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misc: Code styling changes & cleanups
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parent
d31d1f91cf
commit
ce31a47934
9 changed files with 42 additions and 76 deletions
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@ -25,7 +25,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using Silk.NET.Vulkan;
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namespace Ryujinx.Ava
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{
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@ -36,7 +35,7 @@ namespace Ryujinx.Ava
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; private set; }
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public static string GlobalConfigurationPath { get; private set; }
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public static bool UseExtraConfig{ get; private set; }
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public static bool UseExtraConfig { get; set; }
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public static bool PreviewerDetached { get; private set; }
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public static bool UseHardwareAcceleration { get; private set; }
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public static string BackendThreadingArg { get; private set; }
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@ -162,7 +161,7 @@ namespace Ryujinx.Ava
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}
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public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
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public static string GetDirGameUserConfig(string gameId, bool changeFolderForGame = false)
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{
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if (string.IsNullOrEmpty(gameId))
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{
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@ -180,12 +179,7 @@ namespace Ryujinx.Ava
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return gameDir;
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}
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public static void SetUseExtraConfig(bool value)
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{
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UseExtraConfig = value;
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}
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public static void ReloadConfig(bool rememberGlobalDir = false)
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public static void ReloadConfig()
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{
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string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
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@ -556,7 +556,7 @@ namespace Ryujinx.Ava.Systems.AppLibrary
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data.Favorite = appMetadata.Favorite;
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data.TimePlayed = appMetadata.TimePlayed;
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data.LastPlayed = appMetadata.LastPlayed;
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data.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString, false, false)); // Just check user config
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data.HasIndependentConfiguration = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString)); // Just check user config
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}
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data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();
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@ -50,6 +50,9 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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private string _controllerImage;
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private int _device;
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private object _configViewModel;
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private bool _isChangeTrackingActive;
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private string _chosenProfile;
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[ObservableProperty] private bool _isModified;
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[ObservableProperty] private string _profileName;
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[ObservableProperty] private bool _notificationIsVisible; // Automatically call the NotificationView property with OnPropertyChanged()
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[ObservableProperty] private string _notificationText; // Automatically call the NotificationText property with OnPropertyChanged()
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@ -84,9 +87,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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public AvaloniaList<string> ProfilesList { get; set; }
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public AvaloniaList<string> DeviceList { get; set; }
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public bool _useExtraConfig;
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public bool _useGlobalInput;
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public bool UseGlobalConfig;
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// XAML Flags
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public bool ShowSettings => _device > 0;
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@ -98,31 +99,16 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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public bool HasLed => SelectedGamepad.Features.HasFlag(GamepadFeaturesFlag.Led);
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public bool CanClearLed => SelectedGamepad.Name.ContainsIgnoreCase("DualSense");
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public bool _isChangeTrackingActive;
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public bool _isModified;
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public bool IsModified
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{
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get => _isModified;
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set
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{
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_isModified = value;
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OnPropertyChanged();
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}
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}
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public event Action NotifyChangesEvent;
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public string _profileChoose;
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public string ProfileChoose
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{
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get => _profileChoose;
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get => _chosenProfile;
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set
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{
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// When you select a profile, the settings from the profile will be applied.
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// To save the settings, you still need to click the apply button
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_profileChoose = value;
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_chosenProfile = value;
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LoadProfile();
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OnPropertyChanged();
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}
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@ -294,14 +280,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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public InputConfig Config { get; set; }
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public InputViewModel(UserControl owner, bool UseGlobalInput = false) : this()
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public InputViewModel(UserControl owner, bool useGlobal = false) : this()
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{
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if (Program.PreviewerDetached)
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{
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_mainWindow = RyujinxApp.MainWindow;
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_useExtraConfig = Program.UseExtraConfig;
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AvaloniaKeyboardDriver = new AvaloniaKeyboardDriver(owner);
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_mainWindow.InputManager.GamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
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@ -309,7 +293,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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_mainWindow.ViewModel.AppHost?.NpadManager.BlockInputUpdates();
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_useGlobalInput = UseGlobalInput;
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UseGlobalConfig = useGlobal;
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_isLoaded = false;
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@ -347,7 +331,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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private void LoadConfiguration(InputConfig inputConfig = null)
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{
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if (_useGlobalInput && _useExtraConfig)
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if (UseGlobalConfig && Program.UseExtraConfig)
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{
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Config = inputConfig ?? ConfigurationState.InstanceExtra.Hid.InputConfig.Value.FirstOrDefault(inputConfig => inputConfig.PlayerIndex == _playerId);
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}
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@ -983,7 +967,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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List<InputConfig> newConfig = [];
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if (_useGlobalInput && _useExtraConfig)
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if (UseGlobalConfig && Program.UseExtraConfig)
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{
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newConfig.AddRange(ConfigurationState.InstanceExtra.Hid.InputConfig.Value);
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}
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@ -1035,7 +1019,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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// NOTE: Do not modify InputConfig.Value directly as other code depends on the on-change event.
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_mainWindow.ViewModel.AppHost?.NpadManager.ReloadConfiguration(newConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
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if (_useGlobalInput && _useExtraConfig)
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if (UseGlobalConfig && Program.UseExtraConfig)
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{
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// In User Settings when "Use Global Input" is enabled, it saves global input to global setting
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ConfigurationState.InstanceExtra.Hid.InputConfig.Value = newConfig;
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@ -1046,12 +1030,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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ConfigurationState.Instance.Hid.InputConfig.Value = newConfig;
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ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
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}
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}
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public void NotifyChange(string property)
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{
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OnPropertyChanged(property);
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}
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public void NotifyChanges()
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@ -1575,16 +1575,14 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool InitializeUserConfig(ApplicationData application)
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{
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// Code where conditions will be met before loading the user configuration (Global Config)
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string BackendThreadingInit = Program.BackendThreadingArg;
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BackendThreadingInit ??= ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString();
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string backendThreadingInit = Program.BackendThreadingArg ?? ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString();
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// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
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string idGame = application.IdBaseString;
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if (ConfigurationFileFormat.TryLoad(Program.GetDirGameUserConfig(idGame), out ConfigurationFileFormat configurationFileFormat))
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{
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// Loads the user configuration, having previously changed the global configuration to the user configuration
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ConfigurationState.Instance.Load(configurationFileFormat, Program.GetDirGameUserConfig(idGame, true, true), idGame);
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ConfigurationState.Instance.Load(configurationFileFormat, Program.GetDirGameUserConfig(idGame, true), idGame);
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if (ConfigurationFileFormat.TryLoad(Program.GlobalConfigurationPath, out ConfigurationFileFormat configurationFileFormatExtra))
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{
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@ -1595,15 +1593,13 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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// Code where conditions will be executed after loading user configuration
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if (ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() != BackendThreadingInit)
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if (ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() != backendThreadingInit)
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{
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List<string> Arguments = new()
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{
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"--bt", ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString() // BackendThreading
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};
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Rebooter.RebootAppWithGame(application.Path, Arguments);
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Rebooter.RebootAppWithGame(application.Path,
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[
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"--bt",
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ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString()
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]);
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return true;
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}
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@ -1998,7 +1994,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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// just checking for file presence
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viewModel.SelectedApplication.HasIndependentConfiguration = File.Exists(
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Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString, false, false));
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Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString));
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viewModel.RefreshView();
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});
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@ -147,19 +147,19 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool DisableInputWhenOutOfFocus { get; set; }
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public int FocusLostActionType { get; set; }
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public bool EnableConfigGlobal
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public bool UseGlobalInputConfig
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{
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get => _useInputGlobalConfig;
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set
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{
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_useInputGlobalConfig = value;
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LocalGlobalInputSwitchEvent?.Invoke(_useInputGlobalConfig);
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OnPropertyChanged(nameof(PanelOpacityInput));
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OnPropertyChanged(nameof(InputPanelOpacity));
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OnPropertyChanged();
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}
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}
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public double PanelOpacityInput => EnableConfigGlobal ? 0.5 : 1;
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public double InputPanelOpacity => UseGlobalInputConfig ? 0.5 : 1;
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public VSyncMode VSyncMode
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{
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@ -387,7 +387,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool IsInvalidLdnPassphraseVisible { get; set; }
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(false)
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public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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_contentManager = contentManager;
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@ -408,7 +408,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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string gameName,
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string gameId,
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byte[] gameIconData,
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bool enableToLoadCustomConfig) : this(enableToLoadCustomConfig)
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bool customConfig) : this()
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{
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_virtualFileSystem = virtualFileSystem;
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_contentManager = contentManager;
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@ -424,11 +424,11 @@ namespace Ryujinx.Ava.UI.ViewModels
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_gameTitle = gameName;
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_gameId = gameId;
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if (enableToLoadCustomConfig) // During the game. If there is no user config, then load the global config window
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if (customConfig) // During the game. If there is no user config, then load the global config window
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{
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string gameDir = Program.GetDirGameUserConfig(gameId, true, true);
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string gameDir = Program.GetDirGameUserConfig(gameId, true);
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Program.SetUseExtraConfig(true);
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Program.UseExtraConfig = true;
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if (ConfigurationFileFormat.TryLoad(Program.GlobalConfigurationPath, out ConfigurationFileFormat configurationFileFormatExtra))
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{
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@ -451,7 +451,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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}
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}
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public SettingsViewModel(bool noLoadGlobalConfig = false)
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public SettingsViewModel()
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{
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GameDirectories = [];
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AutoloadDirectories = [];
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@ -603,7 +603,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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};
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// Input
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EnableConfigGlobal = config.System.UseInputGlobalConfig;
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UseGlobalInputConfig = config.System.UseInputGlobalConfig;
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EnableDockedMode = config.System.EnableDockedMode;
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EnableKeyboard = config.Hid.EnableKeyboard;
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EnableMouse = config.Hid.EnableMouse;
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@ -710,7 +710,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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};
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// Input
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config.System.UseInputGlobalConfig.Value = EnableConfigGlobal;
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config.System.UseInputGlobalConfig.Value = UseGlobalInputConfig;
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config.System.EnableDockedMode.Value = EnableDockedMode;
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config.Hid.EnableKeyboard.Value = EnableKeyboard;
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config.Hid.EnableMouse.Value = EnableMouse;
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@ -840,7 +840,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public void DeleteConfigGame()
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{
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string gameDir = Program.GetDirGameUserConfig(GameId, false, false);
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string gameDir = Program.GetDirGameUserConfig(GameId);
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if (File.Exists(gameDir))
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{
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@ -203,7 +203,6 @@
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</StackPanel>
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<ContentControl IsVisible="{Binding NotificationIsVisible}">
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<ContentControl.Content>
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<StackPanel>
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<TextBlock
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Margin="5,20,0,0"
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@ -15,7 +15,7 @@ namespace Ryujinx.Ava.UI.Views.Input
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public InputView()
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{
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ViewModel = new InputViewModel(this, ConfigurationState.Instance.System.UseInputGlobalConfig.Value);
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ViewModel = new InputViewModel(this, ConfigurationState.Instance.System.UseInputGlobalConfig);
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InitializeComponent();
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}
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@ -27,9 +27,8 @@ namespace Ryujinx.Ava.UI.Views.Input
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public void ToggleLocalGlobalInput(bool enableConfigGlobal)
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{
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Dispose();
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ViewModel = new InputViewModel(this, enableConfigGlobal); // Create new Input Page with other input configs
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ViewModel = new InputViewModel(this, enableConfigGlobal); // Create new Input Page with global input configs
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InitializeComponent();
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}
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@ -44,7 +44,7 @@
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<CheckBox
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ToolTip.Tip="{ext:Locale UseGlobalInputTooltip}"
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MinWidth="0"
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IsChecked="{Binding EnableConfigGlobal}">
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IsChecked="{Binding UseGlobalInputConfig}">
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<TextBlock
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Text="{ext:Locale SettingsTabInputUseGlobalInput}" />
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</CheckBox>
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@ -46,7 +46,7 @@ namespace Ryujinx.Ava.UI.Windows
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private void Load()
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{
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Pages.Children.Clear();
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Pages.Children.Clear();
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NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
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NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
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}
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@ -97,7 +97,7 @@ namespace Ryujinx.Ava.UI.Windows
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protected override void OnClosing(WindowClosingEventArgs e)
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{
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Program.SetUseExtraConfig(false);
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Program.UseExtraConfig = false;
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InputPage.Dispose(); // You need to unload the gamepad settings, otherwise the controls will be blocked
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base.OnClosing(e);
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}
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