mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-06-29 06:36:24 +02:00
Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
30
src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs
Normal file
30
src/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
/// <summary>
|
||||
/// Sampler pool cache.
|
||||
/// This can keep multiple sampler pools, and return the current one as needed.
|
||||
/// It is useful for applications that uses multiple sampler pools.
|
||||
/// </summary>
|
||||
class SamplerPoolCache : PoolCache<SamplerPool>
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructs a new instance of the texture pool.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the texture pool belongs to</param>
|
||||
public SamplerPoolCache(GpuContext context) : base(context)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the sampler pool.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the sampler pool belongs to</param>
|
||||
/// <param name="channel">GPU channel that the texture pool belongs to</param>
|
||||
/// <param name="address">Address of the sampler pool in guest memory</param>
|
||||
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
|
||||
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
|
||||
{
|
||||
return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue