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[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -87,9 +87,9 @@ namespace Ryujinx.Graphics.Texture
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{
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uint packed = inputSpan[offset++];
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uint outputPacked = 0xff000000;
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outputPacked |= (packed << 3) & 0x000000f8;
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outputPacked |= (packed << 8) & 0x00f80000;
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uint outputPacked = 0xff000000;
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outputPacked |= (packed << 3) & 0x000000f8;
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outputPacked |= (packed << 8) & 0x00f80000;
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// Replicate 5 bit components.
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outputPacked |= (outputPacked >> 5) & 0x00070007;
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@ -126,10 +126,10 @@ namespace Ryujinx.Graphics.Texture
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uint a = forceAlpha ? 1 : (packed >> 15);
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uint outputPacked = a * 0xff000000;
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outputPacked |= (packed << 3) & 0x000000f8;
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outputPacked |= (packed << 6) & 0x0000f800;
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outputPacked |= (packed << 9) & 0x00f80000;
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uint outputPacked = a * 0xff000000;
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outputPacked |= (packed << 3) & 0x000000f8;
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outputPacked |= (packed << 6) & 0x0000f800;
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outputPacked |= (packed << 9) & 0x00f80000;
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// Replicate 5 bit components.
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outputPacked |= (outputPacked >> 5) & 0x00070707;
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@ -198,10 +198,10 @@ namespace Ryujinx.Graphics.Texture
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{
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uint packed = inputSpan[offset++];
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uint outputPacked = packed & 0x0000000f;
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outputPacked |= (packed << 4) & 0x00000f00;
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outputPacked |= (packed << 8) & 0x000f0000;
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outputPacked |= (packed << 12) & 0x0f000000;
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uint outputPacked = packed & 0x0000000f;
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outputPacked |= (packed << 4) & 0x00000f00;
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outputPacked |= (packed << 8) & 0x000f0000;
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outputPacked |= (packed << 12) & 0x0f000000;
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outputSpan[outOffset++] = outputPacked * 0x11;
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}
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