Move solution and projects to src

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TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Common.Collections
{
/// <summary>
/// An Augmented Interval Tree based off of the "TreeDictionary"'s Red-Black Tree. Allows fast overlap checking of ranges.
/// </summary>
/// <typeparam name="K">Key</typeparam>
/// <typeparam name="V">Value</typeparam>
public class IntervalTree<K, V> : IntrusiveRedBlackTreeImpl<IntervalTreeNode<K, V>> where K : IComparable<K>
{
private const int ArrayGrowthSize = 32;
#region Public Methods
/// <summary>
/// Gets the values of the interval whose key is <paramref name="key"/>.
/// </summary>
/// <param name="key">Key of the node value to get</param>
/// <param name="overlaps">Overlaps array to place results in</param>
/// <returns>Number of values found</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public int Get(K key, ref V[] overlaps)
{
ArgumentNullException.ThrowIfNull(key);
IntervalTreeNode<K, V> node = GetNode(key);
if (node == null)
{
return 0;
}
if (node.Values.Count > overlaps.Length)
{
Array.Resize(ref overlaps, node.Values.Count);
}
int overlapsCount = 0;
foreach (RangeNode<K, V> value in node.Values)
{
overlaps[overlapsCount++] = value.Value;
}
return overlapsCount;
}
/// <summary>
/// Returns the values of the intervals whose start and end keys overlap the given range.
/// </summary>
/// <param name="start">Start of the range</param>
/// <param name="end">End of the range</param>
/// <param name="overlaps">Overlaps array to place results in</param>
/// <param name="overlapCount">Index to start writing results into the array. Defaults to 0</param>
/// <returns>Number of values found</returns>
/// <exception cref="ArgumentNullException"><paramref name="start"/> or <paramref name="end"/> is null</exception>
public int Get(K start, K end, ref V[] overlaps, int overlapCount = 0)
{
ArgumentNullException.ThrowIfNull(start);
ArgumentNullException.ThrowIfNull(end);
GetValues(Root, start, end, ref overlaps, ref overlapCount);
return overlapCount;
}
/// <summary>
/// Adds a new interval into the tree whose start is <paramref name="start"/>, end is <paramref name="end"/> and value is <paramref name="value"/>.
/// </summary>
/// <param name="start">Start of the range to add</param>
/// <param name="end">End of the range to insert</param>
/// <param name="value">Value to add</param>
/// <exception cref="ArgumentNullException"><paramref name="start"/>, <paramref name="end"/> or <paramref name="value"/> are null</exception>
public void Add(K start, K end, V value)
{
ArgumentNullException.ThrowIfNull(start);
ArgumentNullException.ThrowIfNull(end);
ArgumentNullException.ThrowIfNull(value);
Insert(start, end, value);
}
/// <summary>
/// Removes the given <paramref name="value"/> from the tree, searching for it with <paramref name="key"/>.
/// </summary>
/// <param name="key">Key of the node to remove</param>
/// <param name="value">Value to remove</param>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
/// <returns>Number of deleted values</returns>
public int Remove(K key, V value)
{
ArgumentNullException.ThrowIfNull(key);
int removed = Delete(key, value);
Count -= removed;
return removed;
}
/// <summary>
/// Adds all the nodes in the dictionary into <paramref name="list"/>.
/// </summary>
/// <returns>A list of all RangeNodes sorted by Key Order</returns>
public List<RangeNode<K, V>> AsList()
{
List<RangeNode<K, V>> list = new List<RangeNode<K, V>>();
AddToList(Root, list);
return list;
}
#endregion
#region Private Methods (BST)
/// <summary>
/// Adds all RangeNodes that are children of or contained within <paramref name="node"/> into <paramref name="list"/>, in Key Order.
/// </summary>
/// <param name="node">The node to search for RangeNodes within</param>
/// <param name="list">The list to add RangeNodes to</param>
private void AddToList(IntervalTreeNode<K, V> node, List<RangeNode<K, V>> list)
{
if (node == null)
{
return;
}
AddToList(node.Left, list);
list.AddRange(node.Values);
AddToList(node.Right, list);
}
/// <summary>
/// Retrieve the node reference whose key is <paramref name="key"/>, or null if no such node exists.
/// </summary>
/// <param name="key">Key of the node to get</param>
/// <returns>Node reference in the tree</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private IntervalTreeNode<K, V> GetNode(K key)
{
ArgumentNullException.ThrowIfNull(key);
IntervalTreeNode<K, V> node = Root;
while (node != null)
{
int cmp = key.CompareTo(node.Start);
if (cmp < 0)
{
node = node.Left;
}
else if (cmp > 0)
{
node = node.Right;
}
else
{
return node;
}
}
return null;
}
/// <summary>
/// Retrieve all values that overlap the given start and end keys.
/// </summary>
/// <param name="start">Start of the range</param>
/// <param name="end">End of the range</param>
/// <param name="overlaps">Overlaps array to place results in</param>
/// <param name="overlapCount">Overlaps count to update</param>
private void GetValues(IntervalTreeNode<K, V> node, K start, K end, ref V[] overlaps, ref int overlapCount)
{
if (node == null || start.CompareTo(node.Max) >= 0)
{
return;
}
GetValues(node.Left, start, end, ref overlaps, ref overlapCount);
bool endsOnRight = end.CompareTo(node.Start) > 0;
if (endsOnRight)
{
if (start.CompareTo(node.End) < 0)
{
// Contains this node. Add overlaps to list.
foreach (RangeNode<K,V> overlap in node.Values)
{
if (start.CompareTo(overlap.End) < 0)
{
if (overlaps.Length >= overlapCount)
{
Array.Resize(ref overlaps, overlapCount + ArrayGrowthSize);
}
overlaps[overlapCount++] = overlap.Value;
}
}
}
GetValues(node.Right, start, end, ref overlaps, ref overlapCount);
}
}
/// <summary>
/// Inserts a new node into the tree with a given <paramref name="start"/>, <paramref name="end"/> and <paramref name="value"/>.
/// </summary>
/// <param name="start">Start of the range to insert</param>
/// <param name="end">End of the range to insert</param>
/// <param name="value">Value to insert</param>
private void Insert(K start, K end, V value)
{
IntervalTreeNode<K, V> newNode = BSTInsert(start, end, value);
RestoreBalanceAfterInsertion(newNode);
}
/// <summary>
/// Propagate an increase in max value starting at the given node, heading up the tree.
/// This should only be called if the max increases - not for rebalancing or removals.
/// </summary>
/// <param name="node">The node to start propagating from</param>
private void PropagateIncrease(IntervalTreeNode<K, V> node)
{
K max = node.Max;
IntervalTreeNode<K, V> ptr = node;
while ((ptr = ptr.Parent) != null)
{
if (max.CompareTo(ptr.Max) > 0)
{
ptr.Max = max;
}
else
{
break;
}
}
}
/// <summary>
/// Propagate recalculating max value starting at the given node, heading up the tree.
/// This fully recalculates the max value from all children when there is potential for it to decrease.
/// </summary>
/// <param name="node">The node to start propagating from</param>
private void PropagateFull(IntervalTreeNode<K, V> node)
{
IntervalTreeNode<K, V> ptr = node;
do
{
K max = ptr.End;
if (ptr.Left != null && ptr.Left.Max.CompareTo(max) > 0)
{
max = ptr.Left.Max;
}
if (ptr.Right != null && ptr.Right.Max.CompareTo(max) > 0)
{
max = ptr.Right.Max;
}
ptr.Max = max;
} while ((ptr = ptr.Parent) != null);
}
/// <summary>
/// Insertion Mechanism for the interval tree. Similar to a BST insert, with the start of the range as the key.
/// Iterates the tree starting from the root and inserts a new node where all children in the left subtree are less than <paramref name="start"/>, and all children in the right subtree are greater than <paramref name="start"/>.
/// Each node can contain multiple values, and has an end address which is the maximum of all those values.
/// Post insertion, the "max" value of the node and all parents are updated.
/// </summary>
/// <param name="start">Start of the range to insert</param>
/// <param name="end">End of the range to insert</param>
/// <param name="value">Value to insert</param>
/// <returns>The inserted Node</returns>
private IntervalTreeNode<K, V> BSTInsert(K start, K end, V value)
{
IntervalTreeNode<K, V> parent = null;
IntervalTreeNode<K, V> node = Root;
while (node != null)
{
parent = node;
int cmp = start.CompareTo(node.Start);
if (cmp < 0)
{
node = node.Left;
}
else if (cmp > 0)
{
node = node.Right;
}
else
{
node.Values.Add(new RangeNode<K, V>(start, end, value));
if (end.CompareTo(node.End) > 0)
{
node.End = end;
if (end.CompareTo(node.Max) > 0)
{
node.Max = end;
PropagateIncrease(node);
}
}
Count++;
return node;
}
}
IntervalTreeNode<K, V> newNode = new IntervalTreeNode<K, V>(start, end, value, parent);
if (newNode.Parent == null)
{
Root = newNode;
}
else if (start.CompareTo(parent.Start) < 0)
{
parent.Left = newNode;
}
else
{
parent.Right = newNode;
}
PropagateIncrease(newNode);
Count++;
return newNode;
}
/// <summary>
/// Removes instances of <paramref name="value"> from the dictionary after searching for it with <paramref name="key">.
/// </summary>
/// <param name="key">Key to search for</param>
/// <param name="value">Value to delete</param>
/// <returns>Number of deleted values</returns>
private int Delete(K key, V value)
{
IntervalTreeNode<K, V> nodeToDelete = GetNode(key);
if (nodeToDelete == null)
{
return 0;
}
int removed = nodeToDelete.Values.RemoveAll(node => node.Value.Equals(value));
if (nodeToDelete.Values.Count > 0)
{
if (removed > 0)
{
nodeToDelete.End = nodeToDelete.Values.Max(node => node.End);
// Recalculate max from children and new end.
PropagateFull(nodeToDelete);
}
return removed;
}
IntervalTreeNode<K, V> replacementNode;
if (LeftOf(nodeToDelete) == null || RightOf(nodeToDelete) == null)
{
replacementNode = nodeToDelete;
}
else
{
replacementNode = PredecessorOf(nodeToDelete);
}
IntervalTreeNode<K, V> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null)
{
Root = tmp;
}
else if (replacementNode == LeftOf(ParentOf(replacementNode)))
{
ParentOf(replacementNode).Left = tmp;
}
else
{
ParentOf(replacementNode).Right = tmp;
}
if (replacementNode != nodeToDelete)
{
nodeToDelete.Start = replacementNode.Start;
nodeToDelete.Values = replacementNode.Values;
nodeToDelete.End = replacementNode.End;
nodeToDelete.Max = replacementNode.Max;
}
PropagateFull(replacementNode);
if (tmp != null && ColorOf(replacementNode) == Black)
{
RestoreBalanceAfterRemoval(tmp);
}
return removed;
}
#endregion
protected override void RotateLeft(IntervalTreeNode<K, V> node)
{
if (node != null)
{
base.RotateLeft(node);
PropagateFull(node);
}
}
protected override void RotateRight(IntervalTreeNode<K, V> node)
{
if (node != null)
{
base.RotateRight(node);
PropagateFull(node);
}
}
public bool ContainsKey(K key)
{
ArgumentNullException.ThrowIfNull(key);
return GetNode(key) != null;
}
}
/// <summary>
/// Represents a value and its start and end keys.
/// </summary>
/// <typeparam name="K"></typeparam>
/// <typeparam name="V"></typeparam>
public readonly struct RangeNode<K, V>
{
public readonly K Start;
public readonly K End;
public readonly V Value;
public RangeNode(K start, K end, V value)
{
Start = start;
End = end;
Value = value;
}
}
/// <summary>
/// Represents a node in the IntervalTree which contains start and end keys of type K, and a value of generic type V.
/// </summary>
/// <typeparam name="K">Key type of the node</typeparam>
/// <typeparam name="V">Value type of the node</typeparam>
public class IntervalTreeNode<K, V> : IntrusiveRedBlackTreeNode<IntervalTreeNode<K, V>>
{
/// <summary>
/// The start of the range.
/// </summary>
internal K Start;
/// <summary>
/// The end of the range - maximum of all in the Values list.
/// </summary>
internal K End;
/// <summary>
/// The maximum end value of this node and all its children.
/// </summary>
internal K Max;
/// <summary>
/// Values contained on the node that shares a common Start value.
/// </summary>
internal List<RangeNode<K, V>> Values;
internal IntervalTreeNode(K start, K end, V value, IntervalTreeNode<K, V> parent)
{
Start = start;
End = end;
Max = end;
Values = new List<RangeNode<K, V>> { new RangeNode<K, V>(start, end, value) };
Parent = parent;
}
}
}

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using System;
namespace Ryujinx.Common.Collections
{
/// <summary>
/// Tree that provides the ability for O(logN) lookups for keys that exist in the tree, and O(logN) lookups for keys immediately greater than or less than a specified key.
/// </summary>
/// <typeparam name="T">Derived node type</typeparam>
public class IntrusiveRedBlackTree<T> : IntrusiveRedBlackTreeImpl<T> where T : IntrusiveRedBlackTreeNode<T>, IComparable<T>
{
#region Public Methods
/// <summary>
/// Adds a new node into the tree.
/// </summary>
/// <param name="node">Node to be added</param>
/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
public void Add(T node)
{
ArgumentNullException.ThrowIfNull(node);
Insert(node);
}
/// <summary>
/// Removes a node from the tree.
/// </summary>
/// <param name="node">Note to be removed</param>
/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
public void Remove(T node)
{
ArgumentNullException.ThrowIfNull(node);
if (Delete(node) != null)
{
Count--;
}
}
/// <summary>
/// Retrieve the node that is considered equal to the specified node by the comparator.
/// </summary>
/// <param name="searchNode">Node to compare with</param>
/// <returns>Node that is equal to <paramref name="searchNode"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="searchNode"/> is null</exception>
public T GetNode(T searchNode)
{
ArgumentNullException.ThrowIfNull(searchNode);
T node = Root;
while (node != null)
{
int cmp = searchNode.CompareTo(node);
if (cmp < 0)
{
node = node.Left;
}
else if (cmp > 0)
{
node = node.Right;
}
else
{
return node;
}
}
return null;
}
#endregion
#region Private Methods (BST)
/// <summary>
/// Inserts a new node into the tree.
/// </summary>
/// <param name="node">Node to be inserted</param>
private void Insert(T node)
{
T newNode = BSTInsert(node);
RestoreBalanceAfterInsertion(newNode);
}
/// <summary>
/// Insertion Mechanism for a Binary Search Tree (BST).
/// <br></br>
/// Iterates the tree starting from the root and inserts a new node
/// where all children in the left subtree are less than <paramref name="newNode"/>,
/// and all children in the right subtree are greater than <paramref name="newNode"/>.
/// </summary>
/// <param name="newNode">Node to be inserted</param>
/// <returns>The inserted Node</returns>
private T BSTInsert(T newNode)
{
T parent = null;
T node = Root;
while (node != null)
{
parent = node;
int cmp = newNode.CompareTo(node);
if (cmp < 0)
{
node = node.Left;
}
else if (cmp > 0)
{
node = node.Right;
}
else
{
return node;
}
}
newNode.Parent = parent;
if (parent == null)
{
Root = newNode;
}
else if (newNode.CompareTo(parent) < 0)
{
parent.Left = newNode;
}
else
{
parent.Right = newNode;
}
Count++;
return newNode;
}
/// <summary>
/// Removes <paramref name="nodeToDelete"/> from the tree, if it exists.
/// </summary>
/// <param name="nodeToDelete">Node to be removed</param>
/// <returns>The deleted Node</returns>
private T Delete(T nodeToDelete)
{
if (nodeToDelete == null)
{
return null;
}
T old = nodeToDelete;
T child;
T parent;
bool color;
if (LeftOf(nodeToDelete) == null)
{
child = RightOf(nodeToDelete);
}
else if (RightOf(nodeToDelete) == null)
{
child = LeftOf(nodeToDelete);
}
else
{
T element = Minimum(RightOf(nodeToDelete));
child = RightOf(element);
parent = ParentOf(element);
color = ColorOf(element);
if (child != null)
{
child.Parent = parent;
}
if (parent == null)
{
Root = child;
}
else if (element == LeftOf(parent))
{
parent.Left = child;
}
else
{
parent.Right = child;
}
if (ParentOf(element) == old)
{
parent = element;
}
element.Color = old.Color;
element.Left = old.Left;
element.Right = old.Right;
element.Parent = old.Parent;
if (ParentOf(old) == null)
{
Root = element;
}
else if (old == LeftOf(ParentOf(old)))
{
ParentOf(old).Left = element;
}
else
{
ParentOf(old).Right = element;
}
LeftOf(old).Parent = element;
if (RightOf(old) != null)
{
RightOf(old).Parent = element;
}
if (child != null && color == Black)
{
RestoreBalanceAfterRemoval(child);
}
return old;
}
parent = ParentOf(nodeToDelete);
color = ColorOf(nodeToDelete);
if (child != null)
{
child.Parent = parent;
}
if (parent == null)
{
Root = child;
}
else if (nodeToDelete == LeftOf(parent))
{
parent.Left = child;
}
else
{
parent.Right = child;
}
if (child != null && color == Black)
{
RestoreBalanceAfterRemoval(child);
}
return old;
}
#endregion
}
public static class IntrusiveRedBlackTreeExtensions
{
/// <summary>
/// Retrieve the node that is considered equal to the key by the comparator.
/// </summary>
/// <param name="tree">Tree to search at</param>
/// <param name="key">Key of the node to be found</param>
/// <returns>Node that is equal to <paramref name="key"/></returns>
public static N GetNodeByKey<N, K>(this IntrusiveRedBlackTree<N> tree, K key)
where N : IntrusiveRedBlackTreeNode<N>, IComparable<N>, IComparable<K>
where K : struct
{
N node = tree.RootNode;
while (node != null)
{
int cmp = node.CompareTo(key);
if (cmp < 0)
{
node = node.Right;
}
else if (cmp > 0)
{
node = node.Left;
}
else
{
return node;
}
}
return null;
}
}
}

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using System;
namespace Ryujinx.Common.Collections
{
/// <summary>
/// Tree that provides the ability for O(logN) lookups for keys that exist in the tree, and O(logN) lookups for keys immediately greater than or less than a specified key.
/// </summary>
/// <typeparam name="T">Derived node type</typeparam>
public class IntrusiveRedBlackTreeImpl<T> where T : IntrusiveRedBlackTreeNode<T>
{
protected const bool Black = true;
protected const bool Red = false;
protected T Root = null;
internal T RootNode => Root;
/// <summary>
/// Number of nodes on the tree.
/// </summary>
public int Count { get; protected set; }
/// <summary>
/// Removes all nodes on the tree.
/// </summary>
public void Clear()
{
Root = null;
Count = 0;
}
/// <summary>
/// Finds the node whose key is immediately greater than <paramref name="node"/>.
/// </summary>
/// <param name="node">Node to find the successor of</param>
/// <returns>Successor of <paramref name="node"/></returns>
internal static T SuccessorOf(T node)
{
if (node.Right != null)
{
return Minimum(node.Right);
}
T parent = node.Parent;
while (parent != null && node == parent.Right)
{
node = parent;
parent = parent.Parent;
}
return parent;
}
/// <summary>
/// Finds the node whose key is immediately less than <paramref name="node"/>.
/// </summary>
/// <param name="node">Node to find the predecessor of</param>
/// <returns>Predecessor of <paramref name="node"/></returns>
internal static T PredecessorOf(T node)
{
if (node.Left != null)
{
return Maximum(node.Left);
}
T parent = node.Parent;
while (parent != null && node == parent.Left)
{
node = parent;
parent = parent.Parent;
}
return parent;
}
/// <summary>
/// Returns the node with the largest key where <paramref name="node"/> is considered the root node.
/// </summary>
/// <param name="node">Root node</param>
/// <returns>Node with the maximum key in the tree of <paramref name="node"/></returns>
protected static T Maximum(T node)
{
T tmp = node;
while (tmp.Right != null)
{
tmp = tmp.Right;
}
return tmp;
}
/// <summary>
/// Returns the node with the smallest key where <paramref name="node"/> is considered the root node.
/// </summary>
/// <param name="node">Root node</param>
/// <returns>Node with the minimum key in the tree of <paramref name="node"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="node"/> is null</exception>
protected static T Minimum(T node)
{
ArgumentNullException.ThrowIfNull(node);
T tmp = node;
while (tmp.Left != null)
{
tmp = tmp.Left;
}
return tmp;
}
protected void RestoreBalanceAfterRemoval(T balanceNode)
{
T ptr = balanceNode;
while (ptr != Root && ColorOf(ptr) == Black)
{
if (ptr == LeftOf(ParentOf(ptr)))
{
T sibling = RightOf(ParentOf(ptr));
if (ColorOf(sibling) == Red)
{
SetColor(sibling, Black);
SetColor(ParentOf(ptr), Red);
RotateLeft(ParentOf(ptr));
sibling = RightOf(ParentOf(ptr));
}
if (ColorOf(LeftOf(sibling)) == Black && ColorOf(RightOf(sibling)) == Black)
{
SetColor(sibling, Red);
ptr = ParentOf(ptr);
}
else
{
if (ColorOf(RightOf(sibling)) == Black)
{
SetColor(LeftOf(sibling), Black);
SetColor(sibling, Red);
RotateRight(sibling);
sibling = RightOf(ParentOf(ptr));
}
SetColor(sibling, ColorOf(ParentOf(ptr)));
SetColor(ParentOf(ptr), Black);
SetColor(RightOf(sibling), Black);
RotateLeft(ParentOf(ptr));
ptr = Root;
}
}
else
{
T sibling = LeftOf(ParentOf(ptr));
if (ColorOf(sibling) == Red)
{
SetColor(sibling, Black);
SetColor(ParentOf(ptr), Red);
RotateRight(ParentOf(ptr));
sibling = LeftOf(ParentOf(ptr));
}
if (ColorOf(RightOf(sibling)) == Black && ColorOf(LeftOf(sibling)) == Black)
{
SetColor(sibling, Red);
ptr = ParentOf(ptr);
}
else
{
if (ColorOf(LeftOf(sibling)) == Black)
{
SetColor(RightOf(sibling), Black);
SetColor(sibling, Red);
RotateLeft(sibling);
sibling = LeftOf(ParentOf(ptr));
}
SetColor(sibling, ColorOf(ParentOf(ptr)));
SetColor(ParentOf(ptr), Black);
SetColor(LeftOf(sibling), Black);
RotateRight(ParentOf(ptr));
ptr = Root;
}
}
}
SetColor(ptr, Black);
}
protected void RestoreBalanceAfterInsertion(T balanceNode)
{
SetColor(balanceNode, Red);
while (balanceNode != null && balanceNode != Root && ColorOf(ParentOf(balanceNode)) == Red)
{
if (ParentOf(balanceNode) == LeftOf(ParentOf(ParentOf(balanceNode))))
{
T sibling = RightOf(ParentOf(ParentOf(balanceNode)));
if (ColorOf(sibling) == Red)
{
SetColor(ParentOf(balanceNode), Black);
SetColor(sibling, Black);
SetColor(ParentOf(ParentOf(balanceNode)), Red);
balanceNode = ParentOf(ParentOf(balanceNode));
}
else
{
if (balanceNode == RightOf(ParentOf(balanceNode)))
{
balanceNode = ParentOf(balanceNode);
RotateLeft(balanceNode);
}
SetColor(ParentOf(balanceNode), Black);
SetColor(ParentOf(ParentOf(balanceNode)), Red);
RotateRight(ParentOf(ParentOf(balanceNode)));
}
}
else
{
T sibling = LeftOf(ParentOf(ParentOf(balanceNode)));
if (ColorOf(sibling) == Red)
{
SetColor(ParentOf(balanceNode), Black);
SetColor(sibling, Black);
SetColor(ParentOf(ParentOf(balanceNode)), Red);
balanceNode = ParentOf(ParentOf(balanceNode));
}
else
{
if (balanceNode == LeftOf(ParentOf(balanceNode)))
{
balanceNode = ParentOf(balanceNode);
RotateRight(balanceNode);
}
SetColor(ParentOf(balanceNode), Black);
SetColor(ParentOf(ParentOf(balanceNode)), Red);
RotateLeft(ParentOf(ParentOf(balanceNode)));
}
}
}
SetColor(Root, Black);
}
protected virtual void RotateLeft(T node)
{
if (node != null)
{
T right = RightOf(node);
node.Right = LeftOf(right);
if (node.Right != null)
{
node.Right.Parent = node;
}
T nodeParent = ParentOf(node);
right.Parent = nodeParent;
if (nodeParent == null)
{
Root = right;
}
else if (node == LeftOf(nodeParent))
{
nodeParent.Left = right;
}
else
{
nodeParent.Right = right;
}
right.Left = node;
node.Parent = right;
}
}
protected virtual void RotateRight(T node)
{
if (node != null)
{
T left = LeftOf(node);
node.Left = RightOf(left);
if (node.Left != null)
{
node.Left.Parent = node;
}
T nodeParent = ParentOf(node);
left.Parent = nodeParent;
if (nodeParent == null)
{
Root = left;
}
else if (node == RightOf(nodeParent))
{
nodeParent.Right = left;
}
else
{
nodeParent.Left = left;
}
left.Right = node;
node.Parent = left;
}
}
#region Safety-Methods
// These methods save memory by allowing us to forego sentinel nil nodes, as well as serve as protection against NullReferenceExceptions.
/// <summary>
/// Returns the color of <paramref name="node"/>, or Black if it is null.
/// </summary>
/// <param name="node">Node</param>
/// <returns>The boolean color of <paramref name="node"/>, or black if null</returns>
protected static bool ColorOf(T node)
{
return node == null || node.Color;
}
/// <summary>
/// Sets the color of <paramref name="node"/> node to <paramref name="color"/>.
/// <br></br>
/// This method does nothing if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to set the color of</param>
/// <param name="color">Color (Boolean)</param>
protected static void SetColor(T node, bool color)
{
if (node != null)
{
node.Color = color;
}
}
/// <summary>
/// This method returns the left node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the left child from</param>
/// <returns>Left child of <paramref name="node"/></returns>
protected static T LeftOf(T node)
{
return node?.Left;
}
/// <summary>
/// This method returns the right node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the right child from</param>
/// <returns>Right child of <paramref name="node"/></returns>
protected static T RightOf(T node)
{
return node?.Right;
}
/// <summary>
/// Returns the parent node of <paramref name="node"/>, or null if <paramref name="node"/> is null.
/// </summary>
/// <param name="node">Node to retrieve the parent from</param>
/// <returns>Parent of <paramref name="node"/></returns>
protected static T ParentOf(T node)
{
return node?.Parent;
}
#endregion
}
}

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namespace Ryujinx.Common.Collections
{
/// <summary>
/// Represents a node in the Red-Black Tree.
/// </summary>
public class IntrusiveRedBlackTreeNode<T> where T : IntrusiveRedBlackTreeNode<T>
{
internal bool Color = true;
internal T Left;
internal T Right;
internal T Parent;
public T Predecessor => IntrusiveRedBlackTreeImpl<T>.PredecessorOf((T)this);
public T Successor => IntrusiveRedBlackTreeImpl<T>.SuccessorOf((T)this);
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Common.Collections
{
/// <summary>
/// Dictionary that provides the ability for O(logN) Lookups for keys that exist in the Dictionary, and O(logN) lookups for keys immediately greater than or less than a specified key.
/// </summary>
/// <typeparam name="K">Key</typeparam>
/// <typeparam name="V">Value</typeparam>
public class TreeDictionary<K, V> : IntrusiveRedBlackTreeImpl<Node<K, V>>, IDictionary<K, V> where K : IComparable<K>
{
#region Public Methods
/// <summary>
/// Returns the value of the node whose key is <paramref name="key"/>, or the default value if no such node exists.
/// </summary>
/// <param name="key">Key of the node value to get</param>
/// <returns>Value associated w/ <paramref name="key"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public V Get(K key)
{
ArgumentNullException.ThrowIfNull(key);
Node<K, V> node = GetNode(key);
if (node == null)
{
return default;
}
return node.Value;
}
/// <summary>
/// Adds a new node into the tree whose key is <paramref name="key"/> key and value is <paramref name="value"/>.
/// <br></br>
/// <b>Note:</b> Adding the same key multiple times will cause the value for that key to be overwritten.
/// </summary>
/// <param name="key">Key of the node to add</param>
/// <param name="value">Value of the node to add</param>
/// <exception cref="ArgumentNullException"><paramref name="key"/> or <paramref name="value"/> are null</exception>
public void Add(K key, V value)
{
ArgumentNullException.ThrowIfNull(key);
ArgumentNullException.ThrowIfNull(value);
Insert(key, value);
}
/// <summary>
/// Removes the node whose key is <paramref name="key"/> from the tree.
/// </summary>
/// <param name="key">Key of the node to remove</param>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public void Remove(K key)
{
ArgumentNullException.ThrowIfNull(key);
if (Delete(key) != null)
{
Count--;
}
}
/// <summary>
/// Returns the value whose key is equal to or immediately less than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the floor value of</param>
/// <returns>Key of node immediately less than <paramref name="key"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public K Floor(K key)
{
Node<K, V> node = FloorNode(key);
if (node != null)
{
return node.Key;
}
return default;
}
/// <summary>
/// Returns the node whose key is equal to or immediately greater than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the ceiling node of</param>
/// <returns>Key of node immediately greater than <paramref name="key"/></returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
public K Ceiling(K key)
{
Node<K, V> node = CeilingNode(key);
if (node != null)
{
return node.Key;
}
return default;
}
/// <summary>
/// Finds the value whose key is immediately greater than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key to find the successor of</param>
/// <returns>Value</returns>
public K SuccessorOf(K key)
{
Node<K, V> node = GetNode(key);
if (node != null)
{
Node<K, V> successor = SuccessorOf(node);
return successor != null ? successor.Key : default;
}
return default;
}
/// <summary>
/// Finds the value whose key is immediately less than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key to find the predecessor of</param>
/// <returns>Value</returns>
public K PredecessorOf(K key)
{
Node<K, V> node = GetNode(key);
if (node != null)
{
Node<K, V> predecessor = PredecessorOf(node);
return predecessor != null ? predecessor.Key : default;
}
return default;
}
/// <summary>
/// Adds all the nodes in the dictionary as key/value pairs into <paramref name="list"/>.
/// <br></br>
/// The key/value pairs will be added in Level Order.
/// </summary>
/// <param name="list">List to add the tree pairs into</param>
public List<KeyValuePair<K, V>> AsLevelOrderList()
{
List<KeyValuePair<K, V>> list = new List<KeyValuePair<K, V>>();
Queue<Node<K, V>> nodes = new Queue<Node<K, V>>();
if (this.Root != null)
{
nodes.Enqueue(this.Root);
}
while (nodes.TryDequeue(out Node<K, V> node))
{
list.Add(new KeyValuePair<K, V>(node.Key, node.Value));
if (node.Left != null)
{
nodes.Enqueue(node.Left);
}
if (node.Right != null)
{
nodes.Enqueue(node.Right);
}
}
return list;
}
/// <summary>
/// Adds all the nodes in the dictionary into <paramref name="list"/>.
/// </summary>
/// <returns>A list of all KeyValuePairs sorted by Key Order</returns>
public List<KeyValuePair<K, V>> AsList()
{
List<KeyValuePair<K, V>> list = new List<KeyValuePair<K, V>>();
AddToList(Root, list);
return list;
}
#endregion
#region Private Methods (BST)
/// <summary>
/// Adds all nodes that are children of or contained within <paramref name="node"/> into <paramref name="list"/>, in Key Order.
/// </summary>
/// <param name="node">The node to search for nodes within</param>
/// <param name="list">The list to add node to</param>
private void AddToList(Node<K, V> node, List<KeyValuePair<K, V>> list)
{
if (node == null)
{
return;
}
AddToList(node.Left, list);
list.Add(new KeyValuePair<K, V>(node.Key, node.Value));
AddToList(node.Right, list);
}
/// <summary>
/// Retrieve the node reference whose key is <paramref name="key"/>, or null if no such node exists.
/// </summary>
/// <param name="key">Key of the node to get</param>
/// <returns>Node reference in the tree</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private Node<K, V> GetNode(K key)
{
ArgumentNullException.ThrowIfNull(key);
Node<K, V> node = Root;
while (node != null)
{
int cmp = key.CompareTo(node.Key);
if (cmp < 0)
{
node = node.Left;
}
else if (cmp > 0)
{
node = node.Right;
}
else
{
return node;
}
}
return null;
}
/// <summary>
/// Inserts a new node into the tree whose key is <paramref name="key"/> and value is <paramref name="value"/>.
/// <br></br>
/// Adding the same key multiple times will overwrite the previous value.
/// </summary>
/// <param name="key">Key of the node to insert</param>
/// <param name="value">Value of the node to insert</param>
private void Insert(K key, V value)
{
Node<K, V> newNode = BSTInsert(key, value);
RestoreBalanceAfterInsertion(newNode);
}
/// <summary>
/// Insertion Mechanism for a Binary Search Tree (BST).
/// <br></br>
/// Iterates the tree starting from the root and inserts a new node where all children in the left subtree are less than <paramref name="key"/>, and all children in the right subtree are greater than <paramref name="key"/>.
/// <br></br>
/// <b>Note: </b> If a node whose key is <paramref name="key"/> already exists, it's value will be overwritten.
/// </summary>
/// <param name="key">Key of the node to insert</param>
/// <param name="value">Value of the node to insert</param>
/// <returns>The inserted Node</returns>
private Node<K, V> BSTInsert(K key, V value)
{
Node<K, V> parent = null;
Node<K, V> node = Root;
while (node != null)
{
parent = node;
int cmp = key.CompareTo(node.Key);
if (cmp < 0)
{
node = node.Left;
}
else if (cmp > 0)
{
node = node.Right;
}
else
{
node.Value = value;
return node;
}
}
Node<K, V> newNode = new Node<K, V>(key, value, parent);
if (newNode.Parent == null)
{
Root = newNode;
}
else if (key.CompareTo(parent.Key) < 0)
{
parent.Left = newNode;
}
else
{
parent.Right = newNode;
}
Count++;
return newNode;
}
/// <summary>
/// Removes <paramref name="key"/> from the dictionary, if it exists.
/// </summary>
/// <param name="key">Key of the node to delete</param>
/// <returns>The deleted Node</returns>
private Node<K, V> Delete(K key)
{
// O(1) Retrieval
Node<K, V> nodeToDelete = GetNode(key);
if (nodeToDelete == null) return null;
Node<K, V> replacementNode;
if (LeftOf(nodeToDelete) == null || RightOf(nodeToDelete) == null)
{
replacementNode = nodeToDelete;
}
else
{
replacementNode = PredecessorOf(nodeToDelete);
}
Node<K, V> tmp = LeftOf(replacementNode) ?? RightOf(replacementNode);
if (tmp != null)
{
tmp.Parent = ParentOf(replacementNode);
}
if (ParentOf(replacementNode) == null)
{
Root = tmp;
}
else if (replacementNode == LeftOf(ParentOf(replacementNode)))
{
ParentOf(replacementNode).Left = tmp;
}
else
{
ParentOf(replacementNode).Right = tmp;
}
if (replacementNode != nodeToDelete)
{
nodeToDelete.Key = replacementNode.Key;
nodeToDelete.Value = replacementNode.Value;
}
if (tmp != null && ColorOf(replacementNode) == Black)
{
RestoreBalanceAfterRemoval(tmp);
}
return replacementNode;
}
/// <summary>
/// Returns the node whose key immediately less than or equal to <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the floor node of</param>
/// <returns>Node whose key is immediately less than or equal to <paramref name="key"/>, or null if no such node is found.</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private Node<K, V> FloorNode(K key)
{
ArgumentNullException.ThrowIfNull(key);
Node<K, V> tmp = Root;
while (tmp != null)
{
int cmp = key.CompareTo(tmp.Key);
if (cmp > 0)
{
if (tmp.Right != null)
{
tmp = tmp.Right;
}
else
{
return tmp;
}
}
else if (cmp < 0)
{
if (tmp.Left != null)
{
tmp = tmp.Left;
}
else
{
Node<K, V> parent = tmp.Parent;
Node<K, V> ptr = tmp;
while (parent != null && ptr == parent.Left)
{
ptr = parent;
parent = parent.Parent;
}
return parent;
}
}
else
{
return tmp;
}
}
return null;
}
/// <summary>
/// Returns the node whose key is immediately greater than or equal to than <paramref name="key"/>.
/// </summary>
/// <param name="key">Key for which to find the ceiling node of</param>
/// <returns>Node whose key is immediately greater than or equal to <paramref name="key"/>, or null if no such node is found.</returns>
/// <exception cref="ArgumentNullException"><paramref name="key"/> is null</exception>
private Node<K, V> CeilingNode(K key)
{
ArgumentNullException.ThrowIfNull(key);
Node<K, V> tmp = Root;
while (tmp != null)
{
int cmp = key.CompareTo(tmp.Key);
if (cmp < 0)
{
if (tmp.Left != null)
{
tmp = tmp.Left;
}
else
{
return tmp;
}
}
else if (cmp > 0)
{
if (tmp.Right != null)
{
tmp = tmp.Right;
}
else
{
Node<K, V> parent = tmp.Parent;
Node<K, V> ptr = tmp;
while (parent != null && ptr == parent.Right)
{
ptr = parent;
parent = parent.Parent;
}
return parent;
}
}
else
{
return tmp;
}
}
return null;
}
#endregion
#region Interface Implementations
// Method descriptions are not provided as they are already included as part of the interface.
public bool ContainsKey(K key)
{
ArgumentNullException.ThrowIfNull(key);
return GetNode(key) != null;
}
bool IDictionary<K, V>.Remove(K key)
{
int count = Count;
Remove(key);
return count > Count;
}
public bool TryGetValue(K key, [MaybeNullWhen(false)] out V value)
{
ArgumentNullException.ThrowIfNull(key);
Node<K, V> node = GetNode(key);
value = node != null ? node.Value : default;
return node != null;
}
public void Add(KeyValuePair<K, V> item)
{
ArgumentNullException.ThrowIfNull(item.Key);
Add(item.Key, item.Value);
}
public bool Contains(KeyValuePair<K, V> item)
{
if (item.Key == null)
{
return false;
}
Node<K, V> node = GetNode(item.Key);
if (node != null)
{
return node.Key.Equals(item.Key) && node.Value.Equals(item.Value);
}
return false;
}
public void CopyTo(KeyValuePair<K, V>[] array, int arrayIndex)
{
if (arrayIndex < 0 || array.Length - arrayIndex < this.Count)
{
throw new ArgumentOutOfRangeException(nameof(arrayIndex));
}
SortedList<K, V> list = GetKeyValues();
int offset = 0;
for (int i = arrayIndex; i < array.Length && offset < list.Count; i++)
{
array[i] = new KeyValuePair<K, V>(list.Keys[i], list.Values[i]);
offset++;
}
}
public bool Remove(KeyValuePair<K, V> item)
{
Node<K, V> node = GetNode(item.Key);
if (node == null)
{
return false;
}
if (node.Value.Equals(item.Value))
{
int count = Count;
Remove(item.Key);
return count > Count;
}
return false;
}
public IEnumerator<KeyValuePair<K, V>> GetEnumerator()
{
return GetKeyValues().GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetKeyValues().GetEnumerator();
}
public ICollection<K> Keys => GetKeyValues().Keys;
public ICollection<V> Values => GetKeyValues().Values;
public bool IsReadOnly => false;
public V this[K key]
{
get => Get(key);
set => Add(key, value);
}
#endregion
#region Private Interface Helper Methods
/// <summary>
/// Returns a sorted list of all the node keys / values in the tree.
/// </summary>
/// <returns>List of node keys</returns>
private SortedList<K, V> GetKeyValues()
{
SortedList<K, V> set = new SortedList<K, V>();
Queue<Node<K, V>> queue = new Queue<Node<K, V>>();
if (Root != null)
{
queue.Enqueue(Root);
}
while (queue.TryDequeue(out Node<K, V> node))
{
set.Add(node.Key, node.Value);
if (null != node.Left)
{
queue.Enqueue(node.Left);
}
if (null != node.Right)
{
queue.Enqueue(node.Right);
}
}
return set;
}
#endregion
}
/// <summary>
/// Represents a node in the TreeDictionary which contains a key and value of generic type K and V, respectively.
/// </summary>
/// <typeparam name="K">Key of the node</typeparam>
/// <typeparam name="V">Value of the node</typeparam>
public class Node<K, V> : IntrusiveRedBlackTreeNode<Node<K, V>> where K : IComparable<K>
{
internal K Key;
internal V Value;
internal Node(K key, V value, Node<K, V> parent)
{
Key = key;
Value = value;
Parent = parent;
}
}
}