mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-19 20:26:54 +02:00
Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
178
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIo.cs
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178
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIo.cs
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@ -0,0 +1,178 @@
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using Ryujinx.Common.Memory;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public static partial class SoundIo
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{
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private const string LibraryName = "libsoundio";
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void OnDeviceChangeNativeDelegate(IntPtr ctx);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void OnBackendDisconnectedDelegate(IntPtr ctx, SoundIoError err);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void OnEventsSignalDelegate(IntPtr ctx);
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void EmitRtPrioWarningDelegate();
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public unsafe delegate void JackCallbackDelegate(IntPtr msg);
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[StructLayout(LayoutKind.Sequential)]
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public struct SoundIoStruct
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{
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public IntPtr UserData;
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public IntPtr OnDeviceChange;
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public IntPtr OnBackendDisconnected;
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public IntPtr OnEventsSignal;
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public SoundIoBackend CurrentBackend;
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public IntPtr ApplicationName;
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public IntPtr EmitRtPrioWarning;
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public IntPtr JackInfoCallback;
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public IntPtr JackErrorCallback;
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}
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public struct SoundIoChannelLayout
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{
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public IntPtr Name;
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public int ChannelCount;
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public Array24<SoundIoChannelId> Channels;
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public static IntPtr GetDefault(int channelCount)
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{
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return soundio_channel_layout_get_default(channelCount);
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}
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public static unsafe SoundIoChannelLayout GetDefaultValue(int channelCount)
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{
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return Unsafe.AsRef<SoundIoChannelLayout>((SoundIoChannelLayout*)GetDefault(channelCount));
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}
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}
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public struct SoundIoSampleRateRange
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{
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public int Min;
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public int Max;
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}
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public struct SoundIoDevice
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{
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public IntPtr SoundIo;
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public IntPtr Id;
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public IntPtr Name;
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public SoundIoDeviceAim Aim;
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public IntPtr Layouts;
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public int LayoutCount;
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public SoundIoChannelLayout CurrentLayout;
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public IntPtr Formats;
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public int FormatCount;
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public SoundIoFormat CurrentFormat;
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public IntPtr SampleRates;
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public int SampleRateCount;
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public int SampleRateCurrent;
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public double SoftwareLatencyMin;
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public double SoftwareLatencyMax;
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public double SoftwareLatencyCurrent;
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public bool IsRaw;
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public int RefCount;
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public SoundIoError ProbeError;
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}
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public struct SoundIoOutStream
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{
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public IntPtr Device;
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public SoundIoFormat Format;
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public int SampleRate;
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public SoundIoChannelLayout Layout;
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public double SoftwareLatency;
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public float Volume;
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public IntPtr UserData;
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public IntPtr WriteCallback;
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public IntPtr UnderflowCallback;
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public IntPtr ErrorCallback;
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public IntPtr Name;
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public bool NonTerminalHint;
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public int BytesPerFrame;
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public int BytesPerSample;
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public SoundIoError LayoutError;
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}
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public struct SoundIoChannelArea
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{
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public IntPtr Pointer;
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public int Step;
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}
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_create();
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_connect(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial void soundio_disconnect(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial void soundio_flush_events(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial int soundio_output_device_count(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial int soundio_default_output_device_index(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_get_output_device(IntPtr ctx, int index);
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[LibraryImport(LibraryName)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool soundio_device_supports_format(IntPtr devCtx, SoundIoFormat format);
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[LibraryImport(LibraryName)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool soundio_device_supports_layout(IntPtr devCtx, IntPtr layout);
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[LibraryImport(LibraryName)]
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[return: MarshalAs(UnmanagedType.Bool)]
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public static partial bool soundio_device_supports_sample_rate(IntPtr devCtx, int sampleRate);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_outstream_create(IntPtr devCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_open(IntPtr outStreamCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_start(IntPtr outStreamCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_begin_write(IntPtr outStreamCtx, IntPtr areas, IntPtr frameCount);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_end_write(IntPtr outStreamCtx);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_pause(IntPtr devCtx, [MarshalAs(UnmanagedType.Bool)] bool pause);
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[LibraryImport(LibraryName)]
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public static partial SoundIoError soundio_outstream_set_volume(IntPtr devCtx, double volume);
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[LibraryImport(LibraryName)]
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public static partial void soundio_outstream_destroy(IntPtr streamCtx);
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[LibraryImport(LibraryName)]
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public static partial void soundio_destroy(IntPtr ctx);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_channel_layout_get_default(int channelCount);
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[LibraryImport(LibraryName)]
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public static partial IntPtr soundio_strerror(SoundIoError err);
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}
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}
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13
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoBackend.cs
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13
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoBackend.cs
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoBackend : int
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{
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None = 0,
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Jack = 1,
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PulseAudio = 2,
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Alsa = 3,
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CoreAudio = 4,
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Wasapi = 5,
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Dummy = 6
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}
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}
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoChannelId
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{
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Invalid = 0,
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FrontLeft = 1,
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FrontRight = 2,
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FrontCenter = 3,
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Lfe = 4,
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BackLeft = 5,
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BackRight = 6,
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FrontLeftCenter = 7,
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FrontRightCenter = 8,
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BackCenter = 9,
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SideLeft = 10,
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SideRight = 11,
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TopCenter = 12,
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TopFrontLeft = 13,
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TopFrontCenter = 14,
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TopFrontRight = 15,
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TopBackLeft = 16,
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TopBackCenter = 17,
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TopBackRight = 18,
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BackLeftCenter = 19,
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BackRightCenter = 20,
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FrontLeftWide = 21,
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FrontRightWide = 22,
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FrontLeftHigh = 23,
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FrontCenterHigh = 24,
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FrontRightHigh = 25,
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TopFrontLeftCenter = 26,
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TopFrontRightCenter = 27,
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TopSideLeft = 28,
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TopSideRight = 29,
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LeftLfe = 30,
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RightLfe = 31,
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Lfe2 = 32,
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BottomCenter = 33,
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BottomLeftCenter = 34,
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BottomRightCenter = 35,
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MsMid = 36,
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MsSide = 37,
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AmbisonicW = 38,
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AmbisonicX = 39,
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AmbisonicY = 40,
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AmbisonicZ = 41,
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XyX = 42,
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XyY = 43,
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HeadphonesLeft = 44,
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HeadphonesRight = 45,
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ClickTrack = 46,
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ForeignLanguage = 47,
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HearingImpaired = 48,
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Narration = 49,
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Haptic = 50,
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DialogCentricMix = 51,
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Aux = 52,
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Aux0 = 53,
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Aux1 = 54,
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Aux2 = 55,
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Aux3 = 56,
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Aux4 = 57,
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Aux5 = 58,
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Aux6 = 59,
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Aux7 = 60,
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Aux8 = 61,
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Aux9 = 62,
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Aux10 = 63,
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Aux11 = 64,
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Aux12 = 65,
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Aux13 = 66,
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Aux14 = 67,
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Aux15 = 68,
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}
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}
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107
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoContext.cs
Normal file
107
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoContext.cs
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using System;
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using System.Reflection.Metadata;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public class SoundIoContext : IDisposable
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{
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private IntPtr _context;
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private Action<SoundIoError> _onBackendDisconnect;
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private OnBackendDisconnectedDelegate _onBackendDisconnectNative;
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public IntPtr Context => _context;
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internal SoundIoContext(IntPtr context)
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{
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_context = context;
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_onBackendDisconnect = null;
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_onBackendDisconnectNative = null;
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}
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public SoundIoError Connect() => soundio_connect(_context);
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public void Disconnect() => soundio_disconnect(_context);
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public void FlushEvents() => soundio_flush_events(_context);
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public int OutputDeviceCount => soundio_output_device_count(_context);
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public int DefaultOutputDeviceIndex => soundio_default_output_device_index(_context);
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public Action<SoundIoError> OnBackendDisconnect
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{
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get { return _onBackendDisconnect; }
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set
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{
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_onBackendDisconnect = value;
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if (_onBackendDisconnect == null)
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{
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_onBackendDisconnectNative = null;
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}
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else
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{
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_onBackendDisconnectNative = (ctx, err) => _onBackendDisconnect(err);
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}
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GetContext().OnBackendDisconnected = Marshal.GetFunctionPointerForDelegate(_onBackendDisconnectNative);
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}
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}
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private ref SoundIoStruct GetContext()
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{
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unsafe
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{
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return ref Unsafe.AsRef<SoundIoStruct>((SoundIoStruct*)_context);
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}
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}
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public SoundIoDeviceContext GetOutputDevice(int index)
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{
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IntPtr deviceContext = soundio_get_output_device(_context, index);
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if (deviceContext == IntPtr.Zero)
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{
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return null;
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}
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return new SoundIoDeviceContext(deviceContext);
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}
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public static SoundIoContext Create()
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{
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IntPtr context = soundio_create();
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if (context == IntPtr.Zero)
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{
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return null;
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}
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return new SoundIoContext(context);
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}
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protected virtual void Dispose(bool disposing)
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{
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IntPtr currentContext = Interlocked.Exchange(ref _context, IntPtr.Zero);
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if (currentContext != IntPtr.Zero)
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{
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soundio_destroy(currentContext);
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}
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~SoundIoContext()
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{
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Dispose(false);
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}
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}
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}
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public enum SoundIoDeviceAim
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{
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SoundIoDeviceAimInput = 0,
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SoundIoDeviceAimOutput = 1
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}
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}
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
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namespace Ryujinx.Audio.Backends.SoundIo.Native
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{
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public class SoundIoDeviceContext
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{
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private readonly IntPtr _context;
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public IntPtr Context => _context;
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internal SoundIoDeviceContext(IntPtr context)
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{
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_context = context;
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}
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private ref SoundIoDevice GetDeviceContext()
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{
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unsafe
|
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{
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return ref Unsafe.AsRef<SoundIoDevice>((SoundIoDevice*)_context);
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}
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}
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public bool IsRaw => GetDeviceContext().IsRaw;
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public string Id => Marshal.PtrToStringAnsi(GetDeviceContext().Id);
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public bool SupportsSampleRate(int sampleRate) => soundio_device_supports_sample_rate(_context, sampleRate);
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public bool SupportsFormat(SoundIoFormat format) => soundio_device_supports_format(_context, format);
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public bool SupportsChannelCount(int channelCount) => soundio_device_supports_layout(_context, SoundIoChannelLayout.GetDefault(channelCount));
|
||||
|
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public SoundIoOutStreamContext CreateOutStream()
|
||||
{
|
||||
IntPtr context = soundio_outstream_create(_context);
|
||||
|
||||
if (context == IntPtr.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new SoundIoOutStreamContext(context);
|
||||
}
|
||||
}
|
||||
}
|
22
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoError.cs
Normal file
22
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoError.cs
Normal file
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namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
{
|
||||
public enum SoundIoError
|
||||
{
|
||||
None = 0,
|
||||
NoMem = 1,
|
||||
InitAudioBackend = 2,
|
||||
SystemResources = 3,
|
||||
OpeningDevice = 4,
|
||||
NoSuchDevice = 5,
|
||||
Invalid = 6,
|
||||
BackendUnavailable = 7,
|
||||
Streaming = 8,
|
||||
IncompatibleDevice = 9,
|
||||
NoSuchClient = 10,
|
||||
IncompatibleBackend = 11,
|
||||
BackendDisconnected = 12,
|
||||
Interrupted = 13,
|
||||
Underflow = 14,
|
||||
EncodingString = 15,
|
||||
}
|
||||
}
|
|
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|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
{
|
||||
internal class SoundIoException : Exception
|
||||
{
|
||||
internal SoundIoException(SoundIoError error) : base(Marshal.PtrToStringAnsi(soundio_strerror(error))) { }
|
||||
}
|
||||
}
|
25
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoFormat.cs
Normal file
25
src/Ryujinx.Audio.Backends.SoundIo/Native/SoundIoFormat.cs
Normal file
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namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
{
|
||||
public enum SoundIoFormat
|
||||
{
|
||||
Invalid = 0,
|
||||
S8 = 1,
|
||||
U8 = 2,
|
||||
S16LE = 3,
|
||||
S16BE = 4,
|
||||
U16LE = 5,
|
||||
U16BE = 6,
|
||||
S24LE = 7,
|
||||
S24BE = 8,
|
||||
U24LE = 9,
|
||||
U24BE = 10,
|
||||
S32LE = 11,
|
||||
S32BE = 12,
|
||||
U32LE = 13,
|
||||
U32BE = 14,
|
||||
Float32LE = 15,
|
||||
Float32BE = 16,
|
||||
Float64LE = 17,
|
||||
Float64BE = 18,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,164 @@
|
|||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo.Native
|
||||
{
|
||||
public class SoundIoOutStreamContext : IDisposable
|
||||
{
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private unsafe delegate void WriteCallbackDelegate(IntPtr ctx, int frameCountMin, int frameCountMax);
|
||||
|
||||
private IntPtr _context;
|
||||
private IntPtr _nameStored;
|
||||
private Action<int, int> _writeCallback;
|
||||
private WriteCallbackDelegate _writeCallbackNative;
|
||||
|
||||
public IntPtr Context => _context;
|
||||
|
||||
internal SoundIoOutStreamContext(IntPtr context)
|
||||
{
|
||||
_context = context;
|
||||
_nameStored = IntPtr.Zero;
|
||||
_writeCallback = null;
|
||||
_writeCallbackNative = null;
|
||||
}
|
||||
|
||||
private ref SoundIoOutStream GetOutContext()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SoundIoOutStream>((SoundIoOutStream*)_context);
|
||||
}
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => Marshal.PtrToStringAnsi(GetOutContext().Name);
|
||||
set
|
||||
{
|
||||
var context = GetOutContext();
|
||||
|
||||
if (_nameStored != IntPtr.Zero && context.Name == _nameStored)
|
||||
{
|
||||
Marshal.FreeHGlobal(_nameStored);
|
||||
}
|
||||
|
||||
_nameStored = Marshal.StringToHGlobalAnsi(value);
|
||||
GetOutContext().Name = _nameStored;
|
||||
}
|
||||
}
|
||||
|
||||
public SoundIoChannelLayout Layout
|
||||
{
|
||||
get => GetOutContext().Layout;
|
||||
set => GetOutContext().Layout = value;
|
||||
}
|
||||
|
||||
public SoundIoFormat Format
|
||||
{
|
||||
get => GetOutContext().Format;
|
||||
set => GetOutContext().Format = value;
|
||||
}
|
||||
|
||||
public int SampleRate
|
||||
{
|
||||
get => GetOutContext().SampleRate;
|
||||
set => GetOutContext().SampleRate = value;
|
||||
}
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get => GetOutContext().Volume;
|
||||
set => GetOutContext().Volume = value;
|
||||
}
|
||||
|
||||
public int BytesPerFrame
|
||||
{
|
||||
get => GetOutContext().BytesPerFrame;
|
||||
set => GetOutContext().BytesPerFrame = value;
|
||||
}
|
||||
|
||||
public int BytesPerSample
|
||||
{
|
||||
get => GetOutContext().BytesPerSample;
|
||||
set => GetOutContext().BytesPerSample = value;
|
||||
}
|
||||
|
||||
public Action<int, int> WriteCallback
|
||||
{
|
||||
get { return _writeCallback; }
|
||||
set
|
||||
{
|
||||
_writeCallback = value;
|
||||
|
||||
if (_writeCallback == null)
|
||||
{
|
||||
_writeCallbackNative = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
_writeCallbackNative = (ctx, frameCountMin, frameCountMax) => _writeCallback(frameCountMin, frameCountMax);
|
||||
}
|
||||
|
||||
GetOutContext().WriteCallback = Marshal.GetFunctionPointerForDelegate(_writeCallbackNative);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckError(SoundIoError error)
|
||||
{
|
||||
if (error != SoundIoError.None)
|
||||
{
|
||||
throw new SoundIoException(error);
|
||||
}
|
||||
}
|
||||
|
||||
public void Open() => CheckError(soundio_outstream_open(_context));
|
||||
|
||||
public void Start() => CheckError(soundio_outstream_start(_context));
|
||||
|
||||
public void Pause(bool pause) => CheckError(soundio_outstream_pause(_context, pause));
|
||||
|
||||
public void SetVolume(double volume) => CheckError(soundio_outstream_set_volume(_context, volume));
|
||||
|
||||
public Span<SoundIoChannelArea> BeginWrite(ref int frameCount)
|
||||
{
|
||||
IntPtr arenas = default;
|
||||
int nativeFrameCount = frameCount;
|
||||
|
||||
unsafe
|
||||
{
|
||||
var frameCountPtr = &nativeFrameCount;
|
||||
var arenasPtr = &arenas;
|
||||
CheckError(soundio_outstream_begin_write(_context, (IntPtr)arenasPtr, (IntPtr)frameCountPtr));
|
||||
|
||||
frameCount = *frameCountPtr;
|
||||
|
||||
return new Span<SoundIoChannelArea>((void*)arenas, Layout.ChannelCount);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndWrite() => CheckError(soundio_outstream_end_write(_context));
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (_context != IntPtr.Zero)
|
||||
{
|
||||
soundio_outstream_destroy(_context);
|
||||
_context = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~SoundIoOutStreamContext()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
}
|
||||
}
|
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