mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-29 12:07:12 +02:00
Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
37
src/Ryujinx.Audio/Common/AudioBuffer.cs
Normal file
37
src/Ryujinx.Audio/Common/AudioBuffer.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using Ryujinx.Audio.Integration;
|
||||
|
||||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent an audio buffer that will be used by an <see cref="IHardwareDeviceSession"/>.
|
||||
/// </summary>
|
||||
public class AudioBuffer
|
||||
{
|
||||
/// <summary>
|
||||
/// Unique tag of this buffer.
|
||||
/// </summary>
|
||||
/// <remarks>Unique per session</remarks>
|
||||
public ulong BufferTag;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the user samples.
|
||||
/// </summary>
|
||||
public ulong DataPointer;
|
||||
|
||||
/// <summary>
|
||||
/// Size of the user samples region.
|
||||
/// </summary>
|
||||
public ulong DataSize;
|
||||
|
||||
/// <summary>
|
||||
/// The timestamp at which the buffer was played.
|
||||
/// </summary>
|
||||
/// <remarks>Not used but useful for debugging</remarks>
|
||||
public ulong PlayedTimestamp;
|
||||
|
||||
/// <summary>
|
||||
/// The user samples.
|
||||
/// </summary>
|
||||
public byte[] Data;
|
||||
}
|
||||
}
|
518
src/Ryujinx.Audio/Common/AudioDeviceSession.cs
Normal file
518
src/Ryujinx.Audio/Common/AudioDeviceSession.cs
Normal file
|
@ -0,0 +1,518 @@
|
|||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// An audio device session.
|
||||
/// </summary>
|
||||
class AudioDeviceSession : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// The volume of the <see cref="AudioDeviceSession"/>.
|
||||
/// </summary>
|
||||
private float _volume;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the <see cref="AudioDeviceSession"/>.
|
||||
/// </summary>
|
||||
private AudioDeviceState _state;
|
||||
|
||||
/// <summary>
|
||||
/// Array of all buffers currently used or released.
|
||||
/// </summary>
|
||||
private AudioBuffer[] _buffers;
|
||||
|
||||
/// <summary>
|
||||
/// The server index inside <see cref="_buffers"/> (appended but not queued to device driver).
|
||||
/// </summary>
|
||||
private uint _serverBufferIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The hardware index inside <see cref="_buffers"/> (queued to device driver).
|
||||
/// </summary>
|
||||
private uint _hardwareBufferIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The released index inside <see cref="_buffers"/> (released by the device driver).
|
||||
/// </summary>
|
||||
private uint _releasedBufferIndex;
|
||||
|
||||
/// <summary>
|
||||
/// The count of buffer appended (server side).
|
||||
/// </summary>
|
||||
private uint _bufferAppendedCount;
|
||||
|
||||
/// <summary>
|
||||
/// The count of buffer registered (driver side).
|
||||
/// </summary>
|
||||
private uint _bufferRegisteredCount;
|
||||
|
||||
/// <summary>
|
||||
/// The count of buffer released (released by the driver side).
|
||||
/// </summary>
|
||||
private uint _bufferReleasedCount;
|
||||
|
||||
/// <summary>
|
||||
/// The released buffer event.
|
||||
/// </summary>
|
||||
private IWritableEvent _bufferEvent;
|
||||
|
||||
/// <summary>
|
||||
/// The session on the device driver.
|
||||
/// </summary>
|
||||
private IHardwareDeviceSession _hardwareDeviceSession;
|
||||
|
||||
/// <summary>
|
||||
/// Max number of buffers that can be registered to the device driver at a time.
|
||||
/// </summary>
|
||||
private uint _bufferRegisteredLimit;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="AudioDeviceSession"/>.
|
||||
/// </summary>
|
||||
/// <param name="deviceSession">The device driver session associated</param>
|
||||
/// <param name="bufferEvent">The release buffer event</param>
|
||||
/// <param name="bufferRegisteredLimit">The max number of buffers that can be registered to the device driver at a time</param>
|
||||
public AudioDeviceSession(IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent, uint bufferRegisteredLimit = 4)
|
||||
{
|
||||
_bufferEvent = bufferEvent;
|
||||
_hardwareDeviceSession = deviceSession;
|
||||
_bufferRegisteredLimit = bufferRegisteredLimit;
|
||||
|
||||
_buffers = new AudioBuffer[Constants.AudioDeviceBufferCountMax];
|
||||
_serverBufferIndex = 0;
|
||||
_hardwareBufferIndex = 0;
|
||||
_releasedBufferIndex = 0;
|
||||
|
||||
_bufferAppendedCount = 0;
|
||||
_bufferRegisteredCount = 0;
|
||||
_bufferReleasedCount = 0;
|
||||
_volume = deviceSession.GetVolume();
|
||||
_state = AudioDeviceState.Stopped;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the released buffer event.
|
||||
/// </summary>
|
||||
/// <returns>The released buffer event</returns>
|
||||
public IWritableEvent GetBufferEvent()
|
||||
{
|
||||
return _bufferEvent;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the state of the session.
|
||||
/// </summary>
|
||||
/// <returns>The state of the session</returns>
|
||||
public AudioDeviceState GetState()
|
||||
{
|
||||
Debug.Assert(_state == AudioDeviceState.Started || _state == AudioDeviceState.Stopped);
|
||||
|
||||
return _state;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the total buffer count (server + driver + released).
|
||||
/// </summary>
|
||||
/// <returns>Return the total buffer count</returns>
|
||||
private uint GetTotalBufferCount()
|
||||
{
|
||||
uint bufferCount = _bufferAppendedCount + _bufferRegisteredCount + _bufferReleasedCount;
|
||||
|
||||
Debug.Assert(bufferCount <= Constants.AudioDeviceBufferCountMax);
|
||||
|
||||
return bufferCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a new <see cref="AudioBuffer"/> on the server side.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The <see cref="AudioBuffer"/> to register</param>
|
||||
/// <returns>True if the operation succeeded</returns>
|
||||
private bool RegisterBuffer(AudioBuffer buffer)
|
||||
{
|
||||
if (GetTotalBufferCount() == Constants.AudioDeviceBufferCountMax)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_buffers[_serverBufferIndex] = buffer;
|
||||
_serverBufferIndex = (_serverBufferIndex + 1) % Constants.AudioDeviceBufferCountMax;
|
||||
_bufferAppendedCount++;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush server buffers to hardware.
|
||||
/// </summary>
|
||||
private void FlushToHardware()
|
||||
{
|
||||
uint bufferToFlushCount = Math.Min(Math.Min(_bufferAppendedCount, 4), _bufferRegisteredLimit - _bufferRegisteredCount);
|
||||
|
||||
AudioBuffer[] buffersToFlush = new AudioBuffer[bufferToFlushCount];
|
||||
|
||||
uint hardwareBufferIndex = _hardwareBufferIndex;
|
||||
|
||||
for (int i = 0; i < buffersToFlush.Length; i++)
|
||||
{
|
||||
buffersToFlush[i] = _buffers[hardwareBufferIndex];
|
||||
|
||||
_bufferAppendedCount--;
|
||||
_bufferRegisteredCount++;
|
||||
|
||||
hardwareBufferIndex = (hardwareBufferIndex + 1) % Constants.AudioDeviceBufferCountMax;
|
||||
}
|
||||
|
||||
_hardwareBufferIndex = hardwareBufferIndex;
|
||||
|
||||
for (int i = 0; i < buffersToFlush.Length; i++)
|
||||
{
|
||||
_hardwareDeviceSession.QueueBuffer(buffersToFlush[i]);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current index of the <see cref="AudioBuffer"/> playing on the driver side.
|
||||
/// </summary>
|
||||
/// <param name="playingIndex">The output index of the <see cref="AudioBuffer"/> playing on the driver side</param>
|
||||
/// <returns>True if any buffer is playing</returns>
|
||||
private bool TryGetPlayingBufferIndex(out uint playingIndex)
|
||||
{
|
||||
if (_bufferRegisteredCount > 0)
|
||||
{
|
||||
playingIndex = (_hardwareBufferIndex - _bufferRegisteredCount) % Constants.AudioDeviceBufferCountMax;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
playingIndex = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to pop the <see cref="AudioBuffer"/> playing on the driver side.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The output <see cref="AudioBuffer"/> playing on the driver side</param>
|
||||
/// <returns>True if any buffer is playing</returns>
|
||||
private bool TryPopPlayingBuffer(out AudioBuffer buffer)
|
||||
{
|
||||
if (_bufferRegisteredCount > 0)
|
||||
{
|
||||
uint bufferIndex = (_hardwareBufferIndex - _bufferRegisteredCount) % Constants.AudioDeviceBufferCountMax;
|
||||
|
||||
buffer = _buffers[bufferIndex];
|
||||
|
||||
_buffers[bufferIndex] = null;
|
||||
|
||||
_bufferRegisteredCount--;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
buffer = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to pop a <see cref="AudioBuffer"/> released by the driver side.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The output <see cref="AudioBuffer"/> released by the driver side</param>
|
||||
/// <returns>True if any buffer has been released</returns>
|
||||
public bool TryPopReleasedBuffer(out AudioBuffer buffer)
|
||||
{
|
||||
if (_bufferReleasedCount > 0)
|
||||
{
|
||||
uint bufferIndex = (_releasedBufferIndex - _bufferReleasedCount) % Constants.AudioDeviceBufferCountMax;
|
||||
|
||||
buffer = _buffers[bufferIndex];
|
||||
|
||||
_buffers[bufferIndex] = null;
|
||||
|
||||
_bufferReleasedCount--;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
buffer = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release a <see cref="AudioBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The <see cref="AudioBuffer"/> to release</param>
|
||||
private void ReleaseBuffer(AudioBuffer buffer)
|
||||
{
|
||||
buffer.PlayedTimestamp = (ulong)PerformanceCounter.ElapsedNanoseconds;
|
||||
|
||||
_bufferRegisteredCount--;
|
||||
_bufferReleasedCount++;
|
||||
|
||||
_releasedBufferIndex = (_releasedBufferIndex + 1) % Constants.AudioDeviceBufferCountMax;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the released buffers.
|
||||
/// </summary>
|
||||
/// <param name="updateForStop">True if the session is currently stopping</param>
|
||||
private void UpdateReleaseBuffers(bool updateForStop = false)
|
||||
{
|
||||
bool wasAnyBuffersReleased = false;
|
||||
|
||||
while (TryGetPlayingBufferIndex(out uint playingIndex))
|
||||
{
|
||||
if (!updateForStop && !_hardwareDeviceSession.WasBufferFullyConsumed(_buffers[playingIndex]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (updateForStop)
|
||||
{
|
||||
_hardwareDeviceSession.UnregisterBuffer(_buffers[playingIndex]);
|
||||
}
|
||||
|
||||
ReleaseBuffer(_buffers[playingIndex]);
|
||||
|
||||
wasAnyBuffersReleased = true;
|
||||
}
|
||||
|
||||
if (wasAnyBuffersReleased)
|
||||
{
|
||||
_bufferEvent.Signal();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append a new <see cref="AudioBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The <see cref="AudioBuffer"/> to append</param>
|
||||
/// <returns>True if the buffer was appended</returns>
|
||||
public bool AppendBuffer(AudioBuffer buffer)
|
||||
{
|
||||
if (_hardwareDeviceSession.RegisterBuffer(buffer))
|
||||
{
|
||||
if (RegisterBuffer(buffer))
|
||||
{
|
||||
FlushToHardware();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
_hardwareDeviceSession.UnregisterBuffer(buffer);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AppendUacBuffer(AudioBuffer buffer, uint handle)
|
||||
{
|
||||
// NOTE: On hardware, there is another RegisterBuffer method taking an handle.
|
||||
// This variant of the call always return false (stubbed?) as a result this logic will never succeed.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the audio session.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
||||
public ResultCode Start()
|
||||
{
|
||||
if (_state == AudioDeviceState.Started)
|
||||
{
|
||||
return ResultCode.OperationFailed;
|
||||
}
|
||||
|
||||
_hardwareDeviceSession.Start();
|
||||
|
||||
_state = AudioDeviceState.Started;
|
||||
|
||||
FlushToHardware();
|
||||
|
||||
_hardwareDeviceSession.SetVolume(_volume);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop the audio session.
|
||||
/// </summary>
|
||||
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
||||
public ResultCode Stop()
|
||||
{
|
||||
if (_state == AudioDeviceState.Started)
|
||||
{
|
||||
_hardwareDeviceSession.Stop();
|
||||
|
||||
UpdateReleaseBuffers(true);
|
||||
|
||||
_state = AudioDeviceState.Stopped;
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume of the session.
|
||||
/// </summary>
|
||||
/// <returns>The volume of the session</returns>
|
||||
public float GetVolume()
|
||||
{
|
||||
return _hardwareDeviceSession.GetVolume();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the volume of the session.
|
||||
/// </summary>
|
||||
/// <param name="volume">The new volume to set</param>
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
_volume = volume;
|
||||
|
||||
if (_state == AudioDeviceState.Started)
|
||||
{
|
||||
_hardwareDeviceSession.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the count of buffer currently in use (server + driver side).
|
||||
/// </summary>
|
||||
/// <returns>The count of buffer currently in use</returns>
|
||||
public uint GetBufferCount()
|
||||
{
|
||||
return _bufferAppendedCount + _bufferRegisteredCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a buffer is present.
|
||||
/// </summary>
|
||||
/// <param name="bufferTag">The unique tag of the buffer</param>
|
||||
/// <returns>Return true if a buffer is present</returns>
|
||||
public bool ContainsBuffer(ulong bufferTag)
|
||||
{
|
||||
uint bufferIndex = (_releasedBufferIndex - _bufferReleasedCount) % Constants.AudioDeviceBufferCountMax;
|
||||
|
||||
uint totalBufferCount = GetTotalBufferCount();
|
||||
|
||||
for (int i = 0; i < totalBufferCount; i++)
|
||||
{
|
||||
if (_buffers[bufferIndex].BufferTag == bufferTag)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bufferIndex = (bufferIndex + 1) % Constants.AudioDeviceBufferCountMax;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the count of sample played in this session.
|
||||
/// </summary>
|
||||
/// <returns>The count of sample played in this session</returns>
|
||||
public ulong GetPlayedSampleCount()
|
||||
{
|
||||
if (_state == AudioDeviceState.Stopped)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _hardwareDeviceSession.GetPlayedSampleCount();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush all buffers to the initial state.
|
||||
/// </summary>
|
||||
/// <returns>True if any buffer was flushed</returns>
|
||||
public bool FlushBuffers()
|
||||
{
|
||||
if (_state == AudioDeviceState.Stopped)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint bufferCount = GetBufferCount();
|
||||
|
||||
while (TryPopReleasedBuffer(out AudioBuffer buffer))
|
||||
{
|
||||
_hardwareDeviceSession.UnregisterBuffer(buffer);
|
||||
}
|
||||
|
||||
while (TryPopPlayingBuffer(out AudioBuffer buffer))
|
||||
{
|
||||
_hardwareDeviceSession.UnregisterBuffer(buffer);
|
||||
}
|
||||
|
||||
if (_bufferRegisteredCount == 0 || (_bufferReleasedCount + _bufferAppendedCount) > Constants.AudioDeviceBufferCountMax)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_bufferReleasedCount += _bufferAppendedCount;
|
||||
_releasedBufferIndex = (_releasedBufferIndex + _bufferAppendedCount) % Constants.AudioDeviceBufferCountMax;
|
||||
_bufferAppendedCount = 0;
|
||||
_hardwareBufferIndex = _serverBufferIndex;
|
||||
|
||||
if (bufferCount > 0)
|
||||
{
|
||||
_bufferEvent.Signal();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the session.
|
||||
/// </summary>
|
||||
public void Update()
|
||||
{
|
||||
if (_state == AudioDeviceState.Started)
|
||||
{
|
||||
UpdateReleaseBuffers();
|
||||
FlushToHardware();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// Tell the hardware session that we are ending.
|
||||
_hardwareDeviceSession.PrepareToClose();
|
||||
|
||||
// Unregister all buffers
|
||||
|
||||
while (TryPopReleasedBuffer(out AudioBuffer buffer))
|
||||
{
|
||||
_hardwareDeviceSession.UnregisterBuffer(buffer);
|
||||
}
|
||||
|
||||
while (TryPopPlayingBuffer(out AudioBuffer buffer))
|
||||
{
|
||||
_hardwareDeviceSession.UnregisterBuffer(buffer);
|
||||
}
|
||||
|
||||
// Finally dispose hardware session.
|
||||
_hardwareDeviceSession.Dispose();
|
||||
|
||||
_bufferEvent.Signal();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
18
src/Ryujinx.Audio/Common/AudioDeviceState.cs
Normal file
18
src/Ryujinx.Audio/Common/AudioDeviceState.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Audio device state.
|
||||
/// </summary>
|
||||
public enum AudioDeviceState : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// The audio device is started.
|
||||
/// </summary>
|
||||
Started,
|
||||
|
||||
/// <summary>
|
||||
/// The audio device is stopped.
|
||||
/// </summary>
|
||||
Stopped
|
||||
}
|
||||
}
|
29
src/Ryujinx.Audio/Common/AudioInputConfiguration.cs
Normal file
29
src/Ryujinx.Audio/Common/AudioInputConfiguration.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Audio user input configuration.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct AudioInputConfiguration
|
||||
{
|
||||
/// <summary>
|
||||
/// The target sample rate of the user.
|
||||
/// </summary>
|
||||
/// <remarks>Only 48000Hz is considered valid, other sample rates will be refused.</remarks>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The target channel count of the user.
|
||||
/// </summary>
|
||||
/// <remarks>Only Stereo and Surround are considered valid, other configurations will be refused.</remarks>
|
||||
/// <remarks>Not used in audin.</remarks>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private ushort _reserved;
|
||||
}
|
||||
}
|
37
src/Ryujinx.Audio/Common/AudioOutputConfiguration.cs
Normal file
37
src/Ryujinx.Audio/Common/AudioOutputConfiguration.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Audio system output configuration.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct AudioOutputConfiguration
|
||||
{
|
||||
/// <summary>
|
||||
/// The target sample rate of the system.
|
||||
/// </summary>
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The target channel count of the system.
|
||||
/// </summary>
|
||||
public uint ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused
|
||||
/// </summary>
|
||||
public SampleFormat SampleFormat;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private Array3<byte> _padding;
|
||||
|
||||
/// <summary>
|
||||
/// The initial audio system state.
|
||||
/// </summary>
|
||||
public AudioDeviceState AudioOutState;
|
||||
}
|
||||
}
|
36
src/Ryujinx.Audio/Common/AudioUserBuffer.cs
Normal file
36
src/Ryujinx.Audio/Common/AudioUserBuffer.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Audio user buffer.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct AudioUserBuffer
|
||||
{
|
||||
/// <summary>
|
||||
/// Pointer to the next buffer (ignored).
|
||||
/// </summary>
|
||||
public ulong NextBuffer;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the user samples.
|
||||
/// </summary>
|
||||
public ulong Data;
|
||||
|
||||
/// <summary>
|
||||
/// Capacity of the buffer (unused).
|
||||
/// </summary>
|
||||
public ulong Capacity;
|
||||
|
||||
/// <summary>
|
||||
/// Size of the user samples region.
|
||||
/// </summary>
|
||||
public ulong DataSize;
|
||||
|
||||
/// <summary>
|
||||
/// Offset in the user samples region (unused).
|
||||
/// </summary>
|
||||
public ulong DataOffset;
|
||||
}
|
||||
}
|
43
src/Ryujinx.Audio/Common/SampleFormat.cs
Normal file
43
src/Ryujinx.Audio/Common/SampleFormat.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
namespace Ryujinx.Audio.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Sample format definition.
|
||||
/// </summary>
|
||||
public enum SampleFormat : byte
|
||||
{
|
||||
/// <summary>
|
||||
/// Invalid sample format.
|
||||
/// </summary>
|
||||
Invalid = 0,
|
||||
|
||||
/// <summary>
|
||||
/// PCM8 sample format. (unsupported)
|
||||
/// </summary>
|
||||
PcmInt8 = 1,
|
||||
|
||||
/// <summary>
|
||||
/// PCM16 sample format.
|
||||
/// </summary>
|
||||
PcmInt16 = 2,
|
||||
|
||||
/// <summary>
|
||||
/// PCM24 sample format. (unsupported)
|
||||
/// </summary>
|
||||
PcmInt24 = 3,
|
||||
|
||||
/// <summary>
|
||||
/// PCM32 sample format.
|
||||
/// </summary>
|
||||
PcmInt32 = 4,
|
||||
|
||||
/// <summary>
|
||||
/// PCM Float sample format.
|
||||
/// </summary>
|
||||
PcmFloat = 5,
|
||||
|
||||
/// <summary>
|
||||
/// ADPCM sample format. (Also known as GC-ADPCM)
|
||||
/// </summary>
|
||||
Adpcm = 6
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue