must be created after this overlap.
|
||||
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
|
||||
RemoveAt(result.StartIndex);
|
||||
}
|
||||
}
|
||||
|
||||
if (extendsPre && extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPre = null;
|
||||
|
||||
if (overlaps[0].Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(overlaps[0].Address, address - overlaps[0].Address,
|
||||
overlaps[0].Value.SyncNumber, overlaps[0].Value.Parent);
|
||||
extendsPre = true;
|
||||
}
|
||||
|
||||
if (overlaps[^1].EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, overlaps[^1].EndAddress - endAddress,
|
||||
overlaps[^1].Value.SyncNumber, overlaps[^1].Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
RemoveRange(result);
|
||||
|
||||
if (extendsPre)
|
||||
{
|
||||
Add(buffPre);
|
||||
}
|
||||
|
||||
if (extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Add(new BufferModifiedRange(address, size, syncNumber, this));
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -208,25 +262,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
int count = 0;
|
||||
Lock.EnterReadLock();
|
||||
FindOverlapsNonOverlappingAsSpan(address, size, out ReadOnlySpan<RangeItem<BufferModifiedRange>> overlaps);
|
||||
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
if (overlap.SyncNumber == syncNumber)
|
||||
{
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
}
|
||||
|
||||
Lock.ExitReadLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -237,19 +286,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
int count = 0;
|
||||
RangeItem<BufferModifiedRange>[] overlaps = new RangeItem<BufferModifiedRange>[1];
|
||||
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
Lock.EnterReadLock();
|
||||
OverlapResult result = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
Lock.ExitReadLock();
|
||||
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
for (int i = 0; i < result.Count; i++)
|
||||
{
|
||||
count = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
}
|
||||
|
@ -262,11 +308,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <returns>True if a range exists in the specified region, false otherwise</returns>
|
||||
public bool HasRange(ulong address, ulong size)
|
||||
{
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
{
|
||||
return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
|
||||
}
|
||||
Lock.EnterReadLock();
|
||||
bool result = FindOverlapsNonOverlapping(address, size).Count > 0;
|
||||
Lock.ExitReadLock();
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -298,38 +343,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="address">The start address of the flush range</param>
|
||||
/// <param name="endAddress">The end address of the flush range</param>
|
||||
private void RemoveRangesAndFlush(
|
||||
BufferModifiedRange[] overlaps,
|
||||
RangeItem<BufferModifiedRange>[] overlaps,
|
||||
int rangeCount,
|
||||
long highestDiff,
|
||||
ulong currentSync,
|
||||
ulong address,
|
||||
ulong endAddress)
|
||||
{
|
||||
lock (_lock)
|
||||
if (_migrationTarget == null)
|
||||
{
|
||||
if (_migrationTarget == null)
|
||||
ulong waitSync = currentSync + (ulong)highestDiff;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
ulong waitSync = currentSync + (ulong)highestDiff;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
Lock.EnterWriteLock();
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
|
||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
||||
}
|
||||
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
|
||||
|
@ -353,30 +397,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong endAddress = address + size;
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
|
||||
int rangeCount = 0;
|
||||
int rangeCount;
|
||||
|
||||
ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
|
||||
ref RangeItem<BufferModifiedRange>[] overlaps = ref ThreadStaticArray<RangeItem<BufferModifiedRange>>.Get();
|
||||
|
||||
// Range list must be consistent for this operation
|
||||
lock (_lock)
|
||||
Lock.EnterReadLock();
|
||||
if (_migrationTarget != null)
|
||||
{
|
||||
if (_migrationTarget != null)
|
||||
{
|
||||
rangeCount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
}
|
||||
rangeCount = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
||||
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps).Count;
|
||||
}
|
||||
Lock.ExitReadLock();
|
||||
|
||||
if (rangeCount == -1)
|
||||
{
|
||||
_migrationTarget.WaitForAndFlushRanges(address, size);
|
||||
_migrationTarget!.WaitForAndFlushRanges(address, size);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (rangeCount == 0)
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -388,7 +433,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
|
@ -419,42 +464,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="registerRangeAction">The action to call for each modified range</param>
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
||||
{
|
||||
BufferModifiedRange[] inheritRanges;
|
||||
ranges.Lock.EnterReadLock();
|
||||
BufferModifiedRange[] inheritRanges = ranges.ToArray();
|
||||
ranges.Lock.ExitReadLock();
|
||||
|
||||
lock (ranges._lock)
|
||||
// Copy over the migration from the previous range list
|
||||
|
||||
BufferMigration oldMigration = ranges._source;
|
||||
|
||||
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
|
||||
if (_source == null)
|
||||
{
|
||||
inheritRanges = ranges.ToArray();
|
||||
// Create a new migration.
|
||||
_source = new BufferMigration([span], this, _context.SyncNumber);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
// Copy over the migration from the previous range list
|
||||
|
||||
BufferMigration oldMigration = ranges._source;
|
||||
|
||||
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
|
||||
if (_source == null)
|
||||
{
|
||||
// Create a new migration.
|
||||
_source = new BufferMigration([span], this, _context.SyncNumber);
|
||||
|
||||
_context.RegisterBufferMigration(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the migration
|
||||
_source.AddSpanToEnd(span);
|
||||
}
|
||||
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
}
|
||||
_context.RegisterBufferMigration(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the migration
|
||||
_source.AddSpanToEnd(span);
|
||||
}
|
||||
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
|
@ -473,18 +515,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
public void SelfMigration()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(), _parent.GetSnapshotFlushAction(), _source);
|
||||
BufferMigration migration = new([span], this, _context.SyncNumber);
|
||||
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(),
|
||||
_parent.GetSnapshotFlushAction(), _source);
|
||||
BufferMigration migration = new([span], this, _context.SyncNumber);
|
||||
|
||||
// Migration target is used to redirect flush actions to the latest range list,
|
||||
// so we don't need to set it here. (this range list is still the latest)
|
||||
// Migration target is used to redirect flush actions to the latest range list,
|
||||
// so we don't need to set it here. (this range list is still the latest)
|
||||
|
||||
_context.RegisterBufferMigration(migration);
|
||||
_context.RegisterBufferMigration(migration);
|
||||
|
||||
_source = migration;
|
||||
}
|
||||
Lock.EnterWriteLock();
|
||||
_source = migration;
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -493,13 +535,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="migration">The migration to remove</param>
|
||||
public void RemoveMigration(BufferMigration migration)
|
||||
{
|
||||
lock (_lock)
|
||||
Lock.EnterWriteLock();
|
||||
if (_source == migration)
|
||||
{
|
||||
if (_source == migration)
|
||||
{
|
||||
_source = null;
|
||||
}
|
||||
_source = null;
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
||||
|
@ -526,22 +568,85 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size to clear</param>
|
||||
public void Clear(ulong address, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
ulong endAddress = address + size;
|
||||
Lock.EnterWriteLock();
|
||||
OverlapResult result = FindOverlapsNonOverlappingAsSpan(address, size, out ReadOnlySpan<RangeItem<BufferModifiedRange>> overlaps);
|
||||
|
||||
if (overlaps.Length == 0)
|
||||
{
|
||||
// This function can be called from any thread, so it cannot use the arrays for background or foreground.
|
||||
BufferModifiedRange[] toClear = new BufferModifiedRange[1];
|
||||
|
||||
int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = toClear[i];
|
||||
|
||||
ClearPart(overlap, address, endAddress);
|
||||
}
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPost = null;
|
||||
bool extendsPost = false;
|
||||
bool extendsPre = false;
|
||||
|
||||
if (overlaps.Length == 1)
|
||||
{
|
||||
if (overlaps[0].Address < address)
|
||||
{
|
||||
overlaps[0].Value.Size = address - overlaps[0].Address;
|
||||
extendsPre = true;
|
||||
|
||||
if (overlaps[0].EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, overlaps[0].EndAddress - endAddress,
|
||||
overlaps[0].Value.SyncNumber, overlaps[0].Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (overlaps[^1].EndAddress > endAddress)
|
||||
{
|
||||
overlaps[0].Value.Size = overlaps[0].EndAddress - endAddress;
|
||||
overlaps[0].Value.Address = endAddress;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveAt(result.StartIndex);
|
||||
}
|
||||
}
|
||||
|
||||
if (extendsPre && extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPre = null;
|
||||
|
||||
if (overlaps[0].Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(overlaps[0].Address, address - overlaps[0].Address,
|
||||
overlaps[0].Value.SyncNumber, overlaps[0].Value.Parent);
|
||||
extendsPre = true;
|
||||
}
|
||||
|
||||
if (overlaps[^1].EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, overlaps[^1].EndAddress - endAddress,
|
||||
overlaps[^1].Value.SyncNumber, overlaps[^1].Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
RemoveRange(result);
|
||||
|
||||
if (extendsPre)
|
||||
{
|
||||
Add(buffPre);
|
||||
}
|
||||
|
||||
if (extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -549,10 +654,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
Count = 0;
|
||||
}
|
||||
Lock.EnterWriteLock();
|
||||
Count = 0;
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -690,11 +690,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
if (_pageTable[l0] == null)
|
||||
{
|
||||
_pageTable[l0] = new ulong[PtLvl1Size];
|
||||
|
||||
for (ulong index = 0; index < PtLvl1Size; index++)
|
||||
{
|
||||
_pageTable[l0][index] = PteUnmapped;
|
||||
}
|
||||
|
||||
Array.Fill(_pageTable[l0], PteUnmapped);
|
||||
}
|
||||
|
||||
_pageTable[l0][l1] = pte;
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
|
||||
private readonly RangeList<VirtualRange> _virtualRanges;
|
||||
private VirtualRange[] _virtualRangeOverlaps;
|
||||
private RangeItem<VirtualRange>[] _virtualRangeOverlaps;
|
||||
private readonly ConcurrentQueue<VirtualRange> _deferredUnmaps;
|
||||
private int _hasDeferredUnmaps;
|
||||
|
||||
|
@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
_memoryManager = memoryManager;
|
||||
_virtualRanges = [];
|
||||
_virtualRangeOverlaps = new VirtualRange[BufferCache.OverlapsBufferInitialCapacity];
|
||||
_virtualRangeOverlaps = new RangeItem<VirtualRange>[BufferCache.OverlapsBufferInitialCapacity];
|
||||
_deferredUnmaps = new ConcurrentQueue<VirtualRange>();
|
||||
}
|
||||
|
||||
|
@ -106,18 +106,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <returns>True if the range already existed, false if a new one was created and added</returns>
|
||||
public bool TryGetOrAddRange(ulong gpuVa, ulong size, out MultiRange range)
|
||||
{
|
||||
VirtualRange[] overlaps = _virtualRangeOverlaps;
|
||||
int overlapsCount;
|
||||
|
||||
OverlapResult result;
|
||||
|
||||
if (Interlocked.Exchange(ref _hasDeferredUnmaps, 0) != 0)
|
||||
{
|
||||
while (_deferredUnmaps.TryDequeue(out VirtualRange unmappedRange))
|
||||
{
|
||||
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(unmappedRange.Address, unmappedRange.Size, ref overlaps);
|
||||
result = _virtualRanges.FindOverlapsNonOverlapping(unmappedRange.Address, unmappedRange.Size);
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
if (result.StartIndex >= 0)
|
||||
{
|
||||
_virtualRanges.Remove(overlaps[index]);
|
||||
_virtualRanges.RemoveRange(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -126,27 +125,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
ulong originalVa = gpuVa;
|
||||
|
||||
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(gpuVa, size, ref overlaps);
|
||||
|
||||
if (overlapsCount != 0)
|
||||
_virtualRanges.Lock.EnterWriteLock();
|
||||
result = _virtualRanges.FindOverlapsNonOverlappingAsSpan(gpuVa, size, out ReadOnlySpan<RangeItem<VirtualRange>> overlaps);
|
||||
|
||||
if (overlaps.Length != 0)
|
||||
{
|
||||
// The virtual range already exists. We just need to check if our range fits inside
|
||||
// the existing one, and if not, we must extend the existing one.
|
||||
|
||||
ulong endAddress = gpuVa + size;
|
||||
VirtualRange overlap0 = overlaps[0];
|
||||
VirtualRange overlap0 = overlaps[0].Value;
|
||||
|
||||
if (overlap0.Address > gpuVa || overlap0.EndAddress < endAddress)
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
VirtualRange virtualRange = overlaps[index];
|
||||
|
||||
gpuVa = Math.Min(gpuVa, virtualRange.Address);
|
||||
endAddress = Math.Max(endAddress, virtualRange.EndAddress);
|
||||
|
||||
_virtualRanges.Remove(virtualRange);
|
||||
}
|
||||
gpuVa = Math.Min(gpuVa, overlaps[0].Address);
|
||||
endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
|
||||
|
||||
_virtualRanges.RemoveRange(result);
|
||||
|
||||
ulong newSize = endAddress - gpuVa;
|
||||
MultiRange newRange = _memoryManager.GetPhysicalRegions(gpuVa, newSize);
|
||||
|
@ -170,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
_virtualRanges.Add(virtualRange);
|
||||
}
|
||||
_virtualRanges.Lock.ExitWriteLock();
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
|
||||
|
|
|
@ -19,16 +19,18 @@ namespace Ryujinx.Memory.Range
|
|||
/// <param name="address">Start address of the search region</param>
|
||||
/// <param name="size">Size of the search region</param>
|
||||
/// <param name="factory">Factory for creating new ranges</param>
|
||||
public void GetOrAddRegions(List<T> list, ulong address, ulong size, Func<ulong, ulong, T> factory)
|
||||
public void GetOrAddRegions(out List<T> list, ulong address, ulong size, Func<ulong, ulong, T> factory)
|
||||
{
|
||||
// (regarding the specific case this generalized function is used for)
|
||||
// A new region may be split into multiple parts if multiple virtual regions have mapped to it.
|
||||
// For instance, while a virtual mapping could cover 0-2 in physical space, the space 0-1 may have already been reserved...
|
||||
// So we need to return both the split 0-1 and 1-2 ranges.
|
||||
|
||||
T[] results = new T[1];
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref results);
|
||||
|
||||
RangeItem<T>[] results = new RangeItem<T>[1];
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref results).Count;
|
||||
list = new List<T>(count);
|
||||
Lock.EnterWriteLock();
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
// The region is fully unmapped. Create and add it to the range list.
|
||||
|
@ -43,11 +45,12 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
T region = results[i];
|
||||
T region = results[i].Value;
|
||||
if (count == 1 && region.Address == address && region.Size == size)
|
||||
{
|
||||
// Exact match, no splitting required.
|
||||
list.Add(region);
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -85,6 +88,8 @@ namespace Ryujinx.Memory.Range
|
|||
Add(fillRegion);
|
||||
}
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -2,44 +2,63 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Memory.Range
|
||||
{
|
||||
public readonly struct RangeItem<TValue>(TValue value) where TValue : IRange
|
||||
{
|
||||
public readonly ulong Address = value.Address;
|
||||
public readonly ulong EndAddress = value.Address + value.Size;
|
||||
|
||||
public readonly TValue Value = value;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Result of an Overlaps Finder function.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// startIndex is inclusive.
|
||||
/// endIndex is exclusive.
|
||||
/// </remarks>
|
||||
public readonly struct OverlapResult
|
||||
{
|
||||
public readonly int StartIndex = -1;
|
||||
public readonly int EndIndex = -1;
|
||||
public int Count => EndIndex - StartIndex;
|
||||
|
||||
public OverlapResult(int startIndex, int endIndex)
|
||||
{
|
||||
this.StartIndex = startIndex;
|
||||
this.EndIndex = endIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sorted list of ranges that supports binary search.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
public class RangeList<T> : IEnumerable<T> where T : IRange
|
||||
{
|
||||
private readonly struct RangeItem<TValue> where TValue : IRange
|
||||
{
|
||||
public readonly ulong Address;
|
||||
public readonly ulong EndAddress;
|
||||
|
||||
public readonly TValue Value;
|
||||
|
||||
public RangeItem(TValue value)
|
||||
{
|
||||
Value = value;
|
||||
|
||||
Address = value.Address;
|
||||
EndAddress = value.Address + value.Size;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool OverlapsWith(ulong address, ulong endAddress)
|
||||
{
|
||||
return Address < endAddress && address < EndAddress;
|
||||
}
|
||||
}
|
||||
|
||||
private const int BackingInitialSize = 1024;
|
||||
private const int ArrayGrowthSize = 32;
|
||||
|
||||
private RangeItem<T>[] _items;
|
||||
private readonly int _backingGrowthSize;
|
||||
|
||||
public int Count { get; protected set; }
|
||||
|
||||
public readonly ReaderWriterLockSlim Lock = new();
|
||||
|
||||
private const int QuickAccessLength = 8;
|
||||
private int _offset;
|
||||
private int _count;
|
||||
private RangeItem<T>[] _quickAccess = new RangeItem<T>[QuickAccessLength];
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new range list.
|
||||
|
@ -72,22 +91,21 @@ namespace Ryujinx.Memory.Range
|
|||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
public bool Update(T item)
|
||||
protected bool Update(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
{
|
||||
_items[index] = new RangeItem<T>(item);
|
||||
|
||||
_quickAccess = new RangeItem<T>[QuickAccessLength];
|
||||
_count = 0;
|
||||
_offset = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -129,12 +147,34 @@ namespace Ryujinx.Memory.Range
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void RemoveAt(int index)
|
||||
protected void RemoveAt(int index)
|
||||
{
|
||||
if (index < --Count)
|
||||
{
|
||||
Array.Copy(_items, index + 1, _items, index, Count - index);
|
||||
}
|
||||
|
||||
_quickAccess = new RangeItem<T>[QuickAccessLength];
|
||||
_count = 0;
|
||||
_offset = 0;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void RemoveRange(OverlapResult overlapResult)
|
||||
{
|
||||
if (overlapResult.EndIndex < Count)
|
||||
{
|
||||
Array.Copy(_items, overlapResult.EndIndex, _items, overlapResult.StartIndex, Count - overlapResult.EndIndex);
|
||||
Count -= overlapResult.Count;
|
||||
}
|
||||
else if (overlapResult.EndIndex == Count)
|
||||
{
|
||||
Count = overlapResult.StartIndex;
|
||||
}
|
||||
|
||||
_quickAccess = new RangeItem<T>[QuickAccessLength];
|
||||
_count = 0;
|
||||
_offset = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -148,11 +188,6 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
|
@ -175,67 +210,39 @@ namespace Ryujinx.Memory.Range
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
public void UpdateEndAddress(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
{
|
||||
_items[index] = new RangeItem<T>(item);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first item on the list overlapping in memory with the specified item.
|
||||
/// Gets an item on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Despite the name, this has no ordering guarantees of the returned item.
|
||||
/// It only ensures that the item returned overlaps the specified item.
|
||||
/// </remarks>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||
public T FindFirstOverlap(T item)
|
||||
{
|
||||
return FindFirstOverlap(item.Address, item.Size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the first item on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Despite the name, this has no ordering guarantees of the returned item.
|
||||
/// This has no ordering guarantees of the returned item.
|
||||
/// It only ensures that the item returned overlaps the specified memory range.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
||||
public T FindFirstOverlap(ulong address, ulong size)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T FindOverlapFast(ulong address, ulong size)
|
||||
{
|
||||
for (int i = 0; i < _quickAccess.Length; i++)
|
||||
{
|
||||
ref RangeItem<T> item = ref _quickAccess[(i + _offset) % _quickAccess.Length];
|
||||
|
||||
if (item.OverlapsWith(address, address + size))
|
||||
{
|
||||
return item.Value;
|
||||
}
|
||||
}
|
||||
|
||||
int index = BinarySearch(address, address + size);
|
||||
|
||||
if (_count < _quickAccess.Length)
|
||||
{
|
||||
_quickAccess[_count++] = _items[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
_quickAccess[_offset++ % _quickAccess.Length] = _items[index];
|
||||
}
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
return default;
|
||||
|
@ -243,68 +250,66 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
return _items[index].Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items overlapping with the specified item in memory.
|
||||
/// </summary>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlaps(T item, ref T[] output)
|
||||
{
|
||||
return FindOverlaps(item.Address, item.Size, ref output);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlaps(ulong address, ulong size, ref T[] output)
|
||||
/// <returns>Range information of overlapping items found</returns>
|
||||
public OverlapResult FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
|
||||
{
|
||||
int outputIndex = 0;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
int startIndex = BinarySearch(address);
|
||||
if (startIndex < 0)
|
||||
startIndex = ~startIndex;
|
||||
int endIndex = -1;
|
||||
|
||||
for (int i = 0; i < Count; i++)
|
||||
for (int i = startIndex; i < Count; i++)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[i];
|
||||
|
||||
if (item.Address >= endAddress)
|
||||
{
|
||||
endIndex = i;
|
||||
break;
|
||||
}
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = item.Value;
|
||||
outputIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
}
|
||||
if (endIndex == -1 && outputIndex > 0)
|
||||
{
|
||||
endIndex = Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items overlapping with the specified item in memory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method only returns correct results if none of the items on the list overlaps with
|
||||
/// each other. If that is not the case, this method should not be used.
|
||||
/// This method is faster than the regular method to find all overlaps.
|
||||
/// </remarks>
|
||||
/// <param name="item">Item to check for overlaps</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlapsNonOverlapping(T item, ref T[] output)
|
||||
{
|
||||
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
|
||||
if (outputIndex > 0 && outputIndex == endIndex - startIndex)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex);
|
||||
Array.Copy(_items, endIndex - outputIndex, output, 0, outputIndex);
|
||||
|
||||
return new OverlapResult(startIndex, endIndex);
|
||||
}
|
||||
else if (outputIndex > 0)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex);
|
||||
int arrIndex = 0;
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
output[arrIndex++] = _items[i];
|
||||
}
|
||||
|
||||
return new OverlapResult(endIndex - outputIndex, endIndex);
|
||||
}
|
||||
|
||||
return new OverlapResult();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -318,77 +323,68 @@ namespace Ryujinx.Memory.Range
|
|||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of overlapping items found</returns>
|
||||
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
|
||||
/// <returns>Range information of overlapping items found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public OverlapResult FindOverlapsNonOverlapping(ulong address, ulong size, ref RangeItem<T>[] output)
|
||||
{
|
||||
// This is a bit faster than FindOverlaps, but only works
|
||||
// when none of the items on the list overlaps with each other.
|
||||
int outputIndex = 0;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
int index = BinarySearch(address, endAddress);
|
||||
(int index, int endIndex) = BinarySearchEdges(address, endAddress);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = _items[index++].Value;
|
||||
}
|
||||
while (index < Count && _items[index].OverlapsWith(address, endAddress));
|
||||
Array.Resize(ref output, endIndex - index);
|
||||
Array.Copy(_items, index, output, 0, endIndex - index);
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
return new OverlapResult(index, endIndex);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public OverlapResult FindOverlapsNonOverlappingAsSpan(ulong address, ulong size, out ReadOnlySpan<RangeItem<T>> span)
|
||||
{
|
||||
// This is a bit faster than FindOverlaps, but only works
|
||||
// when none of the items on the list overlaps with each other.
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
(int index, int endIndex) = BinarySearchEdges(address, endAddress);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
span = new ReadOnlySpan<RangeItem<T>>(_items, index, endIndex - index);
|
||||
return new OverlapResult(index, endIndex);
|
||||
}
|
||||
|
||||
span = ReadOnlySpan<RangeItem<T>>.Empty;
|
||||
return new OverlapResult(index, endIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all items on the list with the specified memory address.
|
||||
/// Gets the range of all items on the list overlapping the specified memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to find</param>
|
||||
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
||||
/// <returns>The number of matches found</returns>
|
||||
public int FindOverlaps(ulong address, ref T[] output)
|
||||
/// <remarks>
|
||||
/// This method only returns correct results if none of the items on the list overlaps with
|
||||
/// each other. If that is not the case, this method should not be used.
|
||||
/// This method is faster than the regular method to find all overlaps.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>Range information of overlapping items found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public OverlapResult FindOverlapsNonOverlapping(ulong address, ulong size)
|
||||
{
|
||||
int index = BinarySearch(address);
|
||||
// This is a bit faster than FindOverlaps, but only works
|
||||
// when none of the items on the list overlaps with each other.
|
||||
|
||||
int outputIndex = 0;
|
||||
ulong endAddress = address + size;
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
(int index, int endIndex) = BinarySearchEdges(address, endAddress);
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
ref RangeItem<T> overlap = ref _items[index++];
|
||||
|
||||
if (overlap.Address != address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (outputIndex == output.Length)
|
||||
{
|
||||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = overlap.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
return new OverlapResult(index, endIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -396,6 +392,7 @@ namespace Ryujinx.Memory.Range
|
|||
/// </summary>
|
||||
/// <param name="address">Address to find</param>
|
||||
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private int BinarySearch(ulong address)
|
||||
{
|
||||
int left = 0;
|
||||
|
@ -426,13 +423,14 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
return ~left;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private int BinarySearch(ulong address, ulong endAddress)
|
||||
{
|
||||
int left = 0;
|
||||
|
@ -464,6 +462,136 @@ namespace Ryujinx.Memory.Range
|
|||
return ~left;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs binary search for items overlapping a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="endAddress">End address of the range</param>
|
||||
/// <returns>Range information (inclusive, exclusive) of items that overlaps, or complement index of nearest item with lower value on the list</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private (int, int) BinarySearchEdges(ulong address, ulong endAddress)
|
||||
{
|
||||
if (Count == 0)
|
||||
return (~0, ~0);
|
||||
|
||||
if (Count == 1)
|
||||
{
|
||||
ref RangeItem<T> item = ref _items[0];
|
||||
|
||||
if (item.OverlapsWith(address, endAddress))
|
||||
{
|
||||
return (0, 1);
|
||||
}
|
||||
|
||||
if (address < item.Address)
|
||||
{
|
||||
return (~0, ~0);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (~1, ~1);
|
||||
}
|
||||
}
|
||||
|
||||
int left = 0;
|
||||
int right = Count - 1;
|
||||
|
||||
int leftEdge = -1;
|
||||
int rightEdgeMatch = -1;
|
||||
int rightEdgeNoMatch = -1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
{
|
||||
leftEdge = middle;
|
||||
break;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
return (~right, ~right);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (~(right + 1), ~(right + 1));
|
||||
}
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
right = middle;
|
||||
if (rightEdgeMatch == -1)
|
||||
rightEdgeMatch = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
rightEdgeNoMatch = middle;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (left > right)
|
||||
{
|
||||
return (~left, ~left);
|
||||
}
|
||||
|
||||
if (rightEdgeMatch == -1)
|
||||
{
|
||||
return (leftEdge, leftEdge + 1);
|
||||
}
|
||||
|
||||
left = rightEdgeMatch;
|
||||
right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
int range = right - left;
|
||||
|
||||
int middle = right - (range >> 1);
|
||||
|
||||
ref RangeItem<T> item = ref _items[middle];
|
||||
|
||||
bool match = item.OverlapsWith(address, endAddress);
|
||||
|
||||
if (range == 0)
|
||||
{
|
||||
if (match)
|
||||
return (leftEdge, middle + 1);
|
||||
else
|
||||
return (leftEdge, middle);
|
||||
}
|
||||
|
||||
if (match)
|
||||
{
|
||||
left = middle;
|
||||
}
|
||||
else if (address < item.Address)
|
||||
{
|
||||
right = middle - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
left = middle + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return (leftEdge, right + 1);
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Common.Pools;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Memory.Tracking
|
||||
|
@ -76,17 +77,15 @@ namespace Ryujinx.Memory.Tracking
|
|||
|
||||
lock (TrackingLock)
|
||||
{
|
||||
ref VirtualRegion[] overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
|
||||
|
||||
for (int type = 0; type < 2; type++)
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
|
||||
int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
regions.Lock.EnterReadLock();
|
||||
regions.FindOverlapsNonOverlappingAsSpan(va, size, out ReadOnlySpan<RangeItem<VirtualRegion>> overlaps);
|
||||
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i];
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
// If the region has been fully remapped, signal that it has been mapped again.
|
||||
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
|
||||
|
@ -97,6 +96,7 @@ namespace Ryujinx.Memory.Tracking
|
|||
|
||||
region.UpdateProtection();
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -114,20 +114,19 @@ namespace Ryujinx.Memory.Tracking
|
|||
|
||||
lock (TrackingLock)
|
||||
{
|
||||
ref VirtualRegion[] overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
|
||||
|
||||
for (int type = 0; type < 2; type++)
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
regions.FindOverlapsNonOverlappingAsSpan(va, size, out ReadOnlySpan<RangeItem<VirtualRegion>> overlaps);
|
||||
|
||||
int count = regions.FindOverlapsNonOverlapping(va, size, ref overlaps);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i];
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
region.SignalMappingChanged(false);
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -165,10 +164,11 @@ namespace Ryujinx.Memory.Tracking
|
|||
/// <returns>A list of virtual regions within the given range</returns>
|
||||
internal List<VirtualRegion> GetVirtualRegionsForHandle(ulong va, ulong size, bool guest)
|
||||
{
|
||||
List<VirtualRegion> result = [];
|
||||
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
|
||||
regions.GetOrAddRegions(result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
|
||||
|
||||
regions.Lock.EnterUpgradeableReadLock();
|
||||
regions.GetOrAddRegions(out List<VirtualRegion> result, va, size, (va, size) => new VirtualRegion(this, va, size, guest));
|
||||
regions.Lock.ExitUpgradeableReadLock();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
@ -296,25 +296,26 @@ namespace Ryujinx.Memory.Tracking
|
|||
|
||||
lock (TrackingLock)
|
||||
{
|
||||
ref VirtualRegion[] overlaps = ref ThreadStaticArray<VirtualRegion>.Get();
|
||||
|
||||
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
|
||||
ref RangeItem<VirtualRegion>[] overlaps = ref ThreadStaticArray<RangeItem<VirtualRegion>>.Get();
|
||||
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
regions.Lock.EnterReadLock();
|
||||
OverlapResult result = regions.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
regions.Lock.ExitReadLock();
|
||||
|
||||
int count = regions.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
|
||||
if (count == 0 && !precise)
|
||||
if (overlaps.Length == 0 && !precise)
|
||||
{
|
||||
if (_memoryManager.IsRangeMapped(address, size))
|
||||
{
|
||||
// TODO: There is currently the possibility that a page can be protected after its virtual region is removed.
|
||||
// This code handles that case when it happens, but it would be better to find out how this happens.
|
||||
_memoryManager.TrackingReprotect(address & ~(ulong)(_pageSize - 1), (ulong)_pageSize, MemoryPermission.ReadAndWrite, guest);
|
||||
|
||||
return true; // This memory _should_ be mapped, so we need to try again.
|
||||
}
|
||||
else
|
||||
{
|
||||
shouldThrow = true;
|
||||
}
|
||||
|
||||
shouldThrow = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -324,9 +325,9 @@ namespace Ryujinx.Memory.Tracking
|
|||
size += (ulong)_pageSize;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < result.Count; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i];
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
if (precise)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue