Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using Ryujinx.Graphics.Gpu;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferItemConsumer : ConsumerBase
{
private GpuContext _gpuContext;
public BufferItemConsumer(Switch device,
BufferQueueConsumer consumer,
uint consumerUsage,
int bufferCount,
bool controlledByApp,
IConsumerListener listener = null) : base(consumer, controlledByApp, listener)
{
_gpuContext = device.Gpu;
Status status = Consumer.SetConsumerUsageBits(consumerUsage);
if (status != Status.Success)
{
throw new InvalidOperationException();
}
if (bufferCount != -1)
{
status = Consumer.SetMaxAcquiredBufferCount(bufferCount);
if (status != Status.Success)
{
throw new InvalidOperationException();
}
}
}
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent, bool waitForFence = false)
{
lock (Lock)
{
Status status = AcquireBufferLocked(out BufferItem tmp, expectedPresent);
if (status != Status.Success)
{
bufferItem = null;
return status;
}
// Make sure to clone the object to not temper the real instance.
bufferItem = (BufferItem)tmp.Clone();
if (waitForFence)
{
bufferItem.Fence.WaitForever(_gpuContext);
}
bufferItem.GraphicBuffer.Set(Slots[bufferItem.Slot].GraphicBuffer);
return Status.Success;
}
}
public Status ReleaseBuffer(BufferItem bufferItem, ref AndroidFence fence)
{
lock (Lock)
{
Status result = AddReleaseFenceLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer, ref fence);
if (result == Status.Success)
{
result = ReleaseBufferLocked(bufferItem.Slot, ref bufferItem.GraphicBuffer);
}
return result;
}
}
public Status SetDefaultBufferSize(uint width, uint height)
{
lock (Lock)
{
return Consumer.SetDefaultBufferSize(width, height);
}
}
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
{
lock (Lock)
{
return Consumer.SetDefaultBufferFormat(defaultFormat);
}
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
static class BufferQueue
{
public static BufferQueueCore CreateBufferQueue(Switch device, ulong pid, out BufferQueueProducer producer, out BufferQueueConsumer consumer)
{
BufferQueueCore core = new BufferQueueCore(device, pid);
producer = new BufferQueueProducer(core, device.System.TickSource);
consumer = new BufferQueueConsumer(core);
return core;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueConsumer
{
public BufferQueueCore Core { get; }
public BufferQueueConsumer(BufferQueueCore core)
{
Core = core;
}
public Status AcquireBuffer(out BufferItem bufferItem, ulong expectedPresent)
{
lock (Core.Lock)
{
int numAcquiredBuffers = 0;
for (int i = 0; i < Core.MaxBufferCountCached; i++)
{
if (Core.Slots[i].BufferState == BufferState.Acquired)
{
numAcquiredBuffers++;
}
}
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount)
{
bufferItem = null;
Logger.Debug?.Print(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
return Status.InvalidOperation;
}
if (Core.Queue.Count == 0)
{
bufferItem = null;
return Status.NoBufferAvailaible;
}
if (expectedPresent != 0)
{
// TODO: support this for advanced presenting.
throw new NotImplementedException();
}
bufferItem = Core.Queue[0];
if (Core.StillTracking(ref bufferItem))
{
Core.Slots[bufferItem.Slot].AcquireCalled = true;
Core.Slots[bufferItem.Slot].NeedsCleanupOnRelease = true;
Core.Slots[bufferItem.Slot].BufferState = BufferState.Acquired;
Core.Slots[bufferItem.Slot].Fence = AndroidFence.NoFence;
ulong targetFrameNumber = Core.Slots[bufferItem.Slot].FrameNumber;
for (int i = 0; i < Core.BufferHistory.Length; i++)
{
if (Core.BufferHistory[i].FrameNumber == targetFrameNumber)
{
Core.BufferHistory[i].State = BufferState.Acquired;
break;
}
}
}
if (bufferItem.AcquireCalled)
{
bufferItem.GraphicBuffer.Reset();
}
Core.Queue.RemoveAt(0);
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
Core.SignalDequeueEvent();
}
return Status.Success;
}
public Status DetachBuffer(int slot)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByConsumerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
return Status.BadValue;
}
Core.FreeBufferLocked(slot);
Core.SignalDequeueEvent();
return Status.Success;
}
}
public Status AttachBuffer(out int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
lock (Core.Lock)
{
int numAcquiredBuffers = 0;
int freeSlot = BufferSlotArray.InvalidBufferSlot;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (Core.Slots[i].BufferState == BufferState.Acquired)
{
numAcquiredBuffers++;
}
else if (Core.Slots[i].BufferState == BufferState.Free)
{
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[i].FrameNumber < Core.Slots[freeSlot].FrameNumber)
{
freeSlot = i;
}
}
}
if (numAcquiredBuffers > Core.MaxAcquiredBufferCount + 1)
{
slot = BufferSlotArray.InvalidBufferSlot;
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Max acquired buffer count reached: {numAcquiredBuffers} (max: {Core.MaxAcquiredBufferCount})");
return Status.InvalidOperation;
}
if (freeSlot == BufferSlotArray.InvalidBufferSlot)
{
slot = BufferSlotArray.InvalidBufferSlot;
return Status.NoMemory;
}
Core.UpdateMaxBufferCountCachedLocked(freeSlot);
slot = freeSlot;
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
Core.Slots[slot].BufferState = BufferState.Acquired;
Core.Slots[slot].AttachedByConsumer = true;
Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].AcquireCalled = false;
}
return Status.Success;
}
public Status ReleaseBuffer(int slot, ulong frameNumber, ref AndroidFence fence)
{
if (slot < 0 || slot >= Core.Slots.Length)
{
return Status.BadValue;
}
IProducerListener listener = null;
lock (Core.Lock)
{
if (Core.Slots[slot].FrameNumber != frameNumber)
{
return Status.StaleBufferSlot;
}
foreach (BufferItem item in Core.Queue)
{
if (item.Slot == slot)
{
return Status.BadValue;
}
}
if (Core.Slots[slot].BufferState == BufferState.Acquired)
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = fence;
listener = Core.ProducerListener;
}
else if (Core.Slots[slot].NeedsCleanupOnRelease)
{
Core.Slots[slot].NeedsCleanupOnRelease = false;
return Status.StaleBufferSlot;
}
else
{
return Status.BadValue;
}
Core.Slots[slot].GraphicBuffer.Object.DecrementNvMapHandleRefCount(Core.Owner);
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(true));
Core.SignalDequeueEvent();
}
listener?.OnBufferReleased();
return Status.Success;
}
public Status Connect(IConsumerListener consumerListener, bool controlledByApp)
{
if (consumerListener == null)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
Core.ConsumerListener = consumerListener;
Core.ConsumerControlledByApp = controlledByApp;
}
return Status.Success;
}
public Status Disconnect()
{
lock (Core.Lock)
{
if (!Core.IsConsumerConnectedLocked())
{
return Status.BadValue;
}
Core.IsAbandoned = true;
Core.ConsumerListener = null;
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
Core.SignalDequeueEvent();
}
return Status.Success;
}
public Status GetReleasedBuffers(out ulong slotMask)
{
slotMask = 0;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.BadValue;
}
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (!Core.Slots[slot].AcquireCalled)
{
slotMask |= 1UL << slot;
}
}
for (int i = 0; i < Core.Queue.Count; i++)
{
if (Core.Queue[i].AcquireCalled)
{
slotMask &= ~(1UL << i);
}
}
}
return Status.Success;
}
public Status SetDefaultBufferSize(uint width, uint height)
{
if (width == 0 || height == 0)
{
return Status.BadValue;
}
lock (Core.Lock)
{
Core.DefaultWidth = (int)width;
Core.DefaultHeight = (int)height;
}
return Status.Success;
}
public Status SetDefaultMaxBufferCount(int bufferMaxCount)
{
lock (Core.Lock)
{
return Core.SetDefaultMaxBufferCountLocked(bufferMaxCount);
}
}
public Status DisableAsyncBuffer()
{
lock (Core.Lock)
{
if (Core.IsConsumerConnectedLocked())
{
return Status.InvalidOperation;
}
Core.UseAsyncBuffer = false;
}
return Status.Success;
}
public Status SetMaxAcquiredBufferCount(int maxAcquiredBufferCount)
{
if (maxAcquiredBufferCount < 0 || maxAcquiredBufferCount > BufferSlotArray.MaxAcquiredBuffers)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.IsProducerConnectedLocked())
{
return Status.InvalidOperation;
}
Core.MaxAcquiredBufferCount = maxAcquiredBufferCount;
}
return Status.Success;
}
public Status SetDefaultBufferFormat(PixelFormat defaultFormat)
{
lock (Core.Lock)
{
Core.DefaultBufferFormat = defaultFormat;
}
return Status.Success;
}
public Status SetConsumerUsageBits(uint usage)
{
lock (Core.Lock)
{
Core.ConsumerUsageBits = usage;
}
return Status.Success;
}
public Status SetTransformHint(NativeWindowTransform transformHint)
{
lock (Core.Lock)
{
Core.TransformHint = transformHint;
}
return Status.Success;
}
public Status SetPresentTime(int slot, ulong frameNumber, TimeSpanType presentationTime)
{
if (slot < 0 || slot >= Core.Slots.Length)
{
return Status.BadValue;
}
lock (Core.Lock)
{
if (Core.Slots[slot].FrameNumber != frameNumber)
{
return Status.StaleBufferSlot;
}
if (Core.Slots[slot].PresentationTime.NanoSeconds == 0)
{
Core.Slots[slot].PresentationTime = presentationTime;
}
for (int i = 0; i < Core.BufferHistory.Length; i++)
{
if (Core.BufferHistory[i].FrameNumber == frameNumber)
{
Core.BufferHistory[i].PresentationTime = presentationTime;
break;
}
}
}
return Status.Success;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueCore
{
public BufferSlotArray Slots;
public int OverrideMaxBufferCount;
public bool UseAsyncBuffer;
public bool DequeueBufferCannotBlock;
public PixelFormat DefaultBufferFormat;
public int DefaultWidth;
public int DefaultHeight;
public int DefaultMaxBufferCount;
public int MaxAcquiredBufferCount;
public bool BufferHasBeenQueued;
public ulong FrameCounter;
public NativeWindowTransform TransformHint;
public bool IsAbandoned;
public NativeWindowApi ConnectedApi;
public bool IsAllocating;
public IProducerListener ProducerListener;
public IConsumerListener ConsumerListener;
public bool ConsumerControlledByApp;
public uint ConsumerUsageBits;
public List<BufferItem> Queue;
public BufferInfo[] BufferHistory;
public uint BufferHistoryPosition;
public bool EnableExternalEvent;
public int MaxBufferCountCached;
public readonly object Lock = new object();
private KEvent _waitBufferFreeEvent;
private KEvent _frameAvailableEvent;
public ulong Owner { get; }
public bool Active { get; private set; }
public const int BufferHistoryArraySize = 8;
public event Action BufferQueued;
public BufferQueueCore(Switch device, ulong pid)
{
Slots = new BufferSlotArray();
IsAbandoned = false;
OverrideMaxBufferCount = 0;
DequeueBufferCannotBlock = false;
UseAsyncBuffer = false;
DefaultWidth = 1;
DefaultHeight = 1;
DefaultMaxBufferCount = 2;
MaxAcquiredBufferCount = 1;
FrameCounter = 0;
TransformHint = 0;
DefaultBufferFormat = PixelFormat.Rgba8888;
IsAllocating = false;
ProducerListener = null;
ConsumerListener = null;
ConsumerUsageBits = 0;
Queue = new List<BufferItem>();
// TODO: CreateGraphicBufferAlloc?
_waitBufferFreeEvent = new KEvent(device.System.KernelContext);
_frameAvailableEvent = new KEvent(device.System.KernelContext);
Owner = pid;
Active = true;
BufferHistory = new BufferInfo[BufferHistoryArraySize];
EnableExternalEvent = true;
MaxBufferCountCached = 0;
}
public int GetMinUndequeuedBufferCountLocked(bool async)
{
if (!UseAsyncBuffer)
{
return 0;
}
if (DequeueBufferCannotBlock || async)
{
return MaxAcquiredBufferCount + 1;
}
return MaxAcquiredBufferCount;
}
public int GetMinMaxBufferCountLocked(bool async)
{
return GetMinUndequeuedBufferCountLocked(async);
}
public void UpdateMaxBufferCountCachedLocked(int slot)
{
if (MaxBufferCountCached <= slot)
{
MaxBufferCountCached = slot + 1;
}
}
public int GetMaxBufferCountLocked(bool async)
{
int minMaxBufferCount = GetMinMaxBufferCountLocked(async);
int maxBufferCount = Math.Max(DefaultMaxBufferCount, minMaxBufferCount);
if (OverrideMaxBufferCount != 0)
{
return OverrideMaxBufferCount;
}
// Preserve all buffers already in control of the producer and the consumer.
for (int slot = maxBufferCount; slot < Slots.Length; slot++)
{
BufferState state = Slots[slot].BufferState;
if (state == BufferState.Queued || state == BufferState.Dequeued)
{
maxBufferCount = slot + 1;
}
}
return maxBufferCount;
}
public Status SetDefaultMaxBufferCountLocked(int count)
{
int minBufferCount = UseAsyncBuffer ? 2 : 1;
if (count < minBufferCount || count > Slots.Length)
{
return Status.BadValue;
}
DefaultMaxBufferCount = count;
SignalDequeueEvent();
return Status.Success;
}
public void SignalWaitBufferFreeEvent()
{
if (EnableExternalEvent)
{
_waitBufferFreeEvent.WritableEvent.Signal();
}
}
public void SignalFrameAvailableEvent()
{
if (EnableExternalEvent)
{
_frameAvailableEvent.WritableEvent.Signal();
}
}
public void PrepareForExit()
{
lock (Lock)
{
Active = false;
Monitor.PulseAll(Lock);
}
}
// TODO: Find an accurate way to handle a regular condvar here as this will wake up unwanted threads in some edge cases.
public void SignalDequeueEvent()
{
Monitor.PulseAll(Lock);
}
public void WaitDequeueEvent()
{
WaitForLock();
}
public void SignalIsAllocatingEvent()
{
Monitor.PulseAll(Lock);
}
public void WaitIsAllocatingEvent()
{
WaitForLock();
}
public void SignalQueueEvent()
{
BufferQueued?.Invoke();
}
private void WaitForLock()
{
if (Active)
{
Monitor.Wait(Lock);
}
}
public void FreeBufferLocked(int slot)
{
Slots[slot].GraphicBuffer.Reset();
if (Slots[slot].BufferState == BufferState.Acquired)
{
Slots[slot].NeedsCleanupOnRelease = true;
}
Slots[slot].BufferState = BufferState.Free;
Slots[slot].FrameNumber = uint.MaxValue;
Slots[slot].AcquireCalled = false;
Slots[slot].Fence.FenceCount = 0;
}
public void FreeAllBuffersLocked()
{
BufferHasBeenQueued = false;
for (int slot = 0; slot < Slots.Length; slot++)
{
FreeBufferLocked(slot);
}
}
public bool StillTracking(ref BufferItem item)
{
BufferSlot slot = Slots[item.Slot];
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
}
public void WaitWhileAllocatingLocked()
{
while (IsAllocating)
{
WaitIsAllocatingEvent();
}
}
public void CheckSystemEventsLocked(int maxBufferCount)
{
if (!EnableExternalEvent)
{
return;
}
bool needBufferReleaseSignal = false;
bool needFrameAvailableSignal = false;
if (maxBufferCount > 1)
{
for (int i = 0; i < maxBufferCount; i++)
{
if (Slots[i].BufferState == BufferState.Queued)
{
needFrameAvailableSignal = true;
}
else if (Slots[i].BufferState == BufferState.Free)
{
needBufferReleaseSignal = true;
}
}
}
if (needBufferReleaseSignal)
{
SignalWaitBufferFreeEvent();
}
else
{
_waitBufferFreeEvent.WritableEvent.Clear();
}
if (needFrameAvailableSignal)
{
SignalFrameAvailableEvent();
}
else
{
_frameAvailableEvent.WritableEvent.Clear();
}
}
public bool IsProducerConnectedLocked()
{
return ConnectedApi != NativeWindowApi.NoApi;
}
public bool IsConsumerConnectedLocked()
{
return ConsumerListener != null;
}
public KReadableEvent GetWaitBufferFreeEvent()
{
lock (Lock)
{
return _waitBufferFreeEvent.ReadableEvent;
}
}
public bool IsOwnedByConsumerLocked(int slot)
{
if (Slots[slot].BufferState != BufferState.Acquired)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the consumer (state = {Slots[slot].BufferState})");
return false;
}
return true;
}
public bool IsOwnedByProducerLocked(int slot)
{
if (Slots[slot].BufferState != BufferState.Dequeued)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} is not owned by the producer (state = {Slots[slot].BufferState})");
return false;
}
return true;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Settings;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using System;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferQueueProducer : IGraphicBufferProducer
{
public BufferQueueCore Core { get; }
private readonly ITickSource _tickSource;
private uint _stickyTransform;
private uint _nextCallbackTicket;
private uint _currentCallbackTicket;
private uint _callbackTicket;
private readonly object _callbackLock = new object();
public BufferQueueProducer(BufferQueueCore core, ITickSource tickSource)
{
Core = core;
_tickSource = tickSource;
_stickyTransform = 0;
_callbackTicket = 0;
_nextCallbackTicket = 0;
_currentCallbackTicket = 0;
}
public override Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
graphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return Status.BadValue;
}
graphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
Core.Slots[slot].RequestBufferCalled = true;
return Status.Success;
}
}
public override Status SetBufferCount(int bufferCount)
{
IConsumerListener listener = null;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (bufferCount > BufferSlotArray.NumBufferSlots)
{
return Status.BadValue;
}
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (Core.Slots[slot].BufferState == BufferState.Dequeued)
{
return Status.BadValue;
}
}
if (bufferCount == 0)
{
Core.OverrideMaxBufferCount = 0;
Core.SignalDequeueEvent();
return Status.Success;
}
int minBufferSlots = Core.GetMinMaxBufferCountLocked(false);
if (bufferCount < minBufferSlots)
{
return Status.BadValue;
}
int preallocatedBufferCount = GetPreallocatedBufferCountLocked();
if (preallocatedBufferCount <= 0)
{
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
}
else if (preallocatedBufferCount < bufferCount)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, "Not enough buffers. Try with more pre-allocated buffers");
return Status.Success;
}
Core.OverrideMaxBufferCount = bufferCount;
Core.SignalDequeueEvent();
Core.SignalWaitBufferFreeEvent();
listener = Core.ConsumerListener;
}
listener?.OnBuffersReleased();
return Status.Success;
}
public override Status DequeueBuffer(out int slot,
out AndroidFence fence,
bool async,
uint width,
uint height,
PixelFormat format,
uint usage)
{
if ((width == 0 && height != 0) || (height == 0 && width != 0))
{
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return Status.BadValue;
}
Status returnFlags = Status.Success;
bool attachedByConsumer = false;
lock (Core.Lock)
{
if (format == PixelFormat.Unknown)
{
format = Core.DefaultBufferFormat;
}
usage |= Core.ConsumerUsageBits;
Status status = WaitForFreeSlotThenRelock(async, out slot, out returnFlags);
if (status != Status.Success)
{
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return status;
}
if (slot == BufferSlotArray.InvalidBufferSlot)
{
fence = AndroidFence.NoFence;
Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
return Status.Busy;
}
attachedByConsumer = Core.Slots[slot].AttachedByConsumer;
if (width == 0 || height == 0)
{
width = (uint)Core.DefaultWidth;
height = (uint)Core.DefaultHeight;
}
GraphicBuffer graphicBuffer = Core.Slots[slot].GraphicBuffer.Object;
if (Core.Slots[slot].GraphicBuffer.IsNull
|| graphicBuffer.Width != width
|| graphicBuffer.Height != height
|| graphicBuffer.Format != format
|| (graphicBuffer.Usage & usage) != usage)
{
if (!Core.Slots[slot].IsPreallocated)
{
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return Status.NoMemory;
}
else
{
Logger.Error?.Print(LogClass.SurfaceFlinger,
$"Preallocated buffer mismatch - slot {slot}\n" +
$"available: Width = {graphicBuffer.Width} Height = {graphicBuffer.Height} Format = {graphicBuffer.Format} Usage = {graphicBuffer.Usage:x} " +
$"requested: Width = {width} Height = {height} Format = {format} Usage = {usage:x}");
slot = BufferSlotArray.InvalidBufferSlot;
fence = AndroidFence.NoFence;
return Status.NoInit;
}
}
Core.Slots[slot].BufferState = BufferState.Dequeued;
Core.UpdateMaxBufferCountCachedLocked(slot);
fence = Core.Slots[slot].Fence;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].QueueTime = TimeSpanType.Zero;
Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
Core.CheckSystemEventsLocked(Core.GetMaxBufferCountLocked(async));
}
if (attachedByConsumer)
{
returnFlags |= Status.BufferNeedsReallocation;
}
return returnFlags;
}
public override Status DetachBuffer(int slot)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was detached without requesting a buffer");
return Status.BadValue;
}
Core.FreeBufferLocked(slot);
Core.SignalDequeueEvent();
return Status.Success;
}
}
public override Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence)
{
lock (Core.Lock)
{
Core.WaitWhileAllocatingLocked();
if (Core.IsAbandoned)
{
graphicBuffer = default;
fence = AndroidFence.NoFence;
return Status.NoInit;
}
int nextBufferSlot = BufferSlotArray.InvalidBufferSlot;
for (int slot = 0; slot < Core.Slots.Length; slot++)
{
if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull)
{
if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[nextBufferSlot].FrameNumber)
{
nextBufferSlot = slot;
}
}
}
if (nextBufferSlot == BufferSlotArray.InvalidBufferSlot)
{
graphicBuffer = default;
fence = AndroidFence.NoFence;
return Status.NoMemory;
}
graphicBuffer = Core.Slots[nextBufferSlot].GraphicBuffer;
fence = Core.Slots[nextBufferSlot].Fence;
Core.FreeBufferLocked(nextBufferSlot);
return Status.Success;
}
}
public override Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
lock (Core.Lock)
{
Core.WaitWhileAllocatingLocked();
Status status = WaitForFreeSlotThenRelock(false, out slot, out Status returnFlags);
if (status != Status.Success)
{
return status;
}
if (slot == BufferSlotArray.InvalidBufferSlot)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, "No available buffer slots");
return Status.Busy;
}
Core.UpdateMaxBufferCountCachedLocked(slot);
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
Core.Slots[slot].BufferState = BufferState.Dequeued;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].RequestBufferCalled = true;
return returnFlags;
}
}
public override Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output)
{
output = default;
switch (input.ScalingMode)
{
case NativeWindowScalingMode.Freeze:
case NativeWindowScalingMode.ScaleToWindow:
case NativeWindowScalingMode.ScaleCrop:
case NativeWindowScalingMode.Unknown:
case NativeWindowScalingMode.NoScaleCrop:
break;
default:
return Status.BadValue;
}
BufferItem item = new BufferItem();
IConsumerListener frameAvailableListener = null;
IConsumerListener frameReplaceListener = null;
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
return Status.NoInit;
}
int maxBufferCount = Core.GetMaxBufferCountLocked(input.Async != 0);
if (input.Async != 0 && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
{
return Status.BadValue;
}
if (slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return Status.BadValue;
}
if (!Core.Slots[slot].RequestBufferCalled)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Slot {slot} was queued without requesting a buffer");
return Status.BadValue;
}
input.Crop.Intersect(Core.Slots[slot].GraphicBuffer.Object.ToRect(), out Rect croppedRect);
if (croppedRect != input.Crop)
{
return Status.BadValue;
}
Core.Slots[slot].Fence = input.Fence;
Core.Slots[slot].BufferState = BufferState.Queued;
Core.FrameCounter++;
Core.Slots[slot].FrameNumber = Core.FrameCounter;
Core.Slots[slot].QueueTime = TimeSpanType.FromTimeSpan(_tickSource.ElapsedTime);
Core.Slots[slot].PresentationTime = TimeSpanType.Zero;
item.AcquireCalled = Core.Slots[slot].AcquireCalled;
item.Crop = input.Crop;
item.Transform = input.Transform;
item.TransformToDisplayInverse = (input.Transform & NativeWindowTransform.InverseDisplay) == NativeWindowTransform.InverseDisplay;
item.ScalingMode = input.ScalingMode;
item.Timestamp = input.Timestamp;
item.IsAutoTimestamp = input.IsAutoTimestamp != 0;
item.SwapInterval = input.SwapInterval;
item.FrameNumber = Core.FrameCounter;
item.Slot = slot;
item.Fence = input.Fence;
item.IsDroppable = Core.DequeueBufferCannotBlock || input.Async != 0;
item.GraphicBuffer.Set(Core.Slots[slot].GraphicBuffer);
item.GraphicBuffer.Object.IncrementNvMapHandleRefCount(Core.Owner);
Core.BufferHistoryPosition = (Core.BufferHistoryPosition + 1) % BufferQueueCore.BufferHistoryArraySize;
Core.BufferHistory[Core.BufferHistoryPosition] = new BufferInfo
{
FrameNumber = Core.FrameCounter,
QueueTime = Core.Slots[slot].QueueTime,
State = BufferState.Queued
};
_stickyTransform = input.StickyTransform;
if (Core.Queue.Count == 0)
{
Core.Queue.Add(item);
frameAvailableListener = Core.ConsumerListener;
}
else
{
BufferItem frontItem = Core.Queue[0];
if (frontItem.IsDroppable)
{
if (Core.StillTracking(ref frontItem))
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].FrameNumber = 0;
}
Core.Queue.RemoveAt(0);
Core.Queue.Insert(0, item);
frameReplaceListener = Core.ConsumerListener;
}
else
{
Core.Queue.Add(item);
frameAvailableListener = Core.ConsumerListener;
}
}
Core.BufferHasBeenQueued = true;
Core.SignalDequeueEvent();
Core.CheckSystemEventsLocked(maxBufferCount);
output = new QueueBufferOutput
{
Width = (uint)Core.DefaultWidth,
Height = (uint)Core.DefaultHeight,
TransformHint = Core.TransformHint,
NumPendingBuffers = (uint)Core.Queue.Count
};
if ((input.StickyTransform & 8) != 0)
{
output.TransformHint |= NativeWindowTransform.ReturnFrameNumber;
output.FrameNumber = Core.Slots[slot].FrameNumber;
}
_callbackTicket = _nextCallbackTicket++;
}
lock (_callbackLock)
{
while (_callbackTicket != _currentCallbackTicket)
{
Monitor.Wait(_callbackLock);
}
frameAvailableListener?.OnFrameAvailable(ref item);
frameReplaceListener?.OnFrameReplaced(ref item);
_currentCallbackTicket++;
Monitor.PulseAll(_callbackLock);
}
Core.SignalQueueEvent();
return Status.Success;
}
public override void CancelBuffer(int slot, ref AndroidFence fence)
{
lock (Core.Lock)
{
if (Core.IsAbandoned || slot < 0 || slot >= Core.Slots.Length || !Core.IsOwnedByProducerLocked(slot))
{
return;
}
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].Fence = fence;
Core.SignalDequeueEvent();
Core.SignalWaitBufferFreeEvent();
}
}
public override Status Query(NativeWindowAttribute what, out int outValue)
{
lock (Core.Lock)
{
if (Core.IsAbandoned)
{
outValue = 0;
return Status.NoInit;
}
switch (what)
{
case NativeWindowAttribute.Width:
outValue = Core.DefaultWidth;
return Status.Success;
case NativeWindowAttribute.Height:
outValue = Core.DefaultHeight;
return Status.Success;
case NativeWindowAttribute.Format:
outValue = (int)Core.DefaultBufferFormat;
return Status.Success;
case NativeWindowAttribute.MinUnqueuedBuffers:
outValue = Core.GetMinUndequeuedBufferCountLocked(false);
return Status.Success;
case NativeWindowAttribute.ConsumerRunningBehind:
outValue = Core.Queue.Count > 1 ? 1 : 0;
return Status.Success;
case NativeWindowAttribute.ConsumerUsageBits:
outValue = (int)Core.ConsumerUsageBits;
return Status.Success;
case NativeWindowAttribute.MaxBufferCountAsync:
outValue = Core.GetMaxBufferCountLocked(true);
return Status.Success;
default:
outValue = 0;
return Status.BadValue;
}
}
}
public override Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output)
{
output = new QueueBufferOutput();
lock (Core.Lock)
{
if (Core.IsAbandoned || Core.ConsumerListener == null)
{
return Status.NoInit;
}
if (Core.ConnectedApi != NativeWindowApi.NoApi)
{
return Status.BadValue;
}
Core.BufferHasBeenQueued = false;
Core.DequeueBufferCannotBlock = Core.ConsumerControlledByApp && producerControlledByApp;
switch (api)
{
case NativeWindowApi.NVN:
case NativeWindowApi.CPU:
case NativeWindowApi.Media:
case NativeWindowApi.Camera:
Core.ProducerListener = listener;
Core.ConnectedApi = api;
output.Width = (uint)Core.DefaultWidth;
output.Height = (uint)Core.DefaultHeight;
output.TransformHint = Core.TransformHint;
output.NumPendingBuffers = (uint)Core.Queue.Count;
if (NxSettings.Settings.TryGetValue("nv!nvn_no_vsync_capability", out object noVSyncCapability) && (bool)noVSyncCapability)
{
output.TransformHint |= NativeWindowTransform.NoVSyncCapability;
}
return Status.Success;
default:
return Status.BadValue;
}
}
}
public override Status Disconnect(NativeWindowApi api)
{
IProducerListener producerListener = null;
Status status = Status.BadValue;
lock (Core.Lock)
{
Core.WaitWhileAllocatingLocked();
if (Core.IsAbandoned)
{
return Status.Success;
}
switch (api)
{
case NativeWindowApi.NVN:
case NativeWindowApi.CPU:
case NativeWindowApi.Media:
case NativeWindowApi.Camera:
if (Core.ConnectedApi == api)
{
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
Core.SignalDequeueEvent();
producerListener = Core.ProducerListener;
Core.ProducerListener = null;
Core.ConnectedApi = NativeWindowApi.NoApi;
Core.SignalWaitBufferFreeEvent();
Core.SignalFrameAvailableEvent();
status = Status.Success;
}
break;
}
}
producerListener?.OnBufferReleased();
return status;
}
private int GetPreallocatedBufferCountLocked()
{
int bufferCount = 0;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (Core.Slots[i].IsPreallocated)
{
bufferCount++;
}
}
return bufferCount;
}
public override Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
if (slot < 0 || slot >= Core.Slots.Length)
{
return Status.BadValue;
}
lock (Core.Lock)
{
Core.Slots[slot].BufferState = BufferState.Free;
Core.Slots[slot].Fence = AndroidFence.NoFence;
Core.Slots[slot].RequestBufferCalled = false;
Core.Slots[slot].AcquireCalled = false;
Core.Slots[slot].NeedsCleanupOnRelease = false;
Core.Slots[slot].IsPreallocated = !graphicBuffer.IsNull;
Core.Slots[slot].FrameNumber = 0;
Core.Slots[slot].GraphicBuffer.Set(graphicBuffer);
if (!Core.Slots[slot].GraphicBuffer.IsNull)
{
Core.Slots[slot].GraphicBuffer.Object.Buffer.Usage &= (int)Core.ConsumerUsageBits;
}
Core.OverrideMaxBufferCount = GetPreallocatedBufferCountLocked();
Core.UseAsyncBuffer = false;
if (!graphicBuffer.IsNull)
{
// NOTE: Nintendo set the default width, height and format from the GraphicBuffer..
// This is entirely wrong and should only be controlled by the consumer...
Core.DefaultWidth = graphicBuffer.Object.Width;
Core.DefaultHeight = graphicBuffer.Object.Height;
Core.DefaultBufferFormat = graphicBuffer.Object.Format;
}
else
{
bool allBufferFreed = true;
for (int i = 0; i < Core.Slots.Length; i++)
{
if (!Core.Slots[i].GraphicBuffer.IsNull)
{
allBufferFreed = false;
break;
}
}
if (allBufferFreed)
{
Core.Queue.Clear();
Core.FreeAllBuffersLocked();
Core.SignalDequeueEvent();
Core.SignalWaitBufferFreeEvent();
Core.SignalFrameAvailableEvent();
return Status.Success;
}
}
Core.SignalDequeueEvent();
Core.SignalWaitBufferFreeEvent();
return Status.Success;
}
}
private Status WaitForFreeSlotThenRelock(bool async, out int freeSlot, out Status returnStatus)
{
bool tryAgain = true;
freeSlot = BufferSlotArray.InvalidBufferSlot;
returnStatus = Status.Success;
while (tryAgain)
{
if (Core.IsAbandoned)
{
freeSlot = BufferSlotArray.InvalidBufferSlot;
return Status.NoInit;
}
int maxBufferCount = Core.GetMaxBufferCountLocked(async);
if (async && Core.OverrideMaxBufferCount != 0 && Core.OverrideMaxBufferCount < maxBufferCount)
{
freeSlot = BufferSlotArray.InvalidBufferSlot;
return Status.BadValue;
}
if (maxBufferCount < Core.MaxBufferCountCached)
{
for (int slot = maxBufferCount; slot < Core.MaxBufferCountCached; slot++)
{
if (Core.Slots[slot].BufferState == BufferState.Free && !Core.Slots[slot].GraphicBuffer.IsNull && !Core.Slots[slot].IsPreallocated)
{
Core.FreeBufferLocked(slot);
returnStatus |= Status.ReleaseAllBuffers;
}
}
}
freeSlot = BufferSlotArray.InvalidBufferSlot;
int dequeuedCount = 0;
int acquiredCount = 0;
for (int slot = 0; slot < maxBufferCount; slot++)
{
switch (Core.Slots[slot].BufferState)
{
case BufferState.Acquired:
acquiredCount++;
break;
case BufferState.Dequeued:
dequeuedCount++;
break;
case BufferState.Free:
if (freeSlot == BufferSlotArray.InvalidBufferSlot || Core.Slots[slot].FrameNumber < Core.Slots[freeSlot].FrameNumber)
{
freeSlot = slot;
}
break;
default:
break;
}
}
// The producer SHOULD call SetBufferCount otherwise it's not allowed to dequeue multiple buffers.
if (Core.OverrideMaxBufferCount == 0 && dequeuedCount > 0)
{
return Status.InvalidOperation;
}
if (Core.BufferHasBeenQueued)
{
int newUndequeuedCount = maxBufferCount - (dequeuedCount + 1);
int minUndequeuedCount = Core.GetMinUndequeuedBufferCountLocked(async);
if (newUndequeuedCount < minUndequeuedCount)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Min undequeued buffer count ({minUndequeuedCount}) exceeded (dequeued = {dequeuedCount} undequeued = {newUndequeuedCount})");
return Status.InvalidOperation;
}
}
bool tooManyBuffers = Core.Queue.Count > maxBufferCount;
tryAgain = freeSlot == BufferSlotArray.InvalidBufferSlot || tooManyBuffers;
if (tryAgain)
{
if (async || (Core.DequeueBufferCannotBlock && acquiredCount < Core.MaxAcquiredBufferCount))
{
Core.CheckSystemEventsLocked(maxBufferCount);
return Status.WouldBlock;
}
Core.WaitDequeueEvent();
if (!Core.Active)
{
break;
}
}
}
return Status.Success;
}
protected override KReadableEvent GetWaitBufferFreeEvent()
{
return Core.GetWaitBufferFreeEvent();
}
public override Status GetBufferHistory(int bufferHistoryCount, out Span<BufferInfo> bufferInfos)
{
if (bufferHistoryCount <= 0)
{
bufferInfos = Span<BufferInfo>.Empty;
return Status.BadValue;
}
lock (Core.Lock)
{
bufferHistoryCount = Math.Min(bufferHistoryCount, Core.BufferHistory.Length);
BufferInfo[] result = new BufferInfo[bufferHistoryCount];
uint position = Core.BufferHistoryPosition;
for (uint i = 0; i < bufferHistoryCount; i++)
{
result[i] = Core.BufferHistory[(position - i) % Core.BufferHistory.Length];
position--;
}
bufferInfos = result;
return Status.Success;
}
}
}
}

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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Time.Clock;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlot
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public BufferState BufferState;
public bool RequestBufferCalled;
public ulong FrameNumber;
public AndroidFence Fence;
public bool AcquireCalled;
public bool NeedsCleanupOnRelease;
public bool AttachedByConsumer;
public TimeSpanType QueueTime;
public TimeSpanType PresentationTime;
public bool IsPreallocated;
public BufferSlot()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
BufferState = BufferState.Free;
QueueTime = TimeSpanType.Zero;
PresentationTime = TimeSpanType.Zero;
IsPreallocated = false;
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlotArray
{
// TODO: move to BufferQueue
public const int NumBufferSlots = 0x40;
public const int MaxAcquiredBuffers = NumBufferSlots - 2;
public const int InvalidBufferSlot = -1;
private BufferSlot[] _raw = new BufferSlot[NumBufferSlots];
public BufferSlotArray()
{
for (int i = 0; i < _raw.Length; i++)
{
_raw[i] = new BufferSlot();
}
}
public BufferSlot this[int index]
{
get => _raw[index];
set => _raw[index] = value;
}
public int Length => NumBufferSlots;
}
}

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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class ConsumerBase : IConsumerListener
{
public class Slot
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public AndroidFence Fence;
public ulong FrameNumber;
public Slot()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
}
}
protected Slot[] Slots = new Slot[BufferSlotArray.NumBufferSlots];
protected bool IsAbandoned;
protected BufferQueueConsumer Consumer;
protected readonly object Lock = new object();
private IConsumerListener _listener;
public ConsumerBase(BufferQueueConsumer consumer, bool controlledByApp, IConsumerListener listener)
{
for (int i = 0; i < Slots.Length; i++)
{
Slots[i] = new Slot();
}
IsAbandoned = false;
Consumer = consumer;
_listener = listener;
Status connectStatus = consumer.Connect(this, controlledByApp);
if (connectStatus != Status.Success)
{
throw new InvalidOperationException();
}
}
public virtual void OnBuffersReleased()
{
lock (Lock)
{
if (IsAbandoned)
{
return;
}
Consumer.GetReleasedBuffers(out ulong slotMask);
for (int i = 0; i < Slots.Length; i++)
{
if ((slotMask & (1UL << i)) != 0)
{
FreeBufferLocked(i);
}
}
}
}
public virtual void OnFrameAvailable(ref BufferItem item)
{
_listener?.OnFrameAvailable(ref item);
}
public virtual void OnFrameReplaced(ref BufferItem item)
{
_listener?.OnFrameReplaced(ref item);
}
protected virtual void FreeBufferLocked(int slotIndex)
{
Slots[slotIndex].GraphicBuffer.Reset();
Slots[slotIndex].Fence = AndroidFence.NoFence;
Slots[slotIndex].FrameNumber = 0;
}
public void Abandon()
{
lock (Lock)
{
if (!IsAbandoned)
{
AbandonLocked();
IsAbandoned = true;
}
}
}
protected virtual void AbandonLocked()
{
for (int i = 0; i < Slots.Length; i++)
{
FreeBufferLocked(i);
}
Consumer.Disconnect();
}
protected virtual Status AcquireBufferLocked(out BufferItem bufferItem, ulong expectedPresent)
{
Status acquireStatus = Consumer.AcquireBuffer(out bufferItem, expectedPresent);
if (acquireStatus != Status.Success)
{
return acquireStatus;
}
if (!bufferItem.GraphicBuffer.IsNull)
{
Slots[bufferItem.Slot].GraphicBuffer.Set(bufferItem.GraphicBuffer.Object);
}
Slots[bufferItem.Slot].FrameNumber = bufferItem.FrameNumber;
Slots[bufferItem.Slot].Fence = bufferItem.Fence;
return Status.Success;
}
protected virtual Status AddReleaseFenceLocked(int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer, ref AndroidFence fence)
{
if (!StillTracking(slot, ref graphicBuffer))
{
return Status.Success;
}
Slots[slot].Fence = fence;
return Status.Success;
}
protected virtual Status ReleaseBufferLocked(int slot, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
if (!StillTracking(slot, ref graphicBuffer))
{
return Status.Success;
}
Status result = Consumer.ReleaseBuffer(slot, Slots[slot].FrameNumber, ref Slots[slot].Fence);
if (result == Status.StaleBufferSlot)
{
FreeBufferLocked(slot);
}
Slots[slot].Fence = AndroidFence.NoFence;
return result;
}
protected virtual bool StillTracking(int slotIndex, ref AndroidStrongPointer<GraphicBuffer> graphicBuffer)
{
if (slotIndex < 0 || slotIndex >= Slots.Length)
{
return false;
}
Slot slot = Slots[slotIndex];
// TODO: Check this. On Android, this checks the "handle". I assume NvMapHandle is the handle, but it might not be.
return !slot.GraphicBuffer.IsNull && slot.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle == graphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class HOSBinderDriverServer : IHOSBinderDriver
{
private static Dictionary<int, IBinder> _registeredBinderObjects = new Dictionary<int, IBinder>();
private static int _lastBinderId = 0;
private static object _lock = new object();
public static int RegisterBinderObject(IBinder binder)
{
lock (_lock)
{
_lastBinderId++;
_registeredBinderObjects.Add(_lastBinderId, binder);
return _lastBinderId;
}
}
public static void UnregisterBinderObject(int binderId)
{
lock (_lock)
{
_registeredBinderObjects.Remove(binderId);
}
}
public static int GetBinderId(IBinder binder)
{
lock (_lock)
{
foreach (KeyValuePair<int, IBinder> pair in _registeredBinderObjects)
{
if (ReferenceEquals(binder, pair.Value))
{
return pair.Key;
}
}
return -1;
}
}
private static IBinder GetBinderObjectById(int binderId)
{
lock (_lock)
{
if (_registeredBinderObjects.TryGetValue(binderId, out IBinder binder))
{
return binder;
}
return null;
}
}
protected override ResultCode AdjustRefcount(int binderId, int addVal, int type)
{
IBinder binder = GetBinderObjectById(binderId);
if (binder == null)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
return ResultCode.Success;
}
return binder.AdjustRefcount(addVal, type);
}
protected override void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent)
{
IBinder binder = GetBinderObjectById(binderId);
if (binder == null)
{
readableEvent = null;
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
return;
}
binder.GetNativeHandle(typeId, out readableEvent);
}
protected override ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
{
IBinder binder = GetBinderObjectById(binderId);
if (binder == null)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Invalid binder id {binderId}");
return ResultCode.Success;
}
return binder.OnTransact(code, flags, inputParcel, outputParcel);
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IBinder
{
ResultCode AdjustRefcount(int addVal, int type);
void GetNativeHandle(uint typeId, out KReadableEvent readableEvent);
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
{
Parcel inputParcelReader = new Parcel(inputParcel.ToArray());
// TODO: support objects?
Parcel outputParcelWriter = new Parcel((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
if (!InterfaceToken.Equals(inputInterfaceToken))
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Invalid interface token {inputInterfaceToken} (expected: {InterfaceToken}");
return ResultCode.Success;
}
OnTransact(code, flags, inputParcelReader, outputParcelWriter);
outputParcelWriter.Finish().CopyTo(outputParcel);
return ResultCode.Success;
}
void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel);
string InterfaceToken { get; }
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IConsumerListener
{
void OnFrameAvailable(ref BufferItem item);
void OnFrameReplaced(ref BufferItem item);
void OnBuffersReleased();
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IFlattenable
{
uint GetFlattenedSize();
uint GetFdCount();
void Flatten(Parcel parcel);
void Unflatten(Parcel parcel);
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
abstract class IGraphicBufferProducer : IBinder
{
public string InterfaceToken => "android.gui.IGraphicBufferProducer";
enum TransactionCode : uint
{
RequestBuffer = 1,
SetBufferCount,
DequeueBuffer,
DetachBuffer,
DetachNextBuffer,
AttachBuffer,
QueueBuffer,
CancelBuffer,
Query,
Connect,
Disconnect,
SetSidebandStream,
AllocateBuffers,
SetPreallocatedBuffer,
Reserved15,
GetBufferInfo,
GetBufferHistory
}
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x54)]
public struct QueueBufferInput : IFlattenable
{
public long Timestamp;
public int IsAutoTimestamp;
public Rect Crop;
public NativeWindowScalingMode ScalingMode;
public NativeWindowTransform Transform;
public uint StickyTransform;
public int Async;
public int SwapInterval;
public AndroidFence Fence;
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
public uint GetFdCount()
{
return 0;
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<QueueBufferInput>();
}
public void Unflatten(Parcel parcel)
{
this = parcel.ReadUnmanagedType<QueueBufferInput>();
}
}
public struct QueueBufferOutput
{
public uint Width;
public uint Height;
public NativeWindowTransform TransformHint;
public uint NumPendingBuffers;
public ulong FrameNumber;
public void WriteToParcel(Parcel parcel)
{
parcel.WriteUInt32(Width);
parcel.WriteUInt32(Height);
parcel.WriteUnmanagedType(ref TransformHint);
parcel.WriteUInt32(NumPendingBuffers);
if (TransformHint.HasFlag(NativeWindowTransform.ReturnFrameNumber))
{
parcel.WriteUInt64(FrameNumber);
}
}
}
public ResultCode AdjustRefcount(int addVal, int type)
{
// TODO?
return ResultCode.Success;
}
public void GetNativeHandle(uint typeId, out KReadableEvent readableEvent)
{
if (typeId == 0xF)
{
readableEvent = GetWaitBufferFreeEvent();
}
else
{
throw new NotImplementedException($"Unimplemented native event type {typeId}!");
}
}
public void OnTransact(uint code, uint flags, Parcel inputParcel, Parcel outputParcel)
{
Status status = Status.Success;
int slot;
AndroidFence fence;
QueueBufferInput queueInput;
QueueBufferOutput queueOutput;
NativeWindowApi api;
AndroidStrongPointer<GraphicBuffer> graphicBuffer;
AndroidStrongPointer<AndroidFence> strongFence;
switch ((TransactionCode)code)
{
case TransactionCode.RequestBuffer:
slot = inputParcel.ReadInt32();
status = RequestBuffer(slot, out graphicBuffer);
outputParcel.WriteStrongPointer(ref graphicBuffer);
outputParcel.WriteStatus(status);
break;
case TransactionCode.SetBufferCount:
int bufferCount = inputParcel.ReadInt32();
status = SetBufferCount(bufferCount);
outputParcel.WriteStatus(status);
break;
case TransactionCode.DequeueBuffer:
bool async = inputParcel.ReadBoolean();
uint width = inputParcel.ReadUInt32();
uint height = inputParcel.ReadUInt32();
PixelFormat format = inputParcel.ReadUnmanagedType<PixelFormat>();
uint usage = inputParcel.ReadUInt32();
status = DequeueBuffer(out int dequeueSlot, out fence, async, width, height, format, usage);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteInt32(dequeueSlot);
outputParcel.WriteStrongPointer(ref strongFence);
outputParcel.WriteStatus(status);
break;
case TransactionCode.DetachBuffer:
slot = inputParcel.ReadInt32();
status = DetachBuffer(slot);
outputParcel.WriteStatus(status);
break;
case TransactionCode.DetachNextBuffer:
status = DetachNextBuffer(out graphicBuffer, out fence);
strongFence = new AndroidStrongPointer<AndroidFence>(fence);
outputParcel.WriteStrongPointer(ref graphicBuffer);
outputParcel.WriteStrongPointer(ref strongFence);
outputParcel.WriteStatus(status);
break;
case TransactionCode.AttachBuffer:
graphicBuffer = inputParcel.ReadStrongPointer<GraphicBuffer>();
status = AttachBuffer(out slot, graphicBuffer);
outputParcel.WriteInt32(slot);
outputParcel.WriteStatus(status);
break;
case TransactionCode.QueueBuffer:
slot = inputParcel.ReadInt32();
queueInput = inputParcel.ReadFlattenable<QueueBufferInput>();
status = QueueBuffer(slot, ref queueInput, out queueOutput);
queueOutput.WriteToParcel(outputParcel);
outputParcel.WriteStatus(status);
break;
case TransactionCode.CancelBuffer:
slot = inputParcel.ReadInt32();
fence = inputParcel.ReadFlattenable<AndroidFence>();
CancelBuffer(slot, ref fence);
outputParcel.WriteStatus(Status.Success);
break;
case TransactionCode.Query:
NativeWindowAttribute what = inputParcel.ReadUnmanagedType<NativeWindowAttribute>();
status = Query(what, out int outValue);
outputParcel.WriteInt32(outValue);
outputParcel.WriteStatus(status);
break;
case TransactionCode.Connect:
bool hasListener = inputParcel.ReadBoolean();
IProducerListener listener = null;
if (hasListener)
{
throw new NotImplementedException("Connect with a strong binder listener isn't implemented");
}
api = inputParcel.ReadUnmanagedType<NativeWindowApi>();
bool producerControlledByApp = inputParcel.ReadBoolean();
status = Connect(listener, api, producerControlledByApp, out queueOutput);
queueOutput.WriteToParcel(outputParcel);
outputParcel.WriteStatus(status);
break;
case TransactionCode.Disconnect:
api = inputParcel.ReadUnmanagedType<NativeWindowApi>();
status = Disconnect(api);
outputParcel.WriteStatus(status);
break;
case TransactionCode.SetPreallocatedBuffer:
slot = inputParcel.ReadInt32();
graphicBuffer = inputParcel.ReadStrongPointer<GraphicBuffer>();
status = SetPreallocatedBuffer(slot, graphicBuffer);
outputParcel.WriteStatus(status);
break;
case TransactionCode.GetBufferHistory:
int bufferHistoryCount = inputParcel.ReadInt32();
status = GetBufferHistory(bufferHistoryCount, out Span<BufferInfo> bufferInfos);
outputParcel.WriteStatus(status);
outputParcel.WriteInt32(bufferInfos.Length);
outputParcel.WriteUnmanagedSpan<BufferInfo>(bufferInfos);
break;
default:
throw new NotImplementedException($"Transaction {(TransactionCode)code} not implemented");
}
if (status != Status.Success)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Error returned by transaction {(TransactionCode)code}: {status}");
}
}
protected abstract KReadableEvent GetWaitBufferFreeEvent();
public abstract Status RequestBuffer(int slot, out AndroidStrongPointer<GraphicBuffer> graphicBuffer);
public abstract Status SetBufferCount(int bufferCount);
public abstract Status DequeueBuffer(out int slot, out AndroidFence fence, bool async, uint width, uint height, PixelFormat format, uint usage);
public abstract Status DetachBuffer(int slot);
public abstract Status DetachNextBuffer(out AndroidStrongPointer<GraphicBuffer> graphicBuffer, out AndroidFence fence);
public abstract Status AttachBuffer(out int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer);
public abstract Status QueueBuffer(int slot, ref QueueBufferInput input, out QueueBufferOutput output);
public abstract void CancelBuffer(int slot, ref AndroidFence fence);
public abstract Status Query(NativeWindowAttribute what, out int outValue);
public abstract Status Connect(IProducerListener listener, NativeWindowApi api, bool producerControlledByApp, out QueueBufferOutput output);
public abstract Status Disconnect(NativeWindowApi api);
public abstract Status SetPreallocatedBuffer(int slot, AndroidStrongPointer<GraphicBuffer> graphicBuffer);
public abstract Status GetBufferHistory(int bufferHistoryCount, out Span<BufferInfo> bufferInfos);
}
}

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using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Horizon.Common;
using System;
using System.Buffers;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
abstract class IHOSBinderDriver : IpcService
{
public IHOSBinderDriver() { }
[CommandCmif(0)]
// TransactParcel(s32, u32, u32, buffer<unknown, 5, 0>) -> buffer<unknown, 6, 0>
public ResultCode TransactParcel(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
uint code = context.RequestData.ReadUInt32();
uint flags = context.RequestData.ReadUInt32();
ulong dataPos = context.Request.SendBuff[0].Position;
ulong dataSize = context.Request.SendBuff[0].Size;
ulong replyPos = context.Request.ReceiveBuff[0].Position;
ulong replySize = context.Request.ReceiveBuff[0].Size;
ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan(dataPos, (int)dataSize);
Span<byte> outputParcel = new Span<byte>(new byte[replySize]);
ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
if (result == ResultCode.Success)
{
context.Memory.Write(replyPos, outputParcel);
}
return result;
}
[CommandCmif(1)]
// AdjustRefcount(s32, s32, s32)
public ResultCode AdjustRefcount(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
int addVal = context.RequestData.ReadInt32();
int type = context.RequestData.ReadInt32();
return AdjustRefcount(binderId, addVal, type);
}
[CommandCmif(2)]
// GetNativeHandle(s32, s32) -> handle<copy>
public ResultCode GetNativeHandle(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
uint typeId = context.RequestData.ReadUInt32();
GetNativeHandle(binderId, typeId, out KReadableEvent readableEvent);
if (context.Process.HandleTable.GenerateHandle(readableEvent, out int handle) != Result.Success)
{
throw new InvalidOperationException("Out of handles!");
}
context.Response.HandleDesc = IpcHandleDesc.MakeMove(handle);
return ResultCode.Success;
}
[CommandCmif(3)] // 3.0.0+
// TransactParcelAuto(s32, u32, u32, buffer<unknown, 21, 0>) -> buffer<unknown, 22, 0>
public ResultCode TransactParcelAuto(ServiceCtx context)
{
int binderId = context.RequestData.ReadInt32();
uint code = context.RequestData.ReadUInt32();
uint flags = context.RequestData.ReadUInt32();
(ulong dataPos, ulong dataSize) = context.Request.GetBufferType0x21();
(ulong replyPos, ulong replySize) = context.Request.GetBufferType0x22();
ReadOnlySpan<byte> inputParcel = context.Memory.GetSpan(dataPos, (int)dataSize);
using (IMemoryOwner<byte> outputParcelOwner = ByteMemoryPool.Shared.RentCleared(replySize))
{
Span<byte> outputParcel = outputParcelOwner.Memory.Span;
ResultCode result = OnTransact(binderId, code, flags, inputParcel, outputParcel);
if (result == ResultCode.Success)
{
context.Memory.Write(replyPos, outputParcel);
}
return result;
}
}
protected abstract ResultCode AdjustRefcount(int binderId, int addVal, int type);
protected abstract void GetNativeHandle(int binderId, uint typeId, out KReadableEvent readableEvent);
protected abstract ResultCode OnTransact(int binderId, uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel);
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
interface IProducerListener
{
void OnBufferReleased();
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum LayerState
{
NotInitialized,
ManagedClosed,
ManagedOpened,
Stray
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum NativeWindowApi : int
{
NoApi = 0,
NVN = 1,
CPU = 2,
Media = 3,
Camera = 4
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum NativeWindowAttribute : uint
{
Width = 0,
Height = 1,
Format = 2,
MinUnqueuedBuffers = 3,
ConsumerRunningBehind = 9,
ConsumerUsageBits = 10,
MaxBufferCountAsync = 12
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum NativeWindowScalingMode : uint
{
Freeze = 0,
ScaleToWindow = 1,
ScaleCrop = 2,
Unknown = 3,
NoScaleCrop = 4,
}
}

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using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[Flags]
enum NativeWindowTransform : uint
{
None = 0,
FlipX = 1,
FlipY = 2,
Rotate90 = 4,
Rotate180 = FlipX | FlipY,
Rotate270 = Rotate90 | Rotate180,
InverseDisplay = 8,
NoVSyncCapability = 0x10,
ReturnFrameNumber = 0x20
}
}

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using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class Parcel
{
private readonly byte[] _rawData;
private Span<byte> Raw => new Span<byte>(_rawData);
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(_rawData)[0];
private Span<byte> Payload => Raw.Slice((int)Header.PayloadOffset, (int)Header.PayloadSize);
private Span<byte> Objects => Raw.Slice((int)Header.ObjectOffset, (int)Header.ObjectsSize);
private int _payloadPosition;
private int _objectPosition;
public Parcel(byte[] rawData)
{
_rawData = rawData;
_payloadPosition = 0;
_objectPosition = 0;
}
public Parcel(uint payloadSize, uint objectsSize)
{
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
_rawData = new byte[BitUtils.AlignUp<uint>(headerSize + payloadSize + objectsSize, 4)];
Header.PayloadSize = payloadSize;
Header.ObjectsSize = objectsSize;
Header.PayloadOffset = headerSize;
Header.ObjectOffset = Header.PayloadOffset + Header.ObjectsSize;
}
public string ReadInterfaceToken()
{
// Ignore the policy flags
int strictPolicy = ReadInt32();
return ReadString16();
}
public string ReadString16()
{
int size = ReadInt32();
if (size < 0)
{
return "";
}
ReadOnlySpan<byte> data = ReadInPlace((size + 1) * 2);
// Return the unicode string without the last character (null terminator)
return Encoding.Unicode.GetString(data.Slice(0, size * 2));
}
public int ReadInt32() => ReadUnmanagedType<int>();
public uint ReadUInt32() => ReadUnmanagedType<uint>();
public bool ReadBoolean() => ReadUnmanagedType<uint>() != 0;
public long ReadInt64() => ReadUnmanagedType<long>();
public ulong ReadUInt64() => ReadUnmanagedType<ulong>();
public T ReadFlattenable<T>() where T : unmanaged, IFlattenable
{
long flattenableSize = ReadInt64();
T result = new T();
Debug.Assert(flattenableSize == result.GetFlattenedSize());
result.Unflatten(this);
return result;
}
public T ReadUnmanagedType<T>() where T: unmanaged
{
ReadOnlySpan<byte> data = ReadInPlace(Unsafe.SizeOf<T>());
return MemoryMarshal.Cast<byte, T>(data)[0];
}
public ReadOnlySpan<byte> ReadInPlace(int size)
{
ReadOnlySpan<byte> result = Payload.Slice(_payloadPosition, size);
_payloadPosition += BitUtils.AlignUp(size, 4);
return result;
}
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
private struct FlatBinderObject
{
public int Type;
public int Flags;
public long BinderId;
public long Cookie;
private byte _serviceNameStart;
public Span<byte> ServiceName => MemoryMarshal.CreateSpan(ref _serviceNameStart, 0x8);
}
public void WriteObject<T>(T obj, string serviceName) where T: IBinder
{
FlatBinderObject flatBinderObject = new FlatBinderObject
{
Type = 2,
Flags = 0,
BinderId = HOSBinderDriverServer.GetBinderId(obj),
};
Encoding.ASCII.GetBytes(serviceName).CopyTo(flatBinderObject.ServiceName);
WriteUnmanagedType(ref flatBinderObject);
// TODO: figure out what this value is
WriteInplaceObject(new byte[4] { 0, 0, 0, 0 });
}
public AndroidStrongPointer<T> ReadStrongPointer<T>() where T : unmanaged, IFlattenable
{
bool hasObject = ReadBoolean();
if (hasObject)
{
T obj = ReadFlattenable<T>();
return new AndroidStrongPointer<T>(obj);
}
else
{
return new AndroidStrongPointer<T>();
}
}
public void WriteStrongPointer<T>(ref AndroidStrongPointer<T> value) where T: unmanaged, IFlattenable
{
WriteBoolean(!value.IsNull);
if (!value.IsNull)
{
WriteFlattenable<T>(ref value.Object);
}
}
public void WriteFlattenable<T>(ref T value) where T : unmanaged, IFlattenable
{
WriteInt64(value.GetFlattenedSize());
value.Flatten(this);
}
public void WriteStatus(Status status) => WriteUnmanagedType(ref status);
public void WriteBoolean(bool value) => WriteUnmanagedType(ref value);
public void WriteInt32(int value) => WriteUnmanagedType(ref value);
public void WriteUInt32(uint value) => WriteUnmanagedType(ref value);
public void WriteInt64(long value) => WriteUnmanagedType(ref value);
public void WriteUInt64(ulong value) => WriteUnmanagedType(ref value);
public void WriteUnmanagedSpan<T>(ReadOnlySpan<T> value) where T : unmanaged
{
WriteInplace(MemoryMarshal.Cast<T, byte>(value));
}
public void WriteUnmanagedType<T>(ref T value) where T : unmanaged
{
WriteInplace(SpanHelpers.AsByteSpan(ref value));
}
public void WriteInplace(ReadOnlySpan<byte> data)
{
Span<byte> result = Payload.Slice(_payloadPosition, data.Length);
data.CopyTo(result);
_payloadPosition += BitUtils.AlignUp(data.Length, 4);
}
public void WriteInplaceObject(ReadOnlySpan<byte> data)
{
Span<byte> result = Objects.Slice(_objectPosition, data.Length);
data.CopyTo(result);
_objectPosition += BitUtils.AlignUp(data.Length, 4);
}
private void UpdateHeader()
{
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
Header.PayloadSize = (uint)_payloadPosition;
Header.ObjectsSize = (uint)_objectPosition;
Header.PayloadOffset = headerSize;
Header.ObjectOffset = Header.PayloadOffset + Header.PayloadSize;
}
public ReadOnlySpan<byte> Finish()
{
UpdateHeader();
return Raw.Slice(0, (int)(Header.PayloadSize + Header.ObjectsSize + Unsafe.SizeOf<ParcelHeader>()));
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
struct ParcelHeader
{
public uint PayloadSize;
public uint PayloadOffset;
public uint ObjectsSize;
public uint ObjectOffset;
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum PixelFormat : uint
{
Unknown,
Rgba8888,
Rgbx8888,
Rgb888,
Rgb565,
Bgra8888,
Rgba5551,
Rgba4444,
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum Status : int
{
Success = 0,
WouldBlock = -11,
NoMemory = -12,
Busy = -16,
NoInit = -19,
BadValue = -22,
InvalidOperation = -37,
// Producer flags
BufferNeedsReallocation = 1,
ReleaseAllBuffers = 2,
// Consumer errors
StaleBufferSlot = 1,
NoBufferAvailaible = 2,
PresentLater = 3,
}
}

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using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
using ResultCode = Ryujinx.HLE.HOS.Services.Vi.ResultCode;
class SurfaceFlinger : IConsumerListener, IDisposable
{
private const int TargetFps = 60;
private Switch _device;
private Dictionary<long, Layer> _layers;
private bool _isRunning;
private Thread _composerThread;
private Stopwatch _chrono;
private ManualResetEvent _event = new ManualResetEvent(false);
private AutoResetEvent _nextFrameEvent = new AutoResetEvent(true);
private long _ticks;
private long _ticksPerFrame;
private long _spinTicks;
private long _1msTicks;
private int _swapInterval;
private int _swapIntervalDelay;
private readonly object Lock = new object();
public long RenderLayerId { get; private set; }
private class Layer
{
public int ProducerBinderId;
public IGraphicBufferProducer Producer;
public BufferItemConsumer Consumer;
public BufferQueueCore Core;
public ulong Owner;
public LayerState State;
}
private class TextureCallbackInformation
{
public Layer Layer;
public BufferItem Item;
}
public SurfaceFlinger(Switch device)
{
_device = device;
_layers = new Dictionary<long, Layer>();
RenderLayerId = 0;
_composerThread = new Thread(HandleComposition)
{
Name = "SurfaceFlinger.Composer"
};
_chrono = new Stopwatch();
_chrono.Start();
_ticks = 0;
_spinTicks = Stopwatch.Frequency / 500;
_1msTicks = Stopwatch.Frequency / 1000;
UpdateSwapInterval(1);
_composerThread.Start();
}
private void UpdateSwapInterval(int swapInterval)
{
_swapInterval = swapInterval;
// If the swap interval is 0, Game VSync is disabled.
if (_swapInterval == 0)
{
_nextFrameEvent.Set();
_ticksPerFrame = 1;
}
else
{
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
}
}
public IGraphicBufferProducer CreateLayer(out long layerId, ulong pid, LayerState initialState = LayerState.ManagedClosed)
{
layerId = 1;
lock (Lock)
{
foreach (KeyValuePair<long, Layer> pair in _layers)
{
if (pair.Key >= layerId)
{
layerId = pair.Key + 1;
}
}
}
CreateLayerFromId(pid, layerId, initialState);
return GetProducerByLayerId(layerId);
}
private void CreateLayerFromId(ulong pid, long layerId, LayerState initialState)
{
lock (Lock)
{
Logger.Info?.Print(LogClass.SurfaceFlinger, $"Creating layer {layerId}");
BufferQueueCore core = BufferQueue.CreateBufferQueue(_device, pid, out BufferQueueProducer producer, out BufferQueueConsumer consumer);
core.BufferQueued += () =>
{
_nextFrameEvent.Set();
};
_layers.Add(layerId, new Layer
{
ProducerBinderId = HOSBinderDriverServer.RegisterBinderObject(producer),
Producer = producer,
Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this),
Core = core,
Owner = pid,
State = initialState
});
}
}
public ResultCode OpenLayer(ulong pid, long layerId, out IBinder producer)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null || layer.State != LayerState.ManagedClosed)
{
producer = null;
return ResultCode.InvalidArguments;
}
layer.State = LayerState.ManagedOpened;
producer = layer.Producer;
return ResultCode.Success;
}
public ResultCode CloseLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to close layer {layerId}");
return ResultCode.InvalidValue;
}
CloseLayer(layerId, layer);
return ResultCode.Success;
}
}
public ResultCode DestroyManagedLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (not found)");
return ResultCode.InvalidValue;
}
if (layer.State != LayerState.ManagedClosed && layer.State != LayerState.ManagedOpened)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (permission denied)");
return ResultCode.PermissionDenied;
}
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
if (_layers.Remove(layerId) && layer.State == LayerState.ManagedOpened)
{
CloseLayer(layerId, layer);
}
return ResultCode.Success;
}
}
public ResultCode DestroyStrayLayer(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer == null)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (not found)");
return ResultCode.InvalidValue;
}
if (layer.State != LayerState.Stray)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (permission denied)");
return ResultCode.PermissionDenied;
}
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
if (_layers.Remove(layerId))
{
CloseLayer(layerId, layer);
}
return ResultCode.Success;
}
}
private void CloseLayer(long layerId, Layer layer)
{
// If the layer was removed and the current in use, we need to change the current layer in use.
if (RenderLayerId == layerId)
{
// If no layer is availaible, reset to default value.
if (_layers.Count == 0)
{
SetRenderLayer(0);
}
else
{
SetRenderLayer(_layers.Last().Key);
}
}
if (layer.State == LayerState.ManagedOpened)
{
layer.State = LayerState.ManagedClosed;
}
}
public void SetRenderLayer(long layerId)
{
lock (Lock)
{
RenderLayerId = layerId;
}
}
private Layer GetLayerByIdLocked(long layerId)
{
foreach (KeyValuePair<long, Layer> pair in _layers)
{
if (pair.Key == layerId)
{
return pair.Value;
}
}
return null;
}
public IGraphicBufferProducer GetProducerByLayerId(long layerId)
{
lock (Lock)
{
Layer layer = GetLayerByIdLocked(layerId);
if (layer != null)
{
return layer.Producer;
}
}
return null;
}
private void HandleComposition()
{
_isRunning = true;
long lastTicks = _chrono.ElapsedTicks;
while (_isRunning)
{
long ticks = _chrono.ElapsedTicks;
if (_swapInterval == 0)
{
Compose();
_device.System?.SignalVsync();
_nextFrameEvent.WaitOne(17);
lastTicks = ticks;
}
else
{
_ticks += ticks - lastTicks;
lastTicks = ticks;
if (_ticks >= _ticksPerFrame)
{
if (_swapIntervalDelay-- == 0)
{
Compose();
// When a frame is presented, delay the next one by its swap interval value.
_swapIntervalDelay = Math.Max(0, _swapInterval - 1);
}
_device.System?.SignalVsync();
// Apply a maximum bound of 3 frames to the tick remainder, in case some event causes Ryujinx to pause for a long time or messes with the timer.
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame * 3);
}
// Sleep if possible. If the time til the next frame is too low, spin wait instead.
long diff = _ticksPerFrame - (_ticks + _chrono.ElapsedTicks - ticks);
if (diff > 0)
{
if (diff < _spinTicks)
{
do
{
// SpinWait is a little more HT/SMT friendly than aggressively updating/checking ticks.
// The value of 5 still gives us quite a bit of precision (~0.0003ms variance at worst) while waiting a reasonable amount of time.
Thread.SpinWait(5);
ticks = _chrono.ElapsedTicks;
_ticks += ticks - lastTicks;
lastTicks = ticks;
} while (_ticks < _ticksPerFrame);
}
else
{
_event.WaitOne((int)(diff / _1msTicks));
}
}
}
}
}
public void Compose()
{
lock (Lock)
{
// TODO: support multilayers (& multidisplay ?)
if (RenderLayerId == 0)
{
return;
}
Layer layer = GetLayerByIdLocked(RenderLayerId);
Status acquireStatus = layer.Consumer.AcquireBuffer(out BufferItem item, 0);
if (acquireStatus == Status.Success)
{
// If device vsync is disabled, reflect the change.
if (!_device.EnableDeviceVsync)
{
if (_swapInterval != 0)
{
UpdateSwapInterval(0);
}
}
else if (item.SwapInterval != _swapInterval)
{
UpdateSwapInterval(item.SwapInterval);
}
PostFrameBuffer(layer, item);
}
else if (acquireStatus != Status.NoBufferAvailaible && acquireStatus != Status.InvalidOperation)
{
throw new InvalidOperationException();
}
}
}
private void PostFrameBuffer(Layer layer, BufferItem item)
{
int frameBufferWidth = item.GraphicBuffer.Object.Width;
int frameBufferHeight = item.GraphicBuffer.Object.Height;
int nvMapHandle = item.GraphicBuffer.Object.Buffer.Surfaces[0].NvMapHandle;
if (nvMapHandle == 0)
{
nvMapHandle = item.GraphicBuffer.Object.Buffer.NvMapId;
}
ulong bufferOffset = (ulong)item.GraphicBuffer.Object.Buffer.Surfaces[0].Offset;
NvMapHandle map = NvMapDeviceFile.GetMapFromHandle(layer.Owner, nvMapHandle);
ulong frameBufferAddress = map.Address + bufferOffset;
Format format = ConvertColorFormat(item.GraphicBuffer.Object.Buffer.Surfaces[0].ColorFormat);
int bytesPerPixel =
format == Format.B5G6R5Unorm ||
format == Format.R4G4B4A4Unorm ? 2 : 4;
int gobBlocksInY = 1 << item.GraphicBuffer.Object.Buffer.Surfaces[0].BlockHeightLog2;
// Note: Rotation is being ignored.
Rect cropRect = item.Crop;
bool flipX = item.Transform.HasFlag(NativeWindowTransform.FlipX);
bool flipY = item.Transform.HasFlag(NativeWindowTransform.FlipY);
AspectRatio aspectRatio = _device.Configuration.AspectRatio;
bool isStretched = aspectRatio == AspectRatio.Stretched;
ImageCrop crop = new ImageCrop(
cropRect.Left,
cropRect.Right,
cropRect.Top,
cropRect.Bottom,
flipX,
flipY,
isStretched,
aspectRatio.ToFloatX(),
aspectRatio.ToFloatY());
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
{
Layer = layer,
Item = item
};
if (_device.Gpu.Window.EnqueueFrameThreadSafe(
layer.Owner,
frameBufferAddress,
frameBufferWidth,
frameBufferHeight,
0,
false,
gobBlocksInY,
format,
bytesPerPixel,
crop,
AcquireBuffer,
ReleaseBuffer,
textureCallbackInformation))
{
if (item.Fence.FenceCount == 0)
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
}
else
{
item.Fence.RegisterCallback(_device.Gpu, (x) =>
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();
});
}
}
else
{
ReleaseBuffer(textureCallbackInformation);
}
}
private void ReleaseBuffer(object obj)
{
ReleaseBuffer((TextureCallbackInformation)obj);
}
private void ReleaseBuffer(TextureCallbackInformation information)
{
AndroidFence fence = AndroidFence.NoFence;
information.Layer.Consumer.ReleaseBuffer(information.Item, ref fence);
}
private void AcquireBuffer(GpuContext ignored, object obj)
{
AcquireBuffer((TextureCallbackInformation)obj);
}
private void AcquireBuffer(TextureCallbackInformation information)
{
information.Item.Fence.WaitForever(_device.Gpu);
}
public static Format ConvertColorFormat(ColorFormat colorFormat)
{
return colorFormat switch
{
ColorFormat.A8B8G8R8 => Format.R8G8B8A8Unorm,
ColorFormat.X8B8G8R8 => Format.R8G8B8A8Unorm,
ColorFormat.R5G6B5 => Format.B5G6R5Unorm,
ColorFormat.A8R8G8B8 => Format.B8G8R8A8Unorm,
ColorFormat.A4B4G4R4 => Format.R4G4B4A4Unorm,
_ => throw new NotImplementedException($"Color Format \"{colorFormat}\" not implemented!"),
};
}
public void Dispose()
{
_isRunning = false;
foreach (Layer layer in _layers.Values)
{
layer.Core.PrepareForExit();
}
}
public void OnFrameAvailable(ref BufferItem item)
{
_device.Statistics.RecordGameFrameTime();
}
public void OnFrameReplaced(ref BufferItem item)
{
_device.Statistics.RecordGameFrameTime();
}
public void OnBuffersReleased() {}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.HLE.HOS.Services.Nv.Types;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x24)]
struct AndroidFence : IFlattenable
{
public int FenceCount;
private byte _fenceStorageStart;
private Span<byte> _storage => MemoryMarshal.CreateSpan(ref _fenceStorageStart, Unsafe.SizeOf<NvFence>() * 4);
public Span<NvFence> NvFences => MemoryMarshal.Cast<byte, NvFence>(_storage);
public static AndroidFence NoFence
{
get
{
AndroidFence fence = new AndroidFence
{
FenceCount = 0
};
fence.NvFences[0].Id = NvFence.InvalidSyncPointId;
return fence;
}
}
public void AddFence(NvFence fence)
{
NvFences[FenceCount++] = fence;
}
public void WaitForever(GpuContext gpuContext)
{
bool hasTimeout = Wait(gpuContext, TimeSpan.FromMilliseconds(3000));
if (hasTimeout)
{
Logger.Error?.Print(LogClass.SurfaceFlinger, "Android fence didn't signal in 3000 ms");
Wait(gpuContext, Timeout.InfiniteTimeSpan);
}
}
public bool Wait(GpuContext gpuContext, TimeSpan timeout)
{
for (int i = 0; i < FenceCount; i++)
{
bool hasTimeout = NvFences[i].Wait(gpuContext, timeout);
if (hasTimeout)
{
return true;
}
}
return false;
}
public void RegisterCallback(GpuContext gpuContext, Action<SyncpointWaiterHandle> callback)
{
ref NvFence fence = ref NvFences[FenceCount - 1];
if (fence.IsValid())
{
gpuContext.Synchronization.RegisterCallbackOnSyncpoint(fence.Id, fence.Value, callback);
}
else
{
callback(null);
}
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<AndroidFence>();
}
public uint GetFdCount()
{
return 0;
}
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref this);
}
public void Unflatten(Parcel parcel)
{
this = parcel.ReadUnmanagedType<AndroidFence>();
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
{
class AndroidStrongPointer<T> where T: unmanaged, IFlattenable
{
public T Object;
private bool _hasObject;
public bool IsNull => !_hasObject;
public AndroidStrongPointer()
{
_hasObject = false;
}
public AndroidStrongPointer(T obj)
{
Set(obj);
}
public void Set(AndroidStrongPointer<T> other)
{
Object = other.Object;
_hasObject = other._hasObject;
}
public void Set(T obj)
{
Object = obj;
_hasObject = true;
}
public void Reset()
{
_hasObject = false;
}
}
}

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using Ryujinx.HLE.HOS.Services.Time.Clock;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types
{
[StructLayout(LayoutKind.Sequential, Size = 0x1C, Pack = 1)]
struct BufferInfo
{
public ulong FrameNumber;
public TimeSpanType QueueTime;
public TimeSpanType PresentationTime;
public BufferState State;
}
}

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using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferItem : ICloneable
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public AndroidFence Fence;
public Rect Crop;
public NativeWindowTransform Transform;
public NativeWindowScalingMode ScalingMode;
public long Timestamp;
public bool IsAutoTimestamp;
public int SwapInterval;
public ulong FrameNumber;
public int Slot;
public bool IsDroppable;
public bool AcquireCalled;
public bool TransformToDisplayInverse;
public BufferItem()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
Transform = NativeWindowTransform.None;
ScalingMode = NativeWindowScalingMode.Freeze;
Timestamp = 0;
IsAutoTimestamp = false;
FrameNumber = 0;
Slot = BufferSlotArray.InvalidBufferSlot;
IsDroppable = false;
AcquireCalled = false;
TransformToDisplayInverse = false;
SwapInterval = 1;
Fence = AndroidFence.NoFence;
Crop = new Rect();
Crop.MakeInvalid();
}
public object Clone()
{
BufferItem item = new BufferItem();
item.Transform = Transform;
item.ScalingMode = ScalingMode;
item.IsAutoTimestamp = IsAutoTimestamp;
item.FrameNumber = FrameNumber;
item.Slot = Slot;
item.IsDroppable = IsDroppable;
item.AcquireCalled = AcquireCalled;
item.TransformToDisplayInverse = TransformToDisplayInverse;
item.SwapInterval = SwapInterval;
item.Fence = Fence;
item.Crop = Crop;
item.GraphicBuffer.Set(GraphicBuffer);
return item;
}
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
internal enum BufferState
{
Free = 0,
Dequeued = 1,
Queued = 2,
Acquired = 3
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum ColorBytePerPixel
{
Bpp1 = 1,
Bpp2 = 2,
Bpp4 = 4,
Bpp8 = 8,
Bpp16 = 16,
Bpp24 = 24,
Bpp32 = 32,
Bpp48 = 48,
Bpp64 = 64,
Bpp96 = 96,
Bpp128 = 128
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum ColorComponent : uint
{
X1 = (0x01 << ColorShift.Component) | ColorBytePerPixel.Bpp1,
X2 = (0x02 << ColorShift.Component) | ColorBytePerPixel.Bpp2,
X4 = (0x03 << ColorShift.Component) | ColorBytePerPixel.Bpp4,
X8 = (0x04 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
Y4X4 = (0x05 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
X3Y3Z2 = (0x06 << ColorShift.Component) | ColorBytePerPixel.Bpp8,
X8Y8 = (0x07 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X8Y8X8Z8 = (0x08 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y8X8Z8X8 = (0x09 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X16 = (0x0A << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y2X14 = (0x0B << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y4X12 = (0x0C << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y6X10 = (0x0D << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Y8X8 = (0x0E << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X10 = (0x0F << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X12 = (0x10 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
Z5Y5X6 = (0x11 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X5Y6Z5 = (0x12 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X6Y5Z5 = (0x13 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X1Y5Z5W5 = (0x14 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X4Y4Z4W4 = (0x15 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X5Y1Z5W5 = (0x16 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X5Y5Z1W5 = (0x17 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X5Y5Z5W1 = (0x18 << ColorShift.Component) | ColorBytePerPixel.Bpp16,
X8Y8Z8 = (0x19 << ColorShift.Component) | ColorBytePerPixel.Bpp24,
X24 = (0x1A << ColorShift.Component) | ColorBytePerPixel.Bpp24,
X32 = (0x1C << ColorShift.Component) | ColorBytePerPixel.Bpp32,
X16Y16 = (0x1D << ColorShift.Component) | ColorBytePerPixel.Bpp32,
X11Y11Z10 = (0x1E << ColorShift.Component) | ColorBytePerPixel.Bpp32,
X2Y10Z10W10 = (0x20 << ColorShift.Component) | ColorBytePerPixel.Bpp32,
X8Y8Z8W8 = (0x21 << ColorShift.Component) | ColorBytePerPixel.Bpp32,
Y10X10 = (0x22 << ColorShift.Component) | ColorBytePerPixel.Bpp32,
X10Y10Z10W2 = (0x23 << ColorShift.Component) | ColorBytePerPixel.Bpp32,
Y12X12 = (0x24 << ColorShift.Component) | ColorBytePerPixel.Bpp32,
X20Y20Z20 = (0x26 << ColorShift.Component) | ColorBytePerPixel.Bpp64,
X16Y16Z16W16 = (0x27 << ColorShift.Component) | ColorBytePerPixel.Bpp64,
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum ColorDataType
{
Integer = 0x0 << ColorShift.DataType,
Float = 0x1 << ColorShift.DataType,
Stencil = 0x2 << ColorShift.DataType
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum ColorFormat : ulong
{
NonColor8 = ColorSpace.NonColor | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
NonColor16 = ColorSpace.NonColor | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Integer,
NonColor24 = ColorSpace.NonColor | ColorSwizzle.X000 | ColorComponent.X24 | ColorDataType.Integer,
NonColor32 = ColorSpace.NonColor | ColorSwizzle.X000 | ColorComponent.X32 | ColorDataType.Integer,
X4C4 = ColorSpace.NonColor | ColorSwizzle.Y000 | ColorComponent.Y4X4 | ColorDataType.Integer,
A4L4 = ColorSpace.LinearRGBA | ColorSwizzle.YYYX | ColorComponent.Y4X4 | ColorDataType.Integer,
A8L8 = ColorSpace.LinearRGBA | ColorSwizzle.YYYX | ColorComponent.Y8X8 | ColorDataType.Integer,
Float_A16L16 = ColorSpace.LinearRGBA | ColorSwizzle.YYYX | ColorComponent.X16Y16 | ColorDataType.Float,
A1B5G5R5 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X1Y5Z5W5 | ColorDataType.Integer,
A4B4G4R4 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X4Y4Z4W4 | ColorDataType.Integer,
A5B5G5R1 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X5Y5Z5W1 | ColorDataType.Integer,
A2B10G10R10 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8B8G8R8 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16B16G16R16 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
Float_A16B16G16R16 = ColorSpace.LinearRGBA | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Float,
A1R5G5B5 = ColorSpace.LinearRGBA | ColorSwizzle.YZWX | ColorComponent.X1Y5Z5W5 | ColorDataType.Integer,
A4R4G4B4 = ColorSpace.LinearRGBA | ColorSwizzle.YZWX | ColorComponent.X4Y4Z4W4 | ColorDataType.Integer,
A5R1G5B5 = ColorSpace.LinearRGBA | ColorSwizzle.YZWX | ColorComponent.X5Y1Z5W5 | ColorDataType.Integer,
A2R10G10B10 = ColorSpace.LinearRGBA | ColorSwizzle.YZWX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8R8G8B8 = ColorSpace.LinearRGBA | ColorSwizzle.YZWX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A1 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X1 | ColorDataType.Integer,
A2 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X2 | ColorDataType.Integer,
A4 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X4 | ColorDataType.Integer,
A8 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X8 | ColorDataType.Integer,
A16 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X16 | ColorDataType.Integer,
A32 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X32 | ColorDataType.Integer,
Float_A16 = ColorSpace.LinearRGBA | ColorSwizzle._000X | ColorComponent.X16 | ColorDataType.Float,
L4A4 = ColorSpace.LinearRGBA | ColorSwizzle.XXXY | ColorComponent.Y4X4 | ColorDataType.Integer,
L8A8 = ColorSpace.LinearRGBA | ColorSwizzle.XXXY | ColorComponent.Y8X8 | ColorDataType.Integer,
B4G4R4A4 = ColorSpace.LinearRGBA | ColorSwizzle.ZYXW | ColorComponent.X4Y4Z4W4 | ColorDataType.Integer,
B5G5R1A5 = ColorSpace.LinearRGBA | ColorSwizzle.ZYXW | ColorComponent.X5Y5Z1W5 | ColorDataType.Integer,
B5G5R5A1 = ColorSpace.LinearRGBA | ColorSwizzle.ZYXW | ColorComponent.X5Y5Z5W1 | ColorDataType.Integer,
B8G8R8A8 = ColorSpace.LinearRGBA | ColorSwizzle.ZYXW | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
B10G10R10A2 = ColorSpace.LinearRGBA | ColorSwizzle.ZYXW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
R1G5B5A5 = ColorSpace.LinearRGBA | ColorSwizzle.XYZW | ColorComponent.X1Y5Z5W5 | ColorDataType.Integer,
R4G4B4A4 = ColorSpace.LinearRGBA | ColorSwizzle.XYZW | ColorComponent.X4Y4Z4W4 | ColorDataType.Integer,
R5G5B5A1 = ColorSpace.LinearRGBA | ColorSwizzle.XYZW | ColorComponent.X5Y5Z5W1 | ColorDataType.Integer,
R8G8B8A8 = ColorSpace.LinearRGBA | ColorSwizzle.XYZW | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
R10G10B10A2 = ColorSpace.LinearRGBA | ColorSwizzle.XYZW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
L1 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X1 | ColorDataType.Integer,
L2 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X2 | ColorDataType.Integer,
L4 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X4 | ColorDataType.Integer,
L8 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X8 | ColorDataType.Integer,
L16 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X16 | ColorDataType.Integer,
L32 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X32 | ColorDataType.Integer,
Float_L16 = ColorSpace.LinearRGBA | ColorSwizzle.XXX1 | ColorComponent.X16 | ColorDataType.Float,
B5G6R5 = ColorSpace.LinearRGBA | ColorSwizzle.ZYX1 | ColorComponent.X5Y6Z5 | ColorDataType.Integer,
B6G5R5 = ColorSpace.LinearRGBA | ColorSwizzle.ZYX1 | ColorComponent.X6Y5Z5 | ColorDataType.Integer,
B5G5R5X1 = ColorSpace.LinearRGBA | ColorSwizzle.ZYX1 | ColorComponent.X5Y5Z5W1 | ColorDataType.Integer,
B8_G8_R8 = ColorSpace.LinearRGBA | ColorSwizzle.ZYX1 | ColorComponent.X8Y8Z8 | ColorDataType.Integer,
B8G8R8X8 = ColorSpace.LinearRGBA | ColorSwizzle.ZYX1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
Float_B10G11R11 = ColorSpace.LinearRGBA | ColorSwizzle.ZYX1 | ColorComponent.X11Y11Z10 | ColorDataType.Float,
X1B5G5R5 = ColorSpace.LinearRGBA | ColorSwizzle.WZY1 | ColorComponent.X1Y5Z5W5 | ColorDataType.Integer,
X8B8G8R8 = ColorSpace.LinearRGBA | ColorSwizzle.WZY1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X16B16G16R16 = ColorSpace.LinearRGBA | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
Float_X16B16G16R16 = ColorSpace.LinearRGBA | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Float,
R3G3B2 = ColorSpace.LinearRGBA | ColorSwizzle.XYZ1 | ColorComponent.X3Y3Z2 | ColorDataType.Integer,
R5G5B6 = ColorSpace.LinearRGBA | ColorSwizzle.XYZ1 | ColorComponent.Z5Y5X6 | ColorDataType.Integer,
R5G6B5 = ColorSpace.LinearRGBA | ColorSwizzle.XYZ1 | ColorComponent.X5Y6Z5 | ColorDataType.Integer,
R5G5B5X1 = ColorSpace.LinearRGBA | ColorSwizzle.XYZ1 | ColorComponent.X5Y5Z5W1 | ColorDataType.Integer,
R8_G8_B8 = ColorSpace.LinearRGBA | ColorSwizzle.XYZ1 | ColorComponent.X8Y8Z8 | ColorDataType.Integer,
R8G8B8X8 = ColorSpace.LinearRGBA | ColorSwizzle.XYZ1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X1R5G5B5 = ColorSpace.LinearRGBA | ColorSwizzle.YZW1 | ColorComponent.X1Y5Z5W5 | ColorDataType.Integer,
X8R8G8B8 = ColorSpace.LinearRGBA | ColorSwizzle.YZW1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
RG8 = ColorSpace.LinearRGBA | ColorSwizzle.XY01 | ColorComponent.Y8X8 | ColorDataType.Integer,
R16G16 = ColorSpace.LinearRGBA | ColorSwizzle.XY01 | ColorComponent.X16Y16 | ColorDataType.Integer,
Float_R16G16 = ColorSpace.LinearRGBA | ColorSwizzle.XY01 | ColorComponent.X16Y16 | ColorDataType.Float,
R8 = ColorSpace.LinearRGBA | ColorSwizzle.X001 | ColorComponent.X8 | ColorDataType.Integer,
R16 = ColorSpace.LinearRGBA | ColorSwizzle.X001 | ColorComponent.X16 | ColorDataType.Integer,
Float_R16 = ColorSpace.LinearRGBA | ColorSwizzle.X001 | ColorComponent.X16 | ColorDataType.Float,
A2B10G10R10_sRGB = ColorSpace.SRGB | ColorSwizzle.WZYX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8B8G8R8_sRGB = ColorSpace.SRGB | ColorSwizzle.WZYX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16B16G16R16_sRGB = ColorSpace.SRGB | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2R10G10B10_sRGB = ColorSpace.SRGB | ColorSwizzle.YZWX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
B10G10R10A2_sRGB = ColorSpace.SRGB | ColorSwizzle.ZYXW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
R10G10B10A2_sRGB = ColorSpace.SRGB | ColorSwizzle.XYZW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
X8B8G8R8_sRGB = ColorSpace.SRGB | ColorSwizzle.WZY1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X16B16G16R16_sRGB = ColorSpace.SRGB | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2B10G10R10_709 = ColorSpace.RGB709 | ColorSwizzle.WZYX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8B8G8R8_709 = ColorSpace.RGB709 | ColorSwizzle.WZYX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16B16G16R16_709 = ColorSpace.RGB709 | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2R10G10B10_709 = ColorSpace.RGB709 | ColorSwizzle.YZWX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
B10G10R10A2_709 = ColorSpace.RGB709 | ColorSwizzle.ZYXW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
R10G10B10A2_709 = ColorSpace.RGB709 | ColorSwizzle.XYZW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
X8B8G8R8_709 = ColorSpace.RGB709 | ColorSwizzle.WZY1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X16B16G16R16_709 = ColorSpace.RGB709 | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2B10G10R10_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.WZYX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8B8G8R8_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.WZYX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16B16G16R16_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2R10G10B10_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.YZWX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
B10G10R10A2_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.ZYXW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
R10G10B10A2_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.XYZW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
X8B8G8R8_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.WZY1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X16B16G16R16_709_Linear = ColorSpace.LinearRGB709 | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
Float_A16B16G16R16_scRGB_Linear = ColorSpace.LinearScRGB | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Float,
A2B10G10R10_2020 = ColorSpace.RGB2020 | ColorSwizzle.WZYX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8B8G8R8_2020 = ColorSpace.RGB2020 | ColorSwizzle.WZYX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16B16G16R16_2020 = ColorSpace.RGB2020 | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2R10G10B10_2020 = ColorSpace.RGB2020 | ColorSwizzle.YZWX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
B10G10R10A2_2020 = ColorSpace.RGB2020 | ColorSwizzle.ZYXW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
R10G10B10A2_2020 = ColorSpace.RGB2020 | ColorSwizzle.XYZW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
X8B8G8R8_2020 = ColorSpace.RGB2020 | ColorSwizzle.WZY1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X16B16G16R16_2020 = ColorSpace.RGB2020 | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
A2B10G10R10_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.WZYX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
A8B8G8R8_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.WZYX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16B16G16R16_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
Float_A16B16G16R16_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Float,
A2R10G10B10_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.YZWX | ColorComponent.X2Y10Z10W10 | ColorDataType.Integer,
B10G10R10A2_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.ZYXW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
R10G10B10A2_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.XYZW | ColorComponent.X10Y10Z10W2 | ColorDataType.Integer,
X8B8G8R8_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.WZY1 | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
X16B16G16R16_2020_Linear = ColorSpace.LinearRGB2020 | ColorSwizzle.WZY1 | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
Float_A16B16G16R16_2020_PQ = ColorSpace.RGB2020_PQ | ColorSwizzle.WZYX | ColorComponent.X16Y16Z16W16 | ColorDataType.Float,
A4I4 = ColorSpace.ColorIndex | ColorSwizzle.X00X | ColorComponent.Y4X4 | ColorDataType.Integer,
A8I8 = ColorSpace.ColorIndex | ColorSwizzle.X00X | ColorComponent.Y8X8 | ColorDataType.Integer,
I4A4 = ColorSpace.ColorIndex | ColorSwizzle.X00Y | ColorComponent.Y4X4 | ColorDataType.Integer,
I8A8 = ColorSpace.ColorIndex | ColorSwizzle.X00Y | ColorComponent.Y8X8 | ColorDataType.Integer,
I1 = ColorSpace.ColorIndex | ColorSwizzle.X000 | ColorComponent.X1 | ColorDataType.Integer,
I2 = ColorSpace.ColorIndex | ColorSwizzle.X000 | ColorComponent.X2 | ColorDataType.Integer,
I4 = ColorSpace.ColorIndex | ColorSwizzle.X000 | ColorComponent.X4 | ColorDataType.Integer,
I8 = ColorSpace.ColorIndex | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
A8Y8U8V8 = ColorSpace.YCbCr601 | ColorSwizzle.YZWX | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
A16Y16U16V16 = ColorSpace.YCbCr601 | ColorSwizzle.YZWX | ColorComponent.X16Y16Z16W16 | ColorDataType.Integer,
Y8U8V8A8 = ColorSpace.YCbCr601 | ColorSwizzle.XYZW | ColorComponent.X8Y8Z8W8 | ColorDataType.Integer,
V8_U8 = ColorSpace.YCbCr601 | ColorSwizzle._0YX0 | ColorComponent.X8Y8 | ColorDataType.Integer,
V8U8 = ColorSpace.YCbCr601 | ColorSwizzle._0YX0 | ColorComponent.Y8X8 | ColorDataType.Integer,
V10U10 = ColorSpace.YCbCr601 | ColorSwizzle._0ZY0 | ColorComponent.Y10X10 | ColorDataType.Integer,
V12U12 = ColorSpace.YCbCr601 | ColorSwizzle._0ZY0 | ColorComponent.Y12X12 | ColorDataType.Integer,
V8 = ColorSpace.YCbCr601 | ColorSwizzle._00X0 | ColorComponent.X8 | ColorDataType.Integer,
V10 = ColorSpace.YCbCr601 | ColorSwizzle._00X0 | ColorComponent.X10 | ColorDataType.Integer,
V12 = ColorSpace.YCbCr601 | ColorSwizzle._00X0 | ColorComponent.X12 | ColorDataType.Integer,
U8_V8 = ColorSpace.YCbCr601 | ColorSwizzle._0XY0 | ColorComponent.X8Y8 | ColorDataType.Integer,
U8V8 = ColorSpace.YCbCr601 | ColorSwizzle._0XY0 | ColorComponent.Y8X8 | ColorDataType.Integer,
U10V10 = ColorSpace.YCbCr601 | ColorSwizzle._0XZ0 | ColorComponent.Y10X10 | ColorDataType.Integer,
U12V12 = ColorSpace.YCbCr601 | ColorSwizzle._0XZ0 | ColorComponent.Y12X12 | ColorDataType.Integer,
U8 = ColorSpace.YCbCr601 | ColorSwizzle._0X00 | ColorComponent.X8 | ColorDataType.Integer,
U10 = ColorSpace.YCbCr601 | ColorSwizzle._0X00 | ColorComponent.X10 | ColorDataType.Integer,
U12 = ColorSpace.YCbCr601 | ColorSwizzle._0X00 | ColorComponent.X12 | ColorDataType.Integer,
Y8 = ColorSpace.YCbCr601 | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Y10 = ColorSpace.YCbCr601 | ColorSwizzle.X000 | ColorComponent.X10 | ColorDataType.Integer,
Y12 = ColorSpace.YCbCr601 | ColorSwizzle.X000 | ColorComponent.X12 | ColorDataType.Integer,
YVYU = ColorSpace.YCbCr601 | ColorSwizzle.XZY1 | ColorComponent.X8Y8X8Z8 | ColorDataType.Integer,
VYUY = ColorSpace.YCbCr601 | ColorSwizzle.XZY1 | ColorComponent.Y8X8Z8X8 | ColorDataType.Integer,
UYVY = ColorSpace.YCbCr601 | ColorSwizzle.XYZ1 | ColorComponent.Y8X8Z8X8 | ColorDataType.Integer,
YUYV = ColorSpace.YCbCr601 | ColorSwizzle.XYZ1 | ColorComponent.X8Y8X8Z8 | ColorDataType.Integer,
Y8_U8_V8 = ColorSpace.YCbCr601 | ColorSwizzle.XYZ1 | ColorComponent.X8Y8Z8 | ColorDataType.Integer,
V8_U8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle._0YX0 | ColorComponent.X8Y8 | ColorDataType.Integer,
V8U8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle._0YX0 | ColorComponent.Y8X8 | ColorDataType.Integer,
V8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle._00X0 | ColorComponent.X8 | ColorDataType.Integer,
U8_V8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle._0XY0 | ColorComponent.X8Y8 | ColorDataType.Integer,
U8V8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle._0XY0 | ColorComponent.Y8X8 | ColorDataType.Integer,
U8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle._0X00 | ColorComponent.X8 | ColorDataType.Integer,
Y8_RR = ColorSpace.YCbCr601_RR | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
V8_U8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle._0YX0 | ColorComponent.X8Y8 | ColorDataType.Integer,
V8U8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle._0YX0 | ColorComponent.Y8X8 | ColorDataType.Integer,
V8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle._00X0 | ColorComponent.X8 | ColorDataType.Integer,
U8_V8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle._0XY0 | ColorComponent.X8Y8 | ColorDataType.Integer,
U8V8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle._0XY0 | ColorComponent.Y8X8 | ColorDataType.Integer,
U8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle._0X00 | ColorComponent.X8 | ColorDataType.Integer,
Y8_ER = ColorSpace.YCbCr601_ER | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
V8_U8_709 = ColorSpace.YCbCr709 | ColorSwizzle._0YX0 | ColorComponent.X8Y8 | ColorDataType.Integer,
V8U8_709 = ColorSpace.YCbCr709 | ColorSwizzle._0YX0 | ColorComponent.Y8X8 | ColorDataType.Integer,
V10U10_709 = ColorSpace.YCbCr709 | ColorSwizzle._0ZY0 | ColorComponent.Y10X10 | ColorDataType.Integer,
V12U12_709 = ColorSpace.YCbCr709 | ColorSwizzle._0ZY0 | ColorComponent.Y12X12 | ColorDataType.Integer,
V8_709 = ColorSpace.YCbCr709 | ColorSwizzle._00X0 | ColorComponent.X8 | ColorDataType.Integer,
V10_709 = ColorSpace.YCbCr709 | ColorSwizzle._00X0 | ColorComponent.X10 | ColorDataType.Integer,
V12_709 = ColorSpace.YCbCr709 | ColorSwizzle._00X0 | ColorComponent.X12 | ColorDataType.Integer,
U8_V8_709 = ColorSpace.YCbCr709 | ColorSwizzle._0XY0 | ColorComponent.X8Y8 | ColorDataType.Integer,
U8V8_709 = ColorSpace.YCbCr709 | ColorSwizzle._0XY0 | ColorComponent.Y8X8 | ColorDataType.Integer,
U10V10_709 = ColorSpace.YCbCr709 | ColorSwizzle._0XZ0 | ColorComponent.Y10X10 | ColorDataType.Integer,
U12V12_709 = ColorSpace.YCbCr709 | ColorSwizzle._0XZ0 | ColorComponent.Y12X12 | ColorDataType.Integer,
U8_709 = ColorSpace.YCbCr709 | ColorSwizzle._0X00 | ColorComponent.X8 | ColorDataType.Integer,
U10_709 = ColorSpace.YCbCr709 | ColorSwizzle._0X00 | ColorComponent.X10 | ColorDataType.Integer,
U12_709 = ColorSpace.YCbCr709 | ColorSwizzle._0X00 | ColorComponent.X12 | ColorDataType.Integer,
Y8_709 = ColorSpace.YCbCr709 | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Y10_709 = ColorSpace.YCbCr709 | ColorSwizzle.X000 | ColorComponent.X10 | ColorDataType.Integer,
Y12_709 = ColorSpace.YCbCr709 | ColorSwizzle.X000 | ColorComponent.X12 | ColorDataType.Integer,
V8_U8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0YX0 | ColorComponent.X8Y8 | ColorDataType.Integer,
V8U8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0YX0 | ColorComponent.Y8X8 | ColorDataType.Integer,
V10U10_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0ZY0 | ColorComponent.Y10X10 | ColorDataType.Integer,
V12U12_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0ZY0 | ColorComponent.Y12X12 | ColorDataType.Integer,
V8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._00X0 | ColorComponent.X8 | ColorDataType.Integer,
V10_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._00X0 | ColorComponent.X10 | ColorDataType.Integer,
V12_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._00X0 | ColorComponent.X12 | ColorDataType.Integer,
U8_V8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0XY0 | ColorComponent.X8Y8 | ColorDataType.Integer,
U8V8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0XY0 | ColorComponent.Y8X8 | ColorDataType.Integer,
U10V10_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0XZ0 | ColorComponent.Y10X10 | ColorDataType.Integer,
U12V12_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0XZ0 | ColorComponent.Y12X12 | ColorDataType.Integer,
U8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0X00 | ColorComponent.X8 | ColorDataType.Integer,
U10_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0X00 | ColorComponent.X10 | ColorDataType.Integer,
U12_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle._0X00 | ColorComponent.X12 | ColorDataType.Integer,
Y8_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Y10_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle.X000 | ColorComponent.X10 | ColorDataType.Integer,
Y12_709_ER = ColorSpace.YCbCr709_ER | ColorSwizzle.X000 | ColorComponent.X12 | ColorDataType.Integer,
V10U10_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._0ZY0 | ColorComponent.Y10X10 | ColorDataType.Integer,
V12U12_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._0ZY0 | ColorComponent.Y12X12 | ColorDataType.Integer,
V10_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._00X0 | ColorComponent.X10 | ColorDataType.Integer,
V12_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._00X0 | ColorComponent.X12 | ColorDataType.Integer,
U10V10_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._0XZ0 | ColorComponent.Y10X10 | ColorDataType.Integer,
U12V12_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._0XZ0 | ColorComponent.Y12X12 | ColorDataType.Integer,
U10_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._0X00 | ColorComponent.X10 | ColorDataType.Integer,
U12_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle._0X00 | ColorComponent.X12 | ColorDataType.Integer,
Y10_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle.X000 | ColorComponent.X10 | ColorDataType.Integer,
Y12_2020 = ColorSpace.YCbCr709_ER | ColorSwizzle.X000 | ColorComponent.X12 | ColorDataType.Integer,
Bayer8RGGB = ColorSpace.BayerRGGB | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Bayer16RGGB = ColorSpace.BayerRGGB | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Integer,
BayerS16RGGB = ColorSpace.BayerRGGB | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Stencil,
X2Bayer14RGGB = ColorSpace.BayerRGGB | ColorSwizzle.Y000 | ColorComponent.Y2X14 | ColorDataType.Integer,
X4Bayer12RGGB = ColorSpace.BayerRGGB | ColorSwizzle.Y000 | ColorComponent.Y4X12 | ColorDataType.Integer,
X6Bayer10RGGB = ColorSpace.BayerRGGB | ColorSwizzle.Y000 | ColorComponent.Y6X10 | ColorDataType.Integer,
Bayer8BGGR = ColorSpace.BayerBGGR | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Bayer16BGGR = ColorSpace.BayerBGGR | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Integer,
BayerS16BGGR = ColorSpace.BayerBGGR | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Stencil,
X2Bayer14BGGR = ColorSpace.BayerBGGR | ColorSwizzle.Y000 | ColorComponent.Y2X14 | ColorDataType.Integer,
X4Bayer12BGGR = ColorSpace.BayerBGGR | ColorSwizzle.Y000 | ColorComponent.Y4X12 | ColorDataType.Integer,
X6Bayer10BGGR = ColorSpace.BayerBGGR | ColorSwizzle.Y000 | ColorComponent.Y6X10 | ColorDataType.Integer,
Bayer8GRBG = ColorSpace.BayerGRBG | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Bayer16GRBG = ColorSpace.BayerGRBG | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Integer,
BayerS16GRBG = ColorSpace.BayerGRBG | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Stencil,
X2Bayer14GRBG = ColorSpace.BayerGRBG | ColorSwizzle.Y000 | ColorComponent.Y2X14 | ColorDataType.Integer,
X4Bayer12GRBG = ColorSpace.BayerGRBG | ColorSwizzle.Y000 | ColorComponent.Y4X12 | ColorDataType.Integer,
X6Bayer10GRBG = ColorSpace.BayerGRBG | ColorSwizzle.Y000 | ColorComponent.Y6X10 | ColorDataType.Integer,
Bayer8GBRG = ColorSpace.BayerGBRG | ColorSwizzle.X000 | ColorComponent.X8 | ColorDataType.Integer,
Bayer16GBRG = ColorSpace.BayerGBRG | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Integer,
BayerS16GBRG = ColorSpace.BayerGBRG | ColorSwizzle.X000 | ColorComponent.X16 | ColorDataType.Stencil,
X2Bayer14GBRG = ColorSpace.BayerGBRG | ColorSwizzle.Y000 | ColorComponent.Y2X14 | ColorDataType.Integer,
X4Bayer12GBRG = ColorSpace.BayerGBRG | ColorSwizzle.Y000 | ColorComponent.Y4X12 | ColorDataType.Integer,
X6Bayer10GBRG = ColorSpace.BayerGBRG | ColorSwizzle.Y000 | ColorComponent.Y6X10 | ColorDataType.Integer,
XYZ = ColorSpace.XYZ | ColorSwizzle.XYZ1 | ColorComponent.X20Y20Z20 | ColorDataType.Float,
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class ColorShift
{
public const int Swizzle = 16;
public const int DataType = 14;
public const int Space = 32;
public const int Component = 8;
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum ColorSpace : ulong
{
NonColor = 0x0L << ColorShift.Space,
LinearRGBA = 0x1L << ColorShift.Space,
SRGB = 0x2L << ColorShift.Space,
RGB709 = 0x3L << ColorShift.Space,
LinearRGB709 = 0x4L << ColorShift.Space,
LinearScRGB = 0x5L << ColorShift.Space,
RGB2020 = 0x6L << ColorShift.Space,
LinearRGB2020 = 0x7L << ColorShift.Space,
RGB2020_PQ = 0x8L << ColorShift.Space,
ColorIndex = 0x9L << ColorShift.Space,
YCbCr601 = 0xAL << ColorShift.Space,
YCbCr601_RR = 0xBL << ColorShift.Space,
YCbCr601_ER = 0xCL << ColorShift.Space,
YCbCr709 = 0xDL << ColorShift.Space,
YCbCr709_ER = 0xEL << ColorShift.Space,
BayerRGGB = 0x10L << ColorShift.Space,
BayerBGGR = 0x11L << ColorShift.Space,
BayerGRBG = 0x12L << ColorShift.Space,
BayerGBRG = 0x13L << ColorShift.Space,
XYZ = 0x14L << ColorShift.Space,
}
}

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namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
enum ColorSwizzle
{
XYZW = 0x688 << ColorShift.Swizzle,
ZYXW = 0x60a << ColorShift.Swizzle,
WZYX = 0x053 << ColorShift.Swizzle,
YZWX = 0x0d1 << ColorShift.Swizzle,
XYZ1 = 0xa88 << ColorShift.Swizzle,
YZW1 = 0xad1 << ColorShift.Swizzle,
XXX1 = 0xa00 << ColorShift.Swizzle,
XZY1 = 0xa50 << ColorShift.Swizzle,
ZYX1 = 0xa0a << ColorShift.Swizzle,
WZY1 = 0xa53 << ColorShift.Swizzle,
X000 = 0x920 << ColorShift.Swizzle,
Y000 = 0x921 << ColorShift.Swizzle,
XY01 = 0xb08 << ColorShift.Swizzle,
X001 = 0xb20 << ColorShift.Swizzle,
X00X = 0x121 << ColorShift.Swizzle,
X00Y = 0x320 << ColorShift.Swizzle,
_0YX0 = 0x80c << ColorShift.Swizzle,
_0ZY0 = 0x814 << ColorShift.Swizzle,
_0XZ0 = 0x884 << ColorShift.Swizzle,
_0X00 = 0x904 << ColorShift.Swizzle,
_00X0 = 0x824 << ColorShift.Swizzle,
_000X = 0x124 << ColorShift.Swizzle,
_0XY0 = 0x844 << ColorShift.Swizzle,
XXXY = 0x200 << ColorShift.Swizzle,
YYYX = 0x049 << ColorShift.Swizzle
}
}

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using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct GraphicBuffer : IFlattenable
{
public GraphicBufferHeader Header;
public NvGraphicBuffer Buffer;
public int Width => Header.Width;
public int Height => Header.Height;
public PixelFormat Format => Header.Format;
public int Usage => Header.Usage;
public Rect ToRect()
{
return new Rect(Width, Height);
}
public void Flatten(Parcel parcel)
{
parcel.WriteUnmanagedType(ref Header);
parcel.WriteUnmanagedType(ref Buffer);
}
public void Unflatten(Parcel parcel)
{
Header = parcel.ReadUnmanagedType<GraphicBufferHeader>();
int expectedSize = Unsafe.SizeOf<NvGraphicBuffer>() / 4;
if (Header.IntsCount != expectedSize)
{
throw new NotImplementedException($"Unexpected Graphic Buffer ints count (expected 0x{expectedSize:x}, found 0x{Header.IntsCount:x})");
}
Buffer = parcel.ReadUnmanagedType<NvGraphicBuffer>();
}
public void IncrementNvMapHandleRefCount(ulong pid)
{
NvMapDeviceFile.IncrementMapRefCount(pid, Buffer.NvMapId);
for (int i = 0; i < Buffer.Surfaces.Length; i++)
{
NvMapDeviceFile.IncrementMapRefCount(pid, Buffer.Surfaces[i].NvMapHandle);
}
}
public void DecrementNvMapHandleRefCount(ulong pid)
{
NvMapDeviceFile.DecrementMapRefCount(pid, Buffer.NvMapId);
for (int i = 0; i < Buffer.Surfaces.Length; i++)
{
NvMapDeviceFile.DecrementMapRefCount(pid, Buffer.Surfaces[i].NvMapHandle);
}
}
public uint GetFlattenedSize()
{
return (uint)Unsafe.SizeOf<GraphicBuffer>();
}
public uint GetFdCount()
{
return 0;
}
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x28, Pack = 1)]
struct GraphicBufferHeader
{
public int Magic;
public int Width;
public int Height;
public int Stride;
public PixelFormat Format;
public int Usage;
public int Pid;
public int RefCount;
public int FdsCount;
public int IntsCount;
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit, Size = 0x144, Pack = 1)]
struct NvGraphicBuffer
{
[FieldOffset(0x4)]
public int NvMapId;
[FieldOffset(0xC)]
public int Magic;
[FieldOffset(0x10)]
public int Pid;
[FieldOffset(0x14)]
public int Type;
[FieldOffset(0x18)]
public int Usage;
[FieldOffset(0x1C)]
public int PixelFormat;
[FieldOffset(0x20)]
public int ExternalPixelFormat;
[FieldOffset(0x24)]
public int Stride;
[FieldOffset(0x28)]
public int FrameBufferSize;
[FieldOffset(0x2C)]
public int PlanesCount;
[FieldOffset(0x34)]
public NvGraphicBufferSurfaceArray Surfaces;
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit, Size = 0x58)]
struct NvGraphicBufferSurface
{
[FieldOffset(0)]
public uint Width;
[FieldOffset(0x4)]
public uint Height;
[FieldOffset(0x8)]
public ColorFormat ColorFormat;
[FieldOffset(0x10)]
public int Layout;
[FieldOffset(0x14)]
public int Pitch;
[FieldOffset(0x18)]
public int NvMapHandle;
[FieldOffset(0x1C)]
public int Offset;
[FieldOffset(0x20)]
public int Kind;
[FieldOffset(0x24)]
public int BlockHeightLog2;
[FieldOffset(0x28)]
public int ScanFormat;
[FieldOffset(0x30)]
public long Flags;
[FieldOffset(0x38)]
public long Size;
}
}

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@ -0,0 +1,41 @@
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit)]
struct NvGraphicBufferSurfaceArray
{
[FieldOffset(0x0)]
private NvGraphicBufferSurface Surface0;
[FieldOffset(0x58)]
private NvGraphicBufferSurface Surface1;
[FieldOffset(0xb0)]
private NvGraphicBufferSurface Surface2;
public NvGraphicBufferSurface this[int index]
{
get
{
if (index == 0)
{
return Surface0;
}
else if (index == 1)
{
return Surface1;
}
else if (index == 2)
{
return Surface2;
}
throw new IndexOutOfRangeException();
}
}
public int Length => 3;
}
}

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using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
struct Rect : IEquatable<Rect>
{
public int Left;
public int Top;
public int Right;
public int Bottom;
public int Width => Right - Left;
public int Height => Bottom - Top;
public Rect(int width, int height)
{
Left = 0;
Top = 0;
Right = width;
Bottom = height;
}
public bool IsEmpty()
{
return Width <= 0 || Height <= 0;
}
public bool Intersect(Rect other, out Rect result)
{
result = new Rect
{
Left = Math.Max(Left, other.Left),
Top = Math.Max(Top, other.Top),
Right = Math.Min(Right, other.Right),
Bottom = Math.Min(Bottom, other.Bottom)
};
return !result.IsEmpty();
}
public void MakeInvalid()
{
Right = -1;
Bottom = -1;
}
public static bool operator ==(Rect x, Rect y)
{
return x.Equals(y);
}
public static bool operator !=(Rect x, Rect y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is Rect rect && Equals(rect);
}
public bool Equals(Rect cmpObj)
{
return Left == cmpObj.Left && Top == cmpObj.Top && Right == cmpObj.Right && Bottom == cmpObj.Bottom;
}
public override int GetHashCode() => HashCode.Combine(Left, Top, Right, Bottom);
}
}